We, as always, have been very busy. Here's what has been happening:
We're done with crew, enemy, rooms, ships and about 90% done with FX sprite sheets. Our process is basically in order of need - crew and enemy spritesheets are top priority, then special effects (laser cannon shooting, token collection) and then supplemental things like enemy ships being destroyed. Still some sound work to do as well with the final assets, but sound stuff is fairly quick comparatively.
Enemy AI is getting some serious TLC from our second dev team so that each species feels very unique - both in tactics and actual powers and attacks. We have spent all this time building a solid foundation and house and right now we're (finally) putting in all the furnishings.
We also got retina displays working and that added about 50+ bugs. The game looks great, but there is just a lot of buttons off by 2 pixels, low-res backgrounds, things just not appearing anymore type things that come with it. But all you brand new iPhone 5/iPad3/Nexus III should be happy with the results. But yes, these things add time to overall dev time.
Enemy ships can now be destroyed (a lot of people asked about that in the video). Again, with this it was one of those things that was nice to have, but not critical to gameplay. It's all in there now so that should be pretty cool. So cool, in fact, that we attached a video.
Release date is being discussed with the respective stores. We think the game will be done at the end of this month. To release in December we will be competing with the likes of EA, Rovio and Halfbrick - not good for an indie company with no prior releases. The other trick as that your release dates are limited since Apple locks the itunes store for a couple weeks during the holiday season. There is a real fear that we will just get lost in the shuffle competing against things like Angry Birds Star Wars and the Infinity Blades of the world. So right now the biggest influencer of our release date are outside forces. When we decide on one, we promise, you will be the first to know. But its going to be soon.
As always, we appreciate your patience and support. We love you guys and gals and we feel good that the game is gonna be a ton of fun and worth your wait.
Keep it short and simple. Next monday we have a 10 minute long play video of the game in action - character creating, picking your ship, building stuff, going out on a mission - the works. We will be doing commentary and drinking beer with it as well.
But you all have been SUPREMELY patient with us. Here are a bunch of screens to consume. This represents about 10% of whats been done, but should hopefully give you an idea for why this beast is taking so long.
The Warballoon Team
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––––– REDSHIRT PLEDGE LEVEL ––––– MP3 MUSIC: Digital download of the original soundtrack to Star Command including all-new original tracks created by Marius Masalar, as heard in the the kickstarter trailer.Estimated delivery:
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––– MIDORIAN AMBASSADOR LEVEL –––– In addition to the Redshirt Pledge Rewards you will also receive: EXCLUSIVE ROOM: Doctor Leach’s Klebaticus Chamber SUPER INTERGALACTIC PROMO CODE: All updates and upcoming DLCs will be free to you. Updates like new uniforms, races, rooms and areas to explore. This also includes planned expansions like "Away Teams" which allow you to visit the surface of planets and "Alien Command" allowing you to build and take command of an alien ship! PHONE BACKGROUNDS: Access to exclusive downloadable iphone/android backgrounds featuring the Star Command Characters so you can rock your new favorite game. FUN STICKERS: Help star command crew members beam onto a street lamp near you SC BUTTON: Star Command button/pin, so you can always tap it and say 'two to beam up.' (MP3 MUSIC+EXCLUSIVE ROOM+SUPER INTERGALACTIC PROMO CODE+PHONE BACKGROUNDS+FUN STICKERS+SC BUTTON)Estimated delivery:
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–––– STARSHIP COMMANDER LEVEL –––– In addition to the Redshirt and Midorian Ambassador Pledge Rewards you will also receive: SHIRT: Trendy Star Command Uniform POSTER: A high quality printed poster utilizing the Star Command's unique pixel art style MAP: A high quality printed map of the entire Star Command galaxy, including races and other fun secrets signed by the SC team. (MP3 MUSIC+EXCLUSIVE ROOM+SUPER INTERGALACTIC PROMO CODE+PHONE BACKGROUNDS+FUN STICKERS+SC BUTTON+SHIRT+POSTER+MAP) Outside of US & Canada add $15 for shippingEstimated delivery:
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–––––––– FLEET ADMIRAL LEVEL ––––––– In addition all of the above rewards you will receive: IN-GAME CHARACTER: Your likeness (or a friend/family member of your choosing) will be featured in the final game as an enemy captain / admiral / guest star CREDITS: Your name will be put in the special credits of the game (MP3 MUSIC+EXCLUSIVE ROOM+SUPER INTERGALACTIC PROMO CODE+PHONE BACKGROUNDS+FUN STICKERS+SC BUTTON+SHIRT+POSTER+MAP+IN-GAME CHARACTER+CREDITS) Outside of US & Canada add $15 for shippingEstimated delivery:
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