Day 1 Down!
So, our first 24 hours are past and we are very happy with the results! As of this posting we are at 4.5% to our goal, we feel this is a great thing considering how unknown our game is at this point! We have already been in contact with a couple media outlets and hope to start seeing some news coverage in the coming days!
We are very thankful for the support we have received already from our backers! Keep it up, tell your friends, family, forum communities, blogs, Facebook, twitter, the sky is the limit, the more we can get out there the better we will do, and the better Kinetic Void will be!
We have corrected a couple small bugs and a patch is already out now, just run the updater, if you're on MAC, you will have to re-download the client, I'm sorry, we don't have an updater for MAC yet.
A few people mentioned it would be nice to have a video tutorial about the Shipyard, you ask, I respond! Enjoy this video I did today explaining pretty much all facets of the current demo, as well as a few side tracks on future plans and game-play features!
We have also had a few questions on how we will be handling the money, and where it will be going. here is a more specific breakdown.
$10k for software licensing, this covers things like Unity Pro, Adobe Photoshop, Autodesk Maya, and Substance Designer
3 salaries of $2500 (this is not the exact amount we will be paid, a little less to compensate for tax which leaves us each around $1850 per month) That leaves leaves us with a $5000 buffer for advertisement and other expenses that may arise.
I have taken taxes into account and met with a local CPA / Adviser firm. http://www.eidebailly.com/ and they will be handling these issues for us. Taxes do not need to be paid on the entire amount from Kickstarter, rather only what is considered profit after all expenses, such as software, advertisement, and employee wage (I must pay 7.5% for Social Security on each of the employees salary) and then 30-35% of my own wage will need to be reserved for taxes as well. Because of the way taxes work, this first year will be pretty easy, next year we will need to do quarterly tax estimates.
We are doing our best to be as transparent as possible, please feel free to ask any questions, either here, in the comments, through private messages, or my email Sean@BadlandStudio.com
Thanks again for all your support!
2,517
Backers
$66,528
pledged of $60,000 goal
0
seconds to go
Funding period
Apr 30, 2012 -
May 30, 2012
(30 days)
- First created · 90 backed
- Has not connected Facebook
Pledge $1 or more
9 backers
Thank you very much for contributing to the Kinetic Void Kickstarter!
Estimated delivery: Dec 2012Pledge $5 or more
8 backers
Kickstarter only desktop wallpaper collection, and a huge thanks for helping us reach our dream!
Estimated delivery: Dec 2012Pledge $10 or more
1312 backers
Full copy of Kinetic Void at release through digital distribution.
Estimated delivery: Dec 2012Pledge $20 or more
476 backers
Previous reward, plus beta client and a "Backer" forum title.
Estimated delivery: Dec 2012Pledge $30 or more
218 backers
Previous rewards and name a minor element of Kinetic Void, possible elements to name are, ship modules, weapons, resource, etc. All names are subject to approval.
Estimated delivery: Dec 2012Pledge $40 or more
45 backers
Previous rewards and a downloadable copy of the Kinetic Void soundtrack.
Estimated delivery: Dec 2012Pledge $50 or more
86 backers
Previous rewards, alpha client access, digital download of the Kinetic Void Soundtrack composed by Artem Bank, as well as your name in the games credits.
Estimated delivery: Dec 2012Pledge $55 or more
248 backers
Previous rewards, plus a copy of our first expansion which will include multiplayer, we will begin development on this as right after the launch of Kinetic Void.
Estimated delivery: Aug 2013Pledge $90 or more
24 backers
Duo Void This is a combo pack and it comes with two of everything that is in the $55 pledge reward. Plan to play co-op and save! (Not included in higher tiers)
Estimated delivery: Dec 2012Pledge $100 or more
58 backers
Previous rewards, a physical, high-quality, limited print CD of the soundtrack signed by its composer, and your name as a hireable crewmember in Kinetic Void.
Estimated delivery: Dec 2012Pledge $150 or more
14 backers
Previous rewards, and a 3d printing of a Kinetic Void ship, the design will be voted on by the backers of this tier and higher. The model will be roughly 3 inches square. Information on the material can be found here: http://tinyurl.com/kvmaterial International backers please add $5 to shipping
Estimated delivery: Dec 2012Pledge $250 or more
2 backers
All previous rewards, and you get to work with the Kinetic Void developers to design an entire set of Ship Modules to go in the finished game. One set is: a cockpit, a hull section, an engine, a weapon, and an aesthetic piece.
Estimated delivery: Dec 2012Pledge $500 or more
2 backers
All previous rewards and you get to work with the Kinetic Void developers to create an entire faction in Kinetic Void. Things that are included: Name, political disposition, economy, military standing, ideology, equipment preferences, and ship colors. We will work closely with you on your contribution.
Estimated delivery: Sep 2012Pledge $750 or more
6 backers
All previous rewards, plus you will receive a copy of every product Badland Studio develops for life. Full releases, Expansions and DLC, as well as your name in the credits of these titles for making the dream of our studio a reality, and, for good measure, a Founder forum title.
Estimated delivery: Dec 2012
Comments
Creator Jacob Craig on May 3, 2012
Just a quick suggestion. Could you hide the hard points when in colorization mode. I noticed that the red nodes were appearing when you were coloring the ship, miking it look different than the final flight ready version.