Hello everyone, and Happy New Year!
If you're anything like us, you're probably hoping the game will come out soon so you can start burning off any excess pounds you built up over the holidays - at least, that's what we've been doing in our own testing! But it's not long now before the game comes out, and until then, we have some fun things to reveal...
Look and Feel
When we first designed Zombies, Run! we had a pretty simple, spartan look in our minds - it's the one you can see here on our Kickstarter project page and on our website. We did this because we wanted to make sure we could create the game with as few resources as possible.
But then we got 3464 backers, so that changed our calculations a little. Along with more content and features, we've been able to make the game look much richer and sharper, and we've included some screenshot mockups below that reflect this.
We can't say that the game will look exactly the same at launch (the beta definitely won't!) but this is the look that we're aiming for, and some of the graphics are already implemented. There aren't many smartphone games at all that have to convey the same mix of running information, in-game information, and world-building screens, so we're really inventing a lot of this on the fly, and we'll be evolving the design over time based on how people play the game - but we think it's a good start.
ZR Advance (formerly known as "The Beta")
Everyone who pledged more than $45 will have access to ZR Advance, which is what we used to call "the beta" but does more or less the same thing.
ZR Advance will be published to the App Store in the next few weeks as a free app (we can't say exactly when because it depends on a lot of things, including Apple) and will require users to log in via ZombieLink to play the first 2-3 missions of the game, along with various other neat things. It'll have much simpler graphics than the launch version of the game, but it works and it's definitely fun!
Everyone else will still be able to download the app and see some of the content, but you won't be able to run the missions until we start our early access period, which will begin in February.
If any of this is confusing, don't worry - this is just a heads up. You don't need to do anything yet, and we'll be releasing more details and instructions in the coming weeks!
We're still investigating how much and how long it'll cost to use American Apparel T-shirts. However, it's looking like it will take longer if we do this and could mean that people may not receive their T-shirts until March, which we know will be disappointing.
Alternatively we can get Gildan soft-style T-shirts in quicker, which are fine (we have tried some samples) but not quite as nice. We still haven't made a decision on this yet, so if you feel strongly about it, please let us know in the comments!
Not Long Now...
We know, we say this every time, but it really isn't that long now until Zombies, Run! comes out! But that won't be the end of our job - we still have three add-ons to make and plenty more features as well.
Stay safe and stay fast,
Six to Start and Naomi Alderman