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Funded! This project successfully raised its funding goal on June 6, 2012.

Just for YOU: A Little Bit of Work In Progress FOOTAGE!!

Update #20 · Jun 4, 2012 · 128 comments

It stands to reason that the one thing you're DYING to see more than anything else is some more in-game progress footage. Now, we have serious reservations about revealing anything too early... As not everyone is going to judge "Work In Progress" as what it is. And this leads to misunderstanding, sometimes even anger, and that's how wars start. :)

BUT in the spirit of this campaign and the fantastic dedication, faith and impeccable judgement being demonstrated by you our fantastic FANS and BACKERS, we really felt duty-bound to do something. We want to give you all a further small sniff and taste of the current state of progress. And so, we cautiously present... A "Work In Progress” sneaky peek of the construction of Bleak City (City B)! 

We're working our way around the original "Blood on the Rooftops" track, as a test-bed for prototyping and developing the game. It involves designing and building the level geometry, working out the ped tech, testing handling, collision shape mods, physics stuff, PUp ideas, etc. etc... Basically, this prototyping process enables us to write the WHOLE GAME, and have fun while we do it! :D It’s the same way that we developed the original game – as a constantly evolving prototype (based on a solid, written core design, of course!). The approach is: Get something up and playable as early as possible, then try stuff out!

This level teaser is intended only as a first impression of progress on the level construction for Carmageddon: Reincarnation. The vehicle, pedestrians their AI and their animations, plus the special effects, are ALL placeholder. The pedestrians in the clips we’ve edited together here were set up to be EXTRA easy to dismember (It’s a simple script editing job to set how well a ped holds together in an impact, again something that’ll be fun to MOD) because we thought it would be fun to spray plenty of blood about.

The level/game has NO optimisation of any kind yet, so EVERYTHING is being processed at ALL times - all the geometry, and around 1000 peds (hence the choppy framerate!). The level is in early/mid stage of construction, and so textures and detailing is missing, even from the more "finished" looking sections. And it goes without saying, In other words, IT'S EARLY DAYS!

More videos of development progress will be available to our Kickstarter VIPs in the dedicated area of the forums at carmageddon.com, once the campaign ends and the game development continues apace.

We hope you enjoy the little peek into progress. Over the coming weeks and months we look forward to sharing news and views of the progress with you, and hearing your comments and thoughts about it.

THANKS AGAIN for all your SUPPORT and BACKING, Kickstarter CarmaFans!

Comments

    1. Fb_profile_picture.small

      Creator Shane Bryan on December 24

      Be cool if there were people making calls in the phone booths as you smash through them. A bit old school (I hear some of you asking, "what's a phone booth?") though I guess.

    2. Missing_small

      Creator Charlie Cooper on December 16

      Great video. I think the humans need to be updated a little more to make them feel more lifelike - a lot of Carmageddon was the satisfaction of seeing your mayhem affect the world around you and the people... ;-)

    3. Missing_small

      Creator Arjan Jonker on June 21, 2012

      Blood on the rooftops. Man, that was my favorite leven in C1. So cool they chose this level for early footage. :)

    4. Missing_small

      Creator Tristan K on June 8, 2012

      I giggled with sadistic nostalgic glee watching that. It looks great, guys! Just great! :)

    5. Missing_small

      Creator Toby Haynes on June 7, 2012

      Euphoria looks like a mixed bag... at least according to another Indie studio - Wolfire.

      http://www.moddb.com/games/overgrowth/news/why-we-are-not-using-euphoria

    6. Fb_profile_picture.small

      Creator Jaakko Paukamainen on June 7, 2012

      For a true sadistic experience, I'd like you to use NaturalMotion's Euphoria (ragdoll physics engine) in it. It would be so awesome.
      See http://www.youtube.com/watch…

    7. Missing_small

      Creator David Franzkoch on June 6, 2012

      I believe you are really on the right track with the look of things. It's evident you are putting a lot of thought into bringing the spirit of the original back to life. Nice work!

    8. Picture0016.small

      Creator Paul Burt on June 6, 2012

      wow

    9. Missing_small

      Creator Reggie Fourmyle on June 6, 2012

      Use the Cry-engine physics if possible, it would be a perfect platform for the dynamic collisions!

      http://www.youtube.com/watch…

    10. Missing_small

      Creator CzechDeath on June 6, 2012

      Very nice =) !

      Looks better than I expected ´D

    11. Johnny.small

      Creator K Cullen on June 6, 2012

      (Keeping in mind that this video is only of the early stages of the game development (animations, crashes, etc. are only placeholders) - will there be any damage to the cars visible in the final game? IE: Flat tires, dents, cracked windshield, bumpers torn off, etc. etc. and other signs of vehicular mayham.
      Proud to be a backer of this re-imagining of "Carmaageddon" - kudo's to GOG.com for selling the original "Carmageddon" & the Splat Pack. Thinking about increasing my pledge if my credit card balances allow it, and I can beat todays(?) deadline! ;)
      Thanks for all you do, looking forward to the game (glad to see that PC gaming is far from dead yet)!

    12. Bored.small

      Creator Ákos Nikházy on June 6, 2012

      So far so good!

    13. G%202.small

      Creator Pedro Mateus on June 6, 2012

      I'll be real sad if there's no Linux version.

    14. Fb_profile_picture.small

      Creator Razvan Florentin Popescu on June 6, 2012

      Please make it gritty and dirty, just like the original was because of all the pixels. Don't make it glossy, I beg you

    15. Missing_small

      Creator Ven on June 6, 2012

      Please, oh please make Carmageddon support force feedback wheels well. It would be so great to invite some friends and have such game with a wheel.

    16. Missing_small

      Creator Justin Back on June 5, 2012

      The Euphoria engine on pedestrians would fit this game SO well.

    17. 1082465-15_super.small

      Creator Daniel on June 5, 2012

      It looks great, and I'd like to put in just a few thoughts about the development. In the original Carmageddon, there were cars with spinning blades and spiked caps; at the time it didn't bother me because the tech back then couldn't do it, but I had always thought it would have been a lot cooler had the spinning blade actually work the way it is meant to, slicing through fences, people, cars, etc. What I am trying to say is, apply the right kind of physics to not the car as a single object, but to its weapons as well. Of course the Red Eagle is without a weapon appendage, but its spiked roof could act as one if a person happen to hit it, slicing the part of the their body off.

    18. Me_carma.small

      Creator Eddy on June 5, 2012

      The new Eagle looks awesome! I'm hoping Psycho Pit bull will be in the game! Tow truck was killer! Cheers!

    19. Fb_profile_picture.small

      Creator Sami Marsch on June 5, 2012

      Looking good. Just needs lots and lots of gritty textures everywhere.

    20. Avatar.small

      Creator Stian Oksavik on June 5, 2012

      I had a lot of fun with the original. And the offer of a non-DRM version won me over as a backer solely on principle. Way to go, guys!

    21. Smug_one_15.small

      Creator Wintch on June 5, 2012

      Less than 50.000 to have a LinuX/MacOS port! Great!

    22. Deathmagnetic_avatar.small

      Creator Kamikave on June 5, 2012

      I really liked it ! This game is making me laugh already !

    23. 30f43a40e4012733dc1c42541616b776.small

      Creator Paul M Edwards on June 5, 2012

      @Branimir apparently @Carlos Marchena does not.

    24. 30f43a40e4012733dc1c42541616b776.small

      Creator Paul M Edwards on June 5, 2012

      I backed this project hopeful that the $600k line will be crossed and a Linux native version delivered.

    25. 01.small

      Creator Branimir on June 5, 2012

      @Carlos Marchena
      Really? I mean really? You do understand the term "work in progress" right?

    26. Missing_small

      Creator Soeren Jensen on June 5, 2012

      This video also reminds me of how much I hated the start of each race, because there was this rush to kill enough pedestrians, so you could get enough time-units in order to play a more relaxed game.

    27. Missing_small

      Creator Carlos Marchena on June 5, 2012

      No car damage? This is a must have! What I liked over all on original Carmaggedon is the nice real car damage.

    28. Missing_small

      Creator Daniel Krzeczkowski on June 5, 2012

      Can't wait to see more as it all starts to come together. For an indication of things to come this looks so promising.

    29. Fb_profile_picture.small

      Creator Alberto Sanchez on June 5, 2012

      @Tejozaszaszas "This level teaser is intended only as a first impression of progress on the level construction for Carmageddon: Reincarnation. The vehicle, pedestrians their AI and their animations, plus the special effects, are ALL placeholder"
      They will improve all stuff, this is only a early demo.

    30. Missing_small

      Creator Tejozaszaszas on June 5, 2012

      than the old Carmageddon

    31. Missing_small

      Creator Tejozaszaszas on June 5, 2012

      It looks really good (more considering the low budget of this game). Anyway I think the pedestrians act too passively, they made less gestures to the old Carmageddon.

    32. Missing_small

      Creator Olivier Braillon on June 5, 2012

      Even it's an early version, it does look great. I can't wait to play the final version. Good job!

    33. 4003f2656327240c65f2151352805cb4ac710711_full.small

      Creator Stargazer on June 5, 2012

      My first thought in the first fifteen seconds was "it looks exactly like the original game. That's rather quaint, isn't it?"

      And then the actual footage began. And it looks good. And I feel stupid. ;-)

    34. Missing_small

      Creator andy on June 5, 2012

      salu super video I watch but do not see daughter
      the new super car Carmageddon: Reincarnation

    35. Foto.small

      Creator Ernesto on June 5, 2012

      I can't stop watching it over and over.

    36. 14d37d4.small

      Creator Samu Aapa on June 5, 2012

      Looks really good! So awesome to see the resemblence to the original. Keep up the good work.

    37. Missing_small

      Creator Sean on June 5, 2012

      hell yes!

    38. Fb_profile_picture.small

      Creator Peter D Ryan on June 5, 2012

      HOLY CHRIST! You guys should have uploaded this video 5 days ago and you would have guaranteed hitting the $700K mark! Looks freaking awesome! Can't wait to start playing!

    39. Missing_small

      Creator Jared on June 5, 2012

      Hmmm, so THATS WHAT YOU CALL A PROTOTYPE, thats what most game devs call a complete game on the pc....................................

    40. Missing_small

      Creator Brian ODette on June 4, 2012

      After seeing that I don't want to wait till next year. I want to start playing NOW. I don't care if it's not ready yet.

    41. Guanta_ger_white2_184.small

      Creator GUANTANAMO on June 4, 2012

      Sweet!

    42. Missing_small

      Creator Angyl on June 4, 2012

      This sneak peek fills me with glee.

    43. Missing_small

      Creator Keyper of the 7 on June 4, 2012

      TBH I always liked Carma2 more than one basically because it was more tongue-in-cheek than the first, from the level design to the other cars to the various reactions.

      I do hope Reincarnation will be more than a high-res rebuild of the first Carma game, stages like the airfield, snow-field and desert/area 51 were some of my all-time-favorites!

    44. Missing_small

      Creator Slizzo on June 4, 2012

      Jarahmeel, Stainless in no way shape or form had anything to do with TDR2000, and they don't have any assets to it.

      This all above is work they've done, on their own, using tools and code they have been developing for years. You can find all out about it over at Carmageddon.com. The Stainless crew are actually quite transparent about a lot of what they're doing on this latest (and greatest) return to their old Intellectual Property.

    45. Missing_small

      Creator Morten on June 4, 2012

      How awesome it must for for the Max Damage actor to have seen himself in the mirror while playing carma. Got me thinking, let the pratcam be easily modable so we can put our own reactions in or something. :P

    46. Fb_profile_picture.small

      Creator Erwin Shades Kiekens on June 4, 2012

      I kinda agree with Jerahmeel, but it's still great to see this awesome game revamped!
      Hopefully this will turn out just as awesome as the first 2 games!
      (PS, Fear Factory is still THE music for this game)

    47. Fb_profile_picture.small

      Creator Jerahmeel Godinez on June 4, 2012

      To be honest it looks like the HD version of Carmageddon: TDR 2000 by Torus Games. Except the people look alot more flexible and few other tweaks...

      I know this is progress footage but if you guys actually rebuilt the game from scratch and have already turned it up and beyond TDR 2000, I'd like to commend you guys on your awesome dedicated work :) I can now seriously say I can't wait for release...and more teasers!

    48. Paneldy1%20avatar%20version.small

      Creator Micki From Johannsen on June 4, 2012

      Oh wow, this is excellent, and perfect, the blood on the walls, bloody skidmarks, massive multi-piledriving ..! If I saw some glorious crashes and damage models I'd be giggling my brains out of the joy that this gives me :D

    49. Fb_profile_picture.small

      Creator Lars Vogel on June 4, 2012

      Cool, I watched the video first and the only criticism I had was that the peds seemed to be dismembered too easily but that was addressed in the text so... carry on :)

    50. Missing_small

      Creator Ulk on June 4, 2012

      WAOU, my eyes just popped out and ruined my keyboard ...

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