561
Backers
$22,796
pledged of $530,000 goal
Funding Canceled Funding for this project was canceled by the project creator on June 5, 2012.
Funding period
May 10, 2012 -
Jun 30, 2012
- 2 created · 17 backed
- Has not connected Facebook
- Website: kickingitforward.org
Pledge $5 or more
1 backer
Get a 4x6 Metallic Photo Print of the Box Art Suitable for Framing + Our Deepest Thanks for Supporting This Campaign. (Please add $6 dollars for international shipping.)
Estimated delivery: Jul 2012Pledge $15 or more
289 backers
STANDARD DIGITAL EDITION: 1 Downloadable Digital copy of the game. This low, low price only available for those who helped fund.
Estimated delivery: Jul 2013Pledge $30 or more
135 backers
DELUXE DIGITAL EDITION: Includes 1 Downloadable Digital copy of the game and the following digital items: Original Music Soundtrack, 1988 Novelization, "Making Of" Art Book, Intercorp World Map, Desktop Wallpaper, Comic Book, Anthology Book, Worldnet Manual, and more. BONUS: GET 1 LEVEL A ITEM OF YOUR CHOICE. (Please add $6 dollars for international shipping unless you are choosing a 2nd digital copy of the game as your item.) **************************************************** LEVEL A Items to choose from: Gyges Mission Patch, Gyges Mission Medal, Gyges Commemorative Coin, Mousepad Featuring the Box Art, Intercorp World Map Metallic Art Print, Comic Book, Anthology Book Featuring Collected In-Game Stories, "Dramatis Personae" Metallic Art Print, or an additional Digital Copy of the Game.
Estimated delivery: Jul 2013Pledge $45 or more
17 backers
DELUXE DIGITAL EDITION + Pick TWO LEVEL A items of your choice. (Please add $6 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $50 or more
22 backers
TRADITIONAL HARDCOPY EDITION: A traditional DVD case and game disc for tangible comfort and solid-arity. Includes 4x6 Metallic Photo Print of the Box Art. (Please add $6 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $60 or more
4 backers
DELUXE DIGITAL EDITION + Pick THREE LEVEL A items of your choice. (Please add $6 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $75 or more
2 backers
DELUXE DIGITAL EDITION + Pick FOUR LEVEL A Items of your choice. (Please add $6 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $100 or more
41 backers
ARCHIVAL HARDCOPY COLLECTOR'S EDITION 4+1: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Digital Items on Disc + FOUR LEVEL A Items + ONE LEVEL B Item + YOUR NAME IN THE CREDITS. (Please add $15 dollars for international shipping.) **************************************************** LEVEL B items to choose from: "Mentor's Aphorisms" Backer T-Shirt, “Thatcher's Rock” Authentic Black Meteorite, Homer Mini-Bust, 2013 Print Edition of the Novel, our Design Bible, or the "Making Of" Art Book.
Estimated delivery: Jul 2013Pledge $125 or more
12 backers
ARCHIVAL HARDCOPY COLLECTOR'S EDITION 5+2: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Digital Items on Disc + FIVE LEVEL A Items + TWO LEVEL B Items + Your Name in the Credits. (Please add $15 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $150 or more
23 backers
ARCHIVAL HARDCOPY COLLECTOR'S EDITION 6+3: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Digital Items on Disc + SIX LEVEL A Items + THREE LEVEL B Items + Your Name in the Credits. (Please add $15 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $250 or more
3 backers
ARCHIVAL HARDCOPY COLLECTOR'S EDITION 7+4: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Downloadable Items on Disc + SEVEN LEVEL A Items + FOUR LEVEL B Items + Your Name in the Credits. (Please add $15 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $500 or more
0 backers
ELITE NEUTRALIZATION EDITION 1: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Digital Items on Disc + 5 DIGITAL COPIES OF THE GAME + ALL LEVEL A Items + FIVE LEVEL B Items + Your Name in the Credits. (Please add $15 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $1,000 or more
1 backer
ELITE NEUTRALIZATION EDITION 2: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Digital Items on Disc + 10 DIGITAL COPIES OF THE GAME + ALL LEVEL A and LEVEL B Items + Your Name in the Credits. (Please add $15 dollars for international shipping.)
Estimated delivery: Jul 2013Pledge $2,500 or more
0 backers Limited (20 of 20 left)
AGNI EDITION: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Digital Items on Disc + 20 DIGITAL COPIES OF THE GAME + ALL LEVEL A & B Items + Your Name in the Credits + YOUR NAME IN THE STORY + SIGNED, ORIGINAL PRODUCTION ART + A LARGE 8" BUST OF HOMER + A CALABI-YAU MANIFOLD CRYSTAL SCULPTURE.
Estimated delivery: Jul 2013Pledge $5,000 or more
0 backers Limited (10 of 10 left)
MT. EREBUS EDITION: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Digital Items on Disc + 30 DIGITAL COPIES OF THE GAME + ALL LEVEL A & B items + Your Name in the Credits + YOUR LIKENESS IN THE GAME + Signed, Original Producton Art + a Large 8" Bust of Homer + a Calabi-Yau Manifold Crystal Sculpture + LIMITED EDITION MODEL REPLICAS OF THE GYGES AND VEGA-26 SPACECRAFT.
Estimated delivery: Jul 2013Pledge $10,000 or more
0 backers Limited (6 of 6 left)
TERMINUS EDITION: DELUXE BOX with 8x12 Metallic Photo Print of the Box Art Suitable for Framing + ALL Digital Items on Disc + 40 DIGITAL COPIES OF THE GAME + ALL LEVEL A and B Items + Your Name in the Credits + YOUR LIKENESS PERISHES ON-SCREEN DURING A DRAMATIC SCENE (Oh, the Humanity!) + Signed, Original Producton Art + a Large 8" Bust of Homer + a Calabi-Yau Manifold Crystal Sculpture + Limited Edition Model Replicas of the Gyges and Vega-26 Spacecraft + COMMEMORATIVE PLAQUE + EXCLUSIVE RELEASE PARTY CELEBRATION (must be able to travel to our location) + All Items Autographed At Your Discretion.
Estimated delivery: Jul 2013
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Show older commentsCreator StarshipTrooper :Asylum Krazies $6.66: on September 20, 2012
Good Morning/hello Pinkerton Cavalry!
The last 2 days of the BS5 campaign have started, and I thought it would be a good idea to call veteran (and greenhorn) cavalrists to arms once again. If you want to help the Broken Sword 5 campaign reaching its stretch goals, just a.) raise your already existing pledge by any amount you see fit or b.) simply join up over there in the first place: http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure/comments
I'll start. Raising my pledge by [$10 (Cavalry) plus another $7.77 (OOTG)] = $17.77
Don't forget to use your signature:
###Member of the Pinkerton Road Cavalry###
Thank you! :)
Creator Benjamin Penney on June 18, 2012
@Subliminal Games: You've probably already heard this, but your rewards tiers are really confusing. Here's how I would structure them: http://www.kickstarter.com/projects/41973753/694522359… -- I dropped the mouse pad in favour of a poster and skipped on duplicated things like the mini-bust which are better done as bigger rewards IMHO. I think you're also offering stuff that's waaaaay too bespoke at earlier levels, so I reshuffled things to put the more easily mass produced items first. Please try this again! I would back v3.0! Note: I have no experience running Kickstarter campaigns. I just based this tier structure on what other successful campaigns I've backed have done.
Creator Subliminal Games on June 14, 2012
Despite the cancellation of the project, we still find the Kickstarter process useful and will be using it again in the future. While far from perfect, it may be the only currently viable method for some creators to produce their dream project. Hopefully, there will be some innovative ideas brought to the table as competitive alternatives begin to pop up in the future.
Creator Entity325 on June 13, 2012
This comment has been removed by Kickstarter.
Creator Mike-Kerona Extra/Over The Half Dome on June 8, 2012
I questioned myself about posting this here. It is a real shame that this project was not funded... but I do not want the same fate to befall SpaceVenture, so if anyone here has not already backed (Two Guys) SpaceVenture, now would be the time to do so. They only have three days left, and still need to make close to 100K to meet their goal: http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que
Creator Pedasn - "Asylum" Backer on June 6, 2012
i wish them best luck in seeking other funding opportunities.
Creator Tejozaszaszas on June 6, 2012
I hope to see this project reborn some day. Good luck.
Creator Mats Andren on June 5, 2012
I think Marc Pongitory had some good points there. maybe start out next time with just a part of the story, smaller scope, and perhaps a more modest 2d engine/design. and then go bigger and bigger if the project goes alright. and/or maybe go for realizing one area with private funds first to show where its going.
Creator Palindrome Bob-XSF-I'm in AGL589-AK666 on June 5, 2012
Can't say this is is a big surprise, but I'll add my voice to those wishing to be kept in the loop.
### Member of the Pinkerton Road Cavalry ###
Creator Joseph Scott on June 5, 2012
Ill add my vioce to those who will be here when you restart!
Creator StarshipTrooper :Asylum Krazies $6.66: on June 5, 2012
Same goes for me - I'll be here as soon as Portal Reborn v3 starts !
Creator Tobias Maack on June 5, 2012
If there will be a restart of this project, you can count on me again.
Creator Dave Hopman on June 5, 2012
You can count me in again if you decide to do a Portal Reborn v3.!
Creator Greta - KG Pinkerton Rd AGL589 Mem. AGRM on June 5, 2012
Keep me in the loop, if you get restarted, I'll be there.
Creator taumel on June 5, 2012
Whoever was in charge of this project was following a pipe dream.
It was predictable already weeks ago that this project won't go anywhere. After canceling the first try, you haven't taken the time to analyse what went wrong, evolved some marketing&communication skills, involved the community and get them excited properly, offered well thought out tiers, recognised that Portal isn't as popular as other kickstarter projects are and that the community is different, not as loud, as well.
Portal was a very good game for its time and i think a new Portal could have been a great game too but the campaign was amateurish and unrealistic. Whatever you're trying to achieve now, i hope you can work out all the weak points and think things through upfront.
Coming up with a less expensive 2D game design could help as well and in my opinion this wouldn't even mean that the game will be less interesting as we're talking about a story driven game. If you go the 3d route you also have to do it right and this often means a lot more money.
So, i hope you've learned your lessons and wish you the best for the future.
Creator Dane Barrett on June 5, 2012
A real shame to see this one fall by the wayside. My only suggestion would be to rethink what type of game it will be. Something designed in the Unreal Development Kit with an over-the-shoulder viewpoint may have much more appeal in this day and age than an older style 3D adventure. If done with UDK, you could probably be able to find a young programmer who can wip up a decent demo level for future promotional purposes. And of course, if using UDK you have the ability make it look truly amazing while keeping the costs down.
Creator Julien on June 5, 2012
Sorry you guys did not make it out.
Creator Adam on June 5, 2012
Please keep in us in the loop if you decide to re-start your kickstarter. I'll be re-pledging for sure.
Creator Junius Stone on June 5, 2012
I await your new project and eventually, stepping through the Portal...
Creator Marc Pongitory on June 4, 2012
Aside from Wasteland, this is the project I have the most interest in. It's too bad it's gotten so little attention. I still think this is one of the most compelling stories I've seen in a computer game over the years.
One of my first thoughts, besides for the original game, was the original 'Hacker' or 'Neuromancer', where you spent much of your time on the virtual computer, or moving through 'Cyberspace' hunting for clues.
I think the lack of actual game content is the biggest hold up, since many of the higher target Kickstarter projects have some actual gameplay. If you don't meet your goal, maybe you should consider splitting the story into episodes, similar to how the recent 'Back to the Future' game was released. The first 'episode' or a 'prelude' could be released with a smaller scope. Then your could start another episode or the rest of the story with a higher goal. The gameplay could also differ a bit between episodes, to match the scale of the project. Since the story starts with most of the AI's 'offline', it wouldn't need to be as complicated.
Skyjacker is doing pretty well after their restart, in part due to the quick 'boost' of the original backers getting back on board. Hopefully you'll at least have a fair number of fans by the end of the project. Several projects, such as Kinetic void, saw a big surge at the end. Maybe we'll see the same thing for Portal. I'd hate to see this project end here.
Creator Katrar (∞) on June 4, 2012
As Pival said, the only reason other names were able to successfully get the amounts they did was because they had huge name recognition and a great deal of industry success behind them with which to leverage in support of their campaigns. Beyond those anomalies (and they clearly are) most of the PC games that have successfully sought Kickstarter support have already reached certain stages of real development and hope for Kickstarter support for polish, specific code work or $$$ issues with rights, distribution, etc. There's nothing wrong with a longer journey composed of multiple stepping stones, in fact I'd be willing to bet that such a journey may in the end result in a better game. IMO this project does what we all hope to see out of the indy world: it innovates. But you have to be honest with yourselves about the limited name recognition of both the author and title, in 2012, and take the baby steps when they are necessary. =)
Creator Subliminal Games on June 4, 2012
We're a bit bummed too, Greta. While we have an alternative plan, it is a longer journey composed of multiple stepping stones. One of the best things about the new game is the amount of never-before-seen material relating to all the characters and their world. Even if you read the book or played the original computer novel, you wouldn't come close to the amount of insight into the characters and their world that the game allows us to create which is great for old and new fans alike. One of the side stories that never existed before, for example, is the journal of a nurse that is found in the Med-Center, detailing the last days of mankind from her perspective up until whatever happened, happened.
Creator Greta - KG Pinkerton Rd AGL589 Mem. AGRM on June 4, 2012
Kinda bummed also this is not moving. In some ways it looks more interesting to me than Tex or 2 Guys *ducks from rotten tomatoes*
My son said he played the original and it was awesome.
Creator Junius Stone on June 4, 2012
As would I. This game sounds right up my alley and the development you are showing does draw me in. However you decide to go forward, for what it's worth you have my support.
Creator pival on June 3, 2012
I think you guys should step back on fundings, work on your own to create at least a viewable demo/videos, and present the game some more. The other thing that might scare people off as well is the studio you decided to use to outsource the development... Creating titles for phones and the games shown at http://www.virtuosgames.com/what-we-do/co-development/ is clearly NOT a guarantee of good game delivery.
The big titles like Wastelands 2 or the Tim Shafer campaign worked well on "nothing to show" because they were known and had GREAT and KNOWN games in their CV. Especially games gamers awaited for so long.
I hope you can see some sense in all that and come back later with a good kickstarter campaign, with screenshots and everything! I will pledge again!
Creator Jimbo on June 3, 2012
Me too !!!
Creator Michael Hartmann - Dream Traveller $6.13 on June 2, 2012
That's good to know. I would really like to play this game.
Creator Subliminal Games on June 2, 2012
Yes, there is an alternative plan should things not work out.
Creator Jimbo on June 2, 2012
Say, are you planning to do a Portal v3.0 campaign if this one doesn't work out?
Or is there a plan B?
Creator Subliminal Games on May 30, 2012
Egyptian Teen Invents New Form of Quantum Space Travel: http://goo.gl/r1dac
Creator Subliminal Games on May 29, 2012
Thank you, Joseph. On our end, we'll keep working on new art and the new concept video. :)
Creator Joseph Austin on May 29, 2012
Raised my pledge in the hopes that it will make us go higher... im sorry that this project hasnt been moving like it should be :(
Creator Tomer on May 29, 2012
Unfortunately I don't. But I agree that getting poor Stephen to tweet about the project will be equivalent to reaching our goal :-)
Creator Subliminal Games on May 29, 2012
@Tomer: You wouldn't happen to have Stephen Hawking's phone number, would you? :)
Creator Tomer on May 29, 2012
If Jane Jensen had a hard time getting 450K$, you need a freakin' genious campaign to gather 530K$.
Creator Subliminal Games on May 28, 2012
@Tristan:
We'll keep our responses brief:
1. In most cases, choice is a good thing but we can see how more options can be confusing. Very good points about the Gyges Medal and Intercorp Map, we definitely should have clarified those better. We've added the latter to volume 2 of the reward updates.
2. Our reasoning for all rewards was to give as much value as possible. The $5 reward was added for those who wanted to help but could only part with a few dollars. There seems to be a stark dichotomy between pledgers who want to "donate" and those who want to pledge as per Kickstarter's stated vision.
3. Most of Andy's titles are indeed edutainment titles and games since education is major focus of his. While his record may not be as impressive to gamers as someone who has worked on something more mainstream, that he was entrusted by the CBP on a $20 million project (which he completed successfully) speaks volumes as does his two decades of experience as a Producer. While past experience on a mainstream title would certainly be a plus, the overall method and techniques for production are more or less the same.
4. Virtuos is fully capable of producing their own games and many Virtuos employees absolutely want to do so but that is not the focus of the company.
As far as the process goes, Virtuos will have access to our Game Design Document (GDD) which defines all the major areas of the game from dialogue to features to art and level design, etc. They will then create an internal team to specifically work with us on the game. An experienced lead will work with us on a daily basis to ensure quality.
From an article on Jane Jensen:
Without full funding or an expensive team of programmers at her disposal, [Jane Jensen is] making the project possible using an outsourcing technique she learned from Oberon [Media].
"When I was at Oberon, the way we did all our projects was an American producer and designer working with a team that was usually Eastern European," Jensen says. In this case, Pinkerton Road is using the St. Petersburg, Russia-based Signus Labs, a team that she worked directly with at Oberon. "It works out really well. At least initially, we don't need to take the risk of hiring 20 people. We have a contract with an external team, and they're taking a lower rate in exchange for revenue [sharing]."
5. Marketing was just one of the areas mentioned. Quality content and frequent interaction are the other areas we have faltered in and are trying to turn around.
We heartily agree that Jane Jensen's content was better in quality and far more frequent. She has a great team.
While there are 12 mission locations planned (plus a short bonus location), the way the game works these really aren't as much work as all the other things going into the game. Out of everything, the mission locations are the least complicated. Its what happens in those locations that will take up the bulk of the game's production.
Creator Mads Storm Andersen on May 28, 2012
http://www.mobileread.com/forums/showthread.php… As fare as I can tell it's under Creative Commons licenses.
One of the books I have read the most!!
Creator Jason Corley on May 28, 2012
I just wanted to take the opportunity to say how much I enjoyed the original Portal and how excited I am to see it coming back. As a young man, Portal was exactly the kind of novel I would have read, and seeing it unfold on a computer, as if I were the Astronaut (this will be the biggest mental block for me to enjoy the remake) was eye-opening in a phenomenal way. I wasn't just controlling something or someone on the screen, or reading and imagining what was happening - I was literally doing the things the protagonist did, and when HOMER urgently told me something was happening RIGHT NOW, I got chills.
I wanted the novelization - could never find it.
I've used HOMER and HOMER-a-like setups in many science fiction RPGs I've played over the years. Suffice to say Portal has stuck with me a very very long time and has inspired me greatly.
As I said in my tweet promoting this kickstarter: "Transit Query Terminated" makes the hair on the back of my arm stand up.
Creator Tristan Marshall on May 27, 2012
Thank you taking the time to respond, especially since my comments were quite blunt. I don’t mean to be deliberately offensive, but I did have some criticisms of the project that I wanted to put across.
Since you were kind enough to respond to me, it’s only fair that I should respond in return:
1) There are several reasons why the reward structure is confusing. Firstly, there are far too many different physical rewards, and too much focus on these rewards. The majority of the reward tiers just add an extra item to the previous tier. Look at how few backers have picked one of these ‘+1’ tiers: people do not want these items.
The ‘pick-and-choose’ menu for the physical rewards does not help either. When browsing the rewards for the first time I cannot visualise what ‘3 level A items’ looks like because I have not memorised the list – it takes effort just to understand what is on offer. Also, phrases like ‘Gyges medal’ and ‘Intercorp Map’ are meaningless to people who have not played the original game, or to those who have played the game but forgotten some details over the last two decades. Again, this makes it difficult to comprehend what is on offer.
Also, there is FAR too much stuff added at the $30 tier. I had to read that several times just to be able to picture what was on offer. Look at how other – successful - game projects have managed digital extras: adding them one at a time in consecutive tiers. This both makes it easier to understand the rewards, and gives people a bigger motivation to upgrade to the higher tiers.
2) Correct me if I’m way off, but let’s say your costs here are around $0.20 for a stiff-backed envelope, $0.20 for postage, and $0.10 to have it made? I think that’s fairly optimistic, but it’s still an entirely unnecessary 10% (-ish) of the pledge gone on fulfilment. That not many people have selected it is rather beside the point – it gives a bad impression of your ability to stick to a tight budget.
3) I accept the point about Eric and Joel; but the sense I got from the front page is that Andy’s experience is more with ‘edutainment’ titles, not full-on games with the production values you seem to be hoping for. The fact that you don’t name any of these titles only reinforces that impression. And what’s with this ‘7 or 8’ business? Has he lost count?
It’s hard to look at all this and not feel that the Producer and Exec. Producer lack experience and will be learning as they go. This inevitably means mistakes will be made, and with the amount of content in this game there is very little room in the budget for mistakes.
4) ‘China = shoddy’ is not the argument I was going for, and I apologise both to Virtuos and to you if that’s how it came across. My point was that putting everyone with the creative vision on one continent and all the programmers and modellers on another is a recipe for a finished product that does not match the vision. I’m sure Virtuos do good work, but they seem to be geared more towards QA and 3-D modelling rather than delivering complete games. I do not know of any functioning development studio where the senior production staff stay out of the office and communicate only via skype, and I think there is good reason for that.
I have my own opinions about the merits Dreamfall, and about Roberta Williams’ games, but that is another, much longer post.
5) You are mistaken if you think that marketing is the only difference between this and Jane Jensen’s kickstarter. She may have less content on her page, but it is of much higher quality (the shaky camera in Andy’s video is not something I want to see from people who are asking for half a million dollars for a creative project) and conveys her vision perfectly succinctly. Most importantly, she kept her goals realistic and put her long-term ambition (to make more GK games) to one side in favour of something smaller that she was certain she could deliver. Contrast that with the nine separate locations you list on the project page – that’s a hell of a lot of extra design work (not to mention time and money) that could be easily avoided if you scaled back your ambitions and stayed realistic.
Creator Adam on May 26, 2012
I really want this project to succeed. In order to success might I suggest pooling like minded indie developers who live physically close, who are enthusiastic about your content and who are willing to go that extra mile.
Draw inspiration and perhaps consult from successfully funded projects like wasteland 2, shadow run and double fines adventure. Create marketing material that is entertaining in itself, that are viral in nature. Comics come to mind.
Provide more interaction between you and your backers. By using survey's midway.
Hire a student marketer/video editor.
Simplify the rewards into a simple list of Pledge = 'reward items'. Try to avoid DLC rewards.
Try getting the game on indiegames.com - spacesector.com and talked about on gamasutra.com.
Creator Mats Andren on May 25, 2012
hehe thought that might be the case. =) easily done.
Creator Subliminal Games on May 25, 2012
Good catch, Mat. We've got Robert Holmes on the brain as we salivate over Mystery Game X.
Creator Mats Andren on May 25, 2012
good answers there. whos roberta holmes? are you confusing roberta williams and robert holmes?
Creator Canageek on May 25, 2012
Well, I started a new job, so I bumped myself up a pledge level. Hope you guys find some way to make this work.
Creator Subliminal Games on May 25, 2012
Hi Tristan. Can't fault anyone for speaking their mind. We appreciate you backing us but you can also send us a message via the link under (1986) at the top of the page. In response to your red flags:
1. In what way is it confusing? We've tried to make it as simple as possible but a different perspective always helps.
2. Some of the rewards are indeed more expensive than other projects offer but probably not as expensive as you'd imagine. We have some good sources and decent discounts. The $5 reward was added as a last minute thing and only one person has opted for it. Its very inexpensive for us to have made and shipped out even in small quantities.
3. Only Rob hasn't been involved in game development since the 1980's. Andy has been producer on 7 or 8 software titles in the last decade or so, Eric's last involvement on a professional (non-indie) game was in 2005/2006, and Joel was on Dawn of Fantasy in 2002 or so. Others are, unfortunately for us, working on titles right now.
4. As the legendary Roberta Holmes once said, "An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful." We're not reinventing the wheel. We chose Virtuos because they are the best of the best. They pride themselves on speaking fluent English and hiring the most-talented people from all walks of life all across the globe. With the internet, Skype, email, instant messaging, telephone, and other methods available to us, communication barriers are not an issue. This is why they have grown to nearly a thousand employees in less than 8 years. As their client, we will oversee development on a daily basis for its entire duration. The notion that "China = poor quality and poor communication" is an erroneous preconception at best. Virtuos worked on Dreamfall, one of the very games we are patterning ours after. In addition, it is because of Virtuos we are able to do the game at the goal we have set. A full-time development team requires salaries and benefits, equipment, software, licenses, and much, much more. It is unfortunate that many of the successful Kickstarter campaigns have given the impression that the amounts they sought were the only source of funds being used for development.
5. Our biggest mistakes (in addition to severe scheduling issues) were likely in focusing too much on nostalgia in the video and underestimating the amount of content and marketing we would need to inspire people to share our vision of the game. While we actually have more content on our page than Jane Jensen's and she's also working with a third-party production company, Jane did a far better job on marketing herself and her project. She also has a much more recent and indisputable reputation for developing fantastic adventure games.
You are correct in that we may not succeed, particularly if the majority of people see our campaign as you have described. We are working on content (within our very limited budget), however, and will do our best to turn things around in the next couple of weeks. We have a plan should things not proceed as we would hope but it is a far cry from what we are trying to accomplish now with this campaign. Thank you for your honest opinion and critique.
Creator Tristan Marshall on May 25, 2012
I backed this so I could comment. Much as I hate to say it, I think you'd be better off cancelling this. Lack of awareness isn't the reason for the slow progress, it's the project itself - the whole pitch raises some *major* red flags:
1) The reward system is a confusing mess
2) The rewards you've promised are too expensive. You have physical rewards at the $5 tier, for crying out loud! The higher-tier rewards are even more ridiculous: truckloads of expensive physical items with a pick-and-choose system that seems designed to ensure small production batches and even higher costs.
3) The main guys behind the project have not made a game since the 1980s.
4) Your plan is apparently to outsource production to a company based in China. This just screams "We will have little oversight or control of the development" and compounds your lack of production experience by adding huge distance and language barriers between you and the people who will be doing the bulk of the work.
I could come up with more, but you get the idea.
I hate to be so blunt since you guys seem genuinely bent on getting this game made, but the overwhelming impression an observer gets from this project is: "These guys don't know what they're doing. Avoid."
Creator Subliminal Games on May 25, 2012
Joel Steudler is working on something and Rob's daughter, a documentary film maker, will be returning to the U.S. on May 30th so we'll be working with her to rustle something up there as well.
Creator Katrar (∞) on May 25, 2012
@Matt@Kiwi: I definitely agree. Someone new is needed, a new video doesn't have to be all production values etc as other successful projects have shown. The worrisome thing to me is that the past couple days have NOT been progress, they have gone back down to pre Pinkerton cavalry days, which tells me that if the Pinkerton folks had not come we'd be down to about 3-5 new backers per day and probably trending under $55,000 final.
@Subliminal Games, come on guys, with such an awesome concept and a great team being assembled you should be able to brainstorm something neat to engage more backers. =) Channel your inner Conan!
Creator Jimbo on May 25, 2012
@Kiwiblazer: I agree that without a new main video we'll continue to have a serious problem here. I still hope there's something to come! As for now I still hope that during the next 7 days, this campaign is going to develop a hype that can carry us to the goal. That will be most likely be necessary. We've made progress the past few days. Small steps, but it's a start!
Creator Kiwiblazer on May 25, 2012
I do like this project but i don't see it working out. It seems to lack the hype and excitement of being successful. Most of the other projects have the videos of making you want to back their project. The story is good but does wow the new backers who have never seen the original.