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Funded! This project successfully raised its funding goal on November 28.

Stretch Goals

Update #6 · Nov 12, 2012 · 6 comments

Hi Guys

Just a quick update to say that I'm tweaking the stretch goals a bit!

Campaign

A lot of backers have said that they really want the full campaign, so I'm moving that lower on the list. If we don't hit that tier, the game will still have a few story missions, but achieving the goal will let us write something really gripping, bring in extra voice work and script some very interesting missions to test your mettle.

Super high-resolution graphics

The super high-resolution graphics mode is getting moved up, and I'll be changing the description because it wasn't very clear before. This tier is to create extra high quality assets of all our art to allow the game to hold up way above standard resolutions. In the next year or so, many PC Gamers are going to be jumping beyond HD resolution. There is a glut of big 27" monitors coming out, not to mention "Retina" displays that are now becoming standard for all of Apple's magical and revolutionary laptops, so we can soon expect other manufacturers to follow suit. It would be fantastic to be the first game built to support them.

Robot creator

I'm not changing this, I'm just mentioning it because it will be awesome. The plan is to create something easy to use like Spore's designing tools, but where the changes you make have functionality and direct game-play applications. It will have chassis, weapons, tools, sensors, legs, wheels, tracks and AI personality cores for you to build your own workers, soldiers, turrets or perhaps just a door with an irritatingly cheerful and sunny disposition.

Avatar

If you want to show support for the game in your Kickstarter profile or on your favourite forums, I've put together a custom avatar that you can use:

Do let me know if you still have any questions. If there's anything else you really want to see, just drop us a comment below!

Comments

    1. Simonroth.small

      Creator Simon Roth on November 16, 2012

      @Michael Lirette Sure we'll go into it at some point. Expect a handful of creatures that have their own food chain and ecosystem!

    2. Missing_small

      Creator Remi D. Finjord on November 13, 2012

      You had me at personality cores.

    3. Missing_small

      Creator willharrison on November 13, 2012

      Just wanted to say keep up the good work and dont get too worn out with this stuff

    4. Logo_without_text.small

      Creator Michael Lirette on November 12, 2012

      What type of wild life can we expect to see on the surface of the worlds?

      I know you mentioned that you don't plan on giving away the end game research in an FAQ somewhere but can you tell us a little about the early research and advancment options?

    5. Avatar158_4.gif.small

      Creator gandalf.nho - Weresheepjaguar Huntress on November 12, 2012

      Liked the change, a proper singleplayer campaign is much more interesting to me than high res textures.

    6. Fb_profile_picture.small

      Creator Andrew Fudge on November 12, 2012

      Yay proper support for my silly high Res. Will you also aim to support the Really high res for those who have multiple monitors?

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