Update #12: Greenlight, 1/2 Way to Goal, Unit & Room Discussion.
Hey folks,
First of all: THANK YOU FOR HELPING US REACH £75,000. We are overjoyed to have reached 50% of our goal! You are all wonderful to have supported us up to this point and we are looking forward to making a game that rekindles your desire for a truly evil god game. One that encompasses and exceeds the games you played more than decade ago.
Today we will discuss Steam Greenlight, a bunch of our various unlocks and additions to our playable demo, and a hefty update about the various creatures and rooms that you’ll find throughout War for the Overworld.
Steam Greenlight: We’re launching our Steam Greenlight campaign today — you can visit the Greenlight page and help us receive the green light from Valve to launch our game on Steam. If we succeed all backers will be able to opt to receive a Steam copy of the game. This will allow for seamless updates of their client and the Dungeoneer toolkit once our Bedrock Beta has launched. The multiplayer (and ease of use) feature(s) are the reason we aim to release on Steam. If these are important to you then please take a moment to vote for us on Steam Greenlight!

£75,000! We’re ecstatic over the fact that we hit our halfway point at the middle of our Kickstarter campaign — it proves that you have been instrumental in showing other fans our project and allowing us to progress forward at a significant rate. We appreciate all of the contact that you make with outside parties and every referral you make has made an impact. Thank you for your continued support for our project!
Reveals: Although we promised to reveal a single unit at the £75,000 mark we have decided to change plans slightly and reveal all of the units and rooms that are now included in our new playable demo.
The Gnarling: While not powerful on its own this beast is a savage fighter when it outnumbers its enemies and will gladly engage its foes with a host of allies to support it. In addition to this, the Gnarling has the ability to scavenge fallen armor and weaponry from its foes. This ability to scavenge makes the Gnarling a useful ally, as it increases its combat power with little to no input from your vile hand and will gradually become more powerful as it defeats enemies — this makes it a formidable (and cheap) addition to your dungeon.

The Oculus: This minion lacks most combat capabilities, however it proves an excellent scout. These minions thrive upon exploring the unknown and will happily venture outside your own dungeon to chart the unmapped depths that surround you. While not useful in direct combat they will happily support your armies by turning your foes into mindless drones — only capable of drooling — as your more bloodthirsty minions tear apart their allies in battle.

The Gargoyle: The Gargoyle is a stalwart defender who will gladly defend your spoils of war in the Treasury. Drawn to gems and metals and viciously opposed to all forms of magic these minions, made of animated stone, will protect your riches and rend the flesh from all that dare enter your domain. When no enemies are afoot it is difficult to tell whether these creatures are simply statues or frightening effigies lying in wait for their next meal as they stand, unmoving, in your Treasury.

Dwarven Worker: The Dwarven Worker lacks combat abilities and is the best minion that the Empire could conjure up to mine, build, and fortify their dungeons. While unimaginative and fairly weak compared to the glory that is an Underlord’s Blood Imp — these creatures happily work the unmoved earth and stone of the Underworld to please their Lord. Beware these creatures — for they will be quick to excavate the walls of your beautifully crafted dungeon to ruin your carefully placed defenses and traps.

The Firebreather: The Firebreather is a semi-suicidal Dwarf that breathes copious amounts of flammable liquid upon its foes before setting them alight. These drunken enemies tend to wander the unexplored paths that lead to an Underlord’s dungeon before setting everything ablaze. While we would normally applaud the wanton destruction that this foe leaves in his wake it tends to become a problem when they’re burning your dungeon.

The Barracks: The Barracks is a room where you train your troops in the basics of melee, ranged, and spell-based combat. The training schematics in this room include the “whirly-blade-thing” and “whack-a-dwarf” models — which will certainly hone your creatures skills to a considerable degree. Unfortunately, they will not reach their full potential simply practicing against inanimate targets and will require live foes to raise themselves to their full potential.

Future Updates: All updates and reveals from this point forward will be focused upon features such as the Veins of Evil, Shrines, and others. These updates will generally coincide with an update that is focused upon an in-depth design update that is related to the feature. We hope to include most of our updates in the playable demo that you can now experience here.
Until next time Underlord,
-WFTO Team
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Comments
Creator Level¹Imp on December 21
Just managed to get around to checking out the demo.
GLORIOUS!!
Nearly brought a tear to my eye thanks to the nostalgia rush, you have captured the Dungeon Keeper feel to a tee. This has got me so much more pumped than I thought I'd ever be, to the point where I am upping my pledge.
Keep up the awesome work Subterranean Games team.
Creator Subterranean Games on December 21
Aaron: There's some Dante ringtones available for download on our moddb page: http://www.moddb.com/games/wfto/downloads/wfto-bonus-material
Creator Fredrik Larsen on December 19
@Matt
Combat pit was awesome :D I always rewarded the winner with extra gold for some reason, even tho I cheated with giving him healing :>
Creator Fredrik Larsen on December 19
Loving the constant update :D
@Aaron, no problem with D2 here :o
Remember to run the setup file with xp service pack 2 comp, and same with the game itself.
Creator Jalister-Eternal Champion of WoOS & OOoE on December 19
My greenlight vote is in. Good luck.
Creator Aaron Dunik on December 19
can we get a special backer reward of Dante Crawlius Saying "It is Pay Day" i would totally love that sound bite, for a reminder on my phone on pay day....... pretty please...... also damn you making me try to get DK 2 working on win 7 and failing, want to play so bad
Creator Willie on December 19
@ William & Subterranean Games
Indeed, the writing is very well done thus far. It is very difficult to write for a game like Dungeon Keeper without it becoming cheesy/pretentious and thus far SG has done a great job. Also: again I want to emphasize: for the narrator all you need is Dante Crawlius; his voice will be perfect for the game. Rather spend the funds on something else (like more creatures/rooms) than on additional voice talent for that purpose (rather Pay Crawlius a bit extra for his efforts in this regard :)). Other than that, I like the minions thus far, especially the Gnarling that scavenges equipment, sounds cool and useful.
Creator William Schneider on December 19
I have to say, the writing for those creature descriptions (most of them) really reminded me of Dungeon Keeper 2 writing. In a very good way :)
That and I've picked up DK2 on GoG recently, been playing it again after a few years without. :D
(I think its still on sale on there in case you want it, for about $3-5, DRM free! And it runs on Windows 7 now the issues it had had before have been fixed).
Creator Corum Bamford on December 19
The combat pit situation doesn't really need imps. When a creature is knocked out, he can just spawn outside the pit with 1 bar of health, while the victor (when he has no one else to fight) can simply leave the combat pit.
Of course this can arguably get rid of a portion of the micromanagement aspect of the game.
Creator David Ortiz on December 19
The combat pit issue could be solved easily with a manageable global priority queue for the Imps, so can put them to recover fallen allies from the combat pit first, and even set a number of imps to work full time in a particular task if you like extremes. I don't think the lack of a feature is enough reason to get rid of a full room. Some creatures hate each others, it was very fun for me to allow them to release their hatred on the pits.
Creator Corum Bamford on December 19
Thomas, it's not called an upvote on steam.
Creator Thomas Ian Smith on December 19
upvoted it on steam and hope we will get to play it on there soon enough and yea the combat pit sucked for me in dungeon keeper 2 if I played too long and got careless,failing to micro manage my pesky imps to do what I want and not wall fortify cost me a few times.
Creator Sho Nishiyama on December 19
I agree with Matt W, too. I like to watch their battles, though.
Creator Corum Bamford on December 19
I noticed you mentioned that the Gnarlings (or goblins) will pick up armours and wear them, is this a hint that there will be craftable armours? I only ask because you also mentioned in the Gargoyle section that it'll defend gold, gems and metal. If metal isn't just another source of income, then what is it being used for?
I've been in the thread where someone suggested metals and craftable armours, is this sub games showing the community they like our ideas?
Creator Target Practice on December 19
I agree with Matt W - it was fun to watch your creatures slug it out (especially against pesky heroes) but nobody likes losing a lvl8 Black Knight to a training exercise because the minions were too busy strengthening walls or what have you
Creator Matt W on December 19
How high can a creature get in the barracks? Please don't have a combat pit like DK2 because that was the most annoying part about training in DK2. Making sure imps weren't too busy to collect KO'd minions and then having to pick the winner up
Creator Sho Nishiyama on December 19
Of course I voted! ;)