Why is a laser beam like a goldfish?
It's been a very busy few weeks. Time to get you all back in the loop.
I've been working with some other indie devs and group of randomly selected backers, as well as posting some test builds of the game's engine on the forum, in an attempt to catch any embarrassing show stopper bugs before we go live. We managed to do a Linux and Windows test in the last week. It was a pretty intense few days of trouble shooting and fixing bugs in realtime.
I was expecting this to be a complete nightmare, but the majority of testers found it stable and performing at or above my expectations. The game runs at a playable speed on ATI hardware and NVIDIA testers got impressive performance.
Sadly this test had a show stopper. 64 bit Windows 7 users with ATI graphics suffer a major crash as soon as the game opens. (For the programmers among us: It's seemingly caused by a stack overflow in ATI's driver). I had assumed that if I developed on ATI in Linux (notoriously bad), that it would guarantee stability on Windows, but that's, annoyingly, not the case. I will work my arse off to ensure that it's fixed before the full alpha's are downloadable.
NVidia users had much better luck, and we even had a handful of cases of people getting hundreds of frames a second on 580 and 670 cards. (This is actually very good news for everyone as it also points to a specific bottleneck on middle range machines)
Most the issues with the site are now fixed, and I have most the keys for the Indie Hug Bundle Ready to go. I just need to process all the survey data to send out the logins.
Animator, rigger, writer, creature designer, spy.
We now have an animator working in the team. She's busy getting the colonists moving about at the moment. Walking, running, limping, patrolling etc. Next month we will start getting in some more detailed things in like colonist interactions and a wide range of hammed up death sequences.
I've also spent a few days picking through portfolios of artists to help me re-visualise the game's fauna. We should have the five native creatures in development very soon.
We also have a writer on board who will be helping me distill my thinkums into written words.
Rudi has been working on a whole bunch of assets and has just completed the reactor room and lab wall and floor models. With all the new meshes and textures, game is really starting to look like my vision for it.
Kris has been working on the backer heads. We have eight or so heads ready now and the colonist body models complete. He'll start working on the pets soon to get some fluffy chaos into the game. Did you know the terminal velocity of a cat is 100kmph? Well you do now.
Nick has been working with FMOD (which I've now integrated into the engine) to produce some really lovely sound work. I'm really excited to get it linked deeply into the gameplay.
Tiers with posters have a survey they need to complete ASAP. The sooner I get the information back the sooner I can get them printed for you guys.
Also I'm still waiting back on a lot of £10-20 tier backers, please, please, please remember to fill them in!
Cheerio for now!
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I.M.P tier: Alpha access, digital download of game on completion.Estimated delivery:
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Huey, Dewie, Lewie tier: Alpha access, digital download of game on completion.Estimated delivery:
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Daneel Olivaw tier: Alpha access, digital download of game on completion.Estimated delivery:
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Polokov tier: High res digital wallpapers, a thank you in the credits and on MaiaGame.com (+all previous tiers)Estimated delivery:
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A digital book following the development of the game: Full of concepts, 3D art and behind the scenes development screen shots and photos. (+all previous tiers)Estimated delivery:
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Ash tier: Full game soundtrack in mp3 and Flac. (+all previous tiers)Estimated delivery:
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Rachel Rosen tier: Your name added to the character generation list. (+all previous tiers)Estimated delivery:
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100 backers All gone!
GLaDOS Tier: (The Indie Hug Bundle). The amazing indie games: Death Ray Manta, Project Zomboid, VVVVVV, Revenge of the Titans and Battle Cave! Plus an extra copy of Maia! (+all previous tiers)Estimated delivery:
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17 backers Limited (73 left of 90)
AL-76: Printed sci-fi poster art, invite to the UK launch party. (+all previous tiers *excluding* the bundle tier below. We ran out of keys!)Estimated delivery:Add £4 to ship outside the UK
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106 backers Limited (4 left of 110)
Hal 9000 tier: Printed sci-fi poster art, invite to the UK launch party. (+all previous tiers)Estimated delivery:Add £4 to ship outside the UK
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27 backers Limited (23 left of 50)
SHODAN tier: Have your poster from #7 signed. (+all previous tiers)Estimated delivery:
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7 backers Limited (18 left of 25)
Helios tier: A second poster print. Signed. (+all previous tiers)Estimated delivery:
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Bomb #20 tier: A credit in the games opening, a signed boxed dvd copy. (+all previous tiers)Estimated delivery:
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22 backers All gone!
Marvin tier: Our art team will accurately digitise your face and add you as 3d character in the game. (+all previous tiers)Estimated delivery:
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6 backers Limited (3 left of 9)
Preston tier: Our art team will digitise your cat or dog and add them as 3d character in the game. (+all previous tiers)Estimated delivery:
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1 backer Limited (9 left of 10)
Deep thought tier: 10 copies of the game to share with your friends, five signed posters and two digitised faces on characters in the game.Estimated delivery:Ships within the UK only
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2 backers Limited (6 left of 8)
StarGlider tier: A limited edition 3d printed figurine of the IMP bot. (+all previous tiers up to Marvin)Estimated delivery:Add £6 to ship outside the UK
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Multivac tier: A pint with Simon in your local pub. (+all previous tiers up to Marvin)Estimated delivery:Ships within the UK only
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MULTIPASS tier: A pint with Simon in your local pub anywhere in Europe! (+all previous tiers up to Marvin)Estimated delivery:
- (28 days)