FAST FAST LASER LASER is a new, top-down, 2D, competitive multiplayer game in the same vein as Bomberman.
UPDATE: Alright, so we decided to throw up some gameplay footage, just so you guys can see how things are going. It's not looking like the Kickstarter is going to succeed, but we're planning on doing a Reddit thread in a last-ditch effort to get contributors.
This gameplay footage is all pre-alpha, so everything but the basic mechanics are subject to change. Most notably, soon we will be making all the character sprites larger and improving the sword swing animation/timing. We just wanted you guys to see what the game looks like in action. Enjoy!
Note: The full script for our video is included below for hearing-impaired viewers.
Note #2: FAST FAST LASER LASER will cost just $3 upon release!
What is FAST FAST LASER LASER?
You know what we like? We really like Bomberman '93. That game was rad.
As far as “2D, arena-based multiplayer combat” games go, the Bomberman series is one of the only games in town. They just don't make them like that anymore. So how would you make a game with totally fresh, unique mechanics that captures the spirit of what makes a classic multiplayer game like Bomberman so enjoyable?
We think we've got it figured out.
The box art/poster art for FAST FAST LASER LASER, inspired by a certain classic game series (image credit to Keith Burgun)
FAST FAST LASER LASER is shaping up to be the first great multiplayer, top-down, competitive game since Bomberman. In the game, players have two weapons, a laser-blasting pistol and a sword. Each match takes place on a single, two-dimensional screen, with the camera sitting high at a bird’s eye view. Players have the ability to shoot lasers and bounce them off of certain reflective surfaces in an attempt to take out opponents. The sword is more of a defensive weapon––players with guts can attempt to reflect incoming laser blasts back towards their originator with a well-timed swing of their blade.
The catch? Each time a laser gets volleyed, it gains speed, becoming more deadly. As matches progress, players can collect upgrades which improve their movement speed, the speed of their laser bolts, the number of lasers they can shoot at once, and the number of times a single laser will reflect. Despite the fact that characters only have a joystick and two buttons at their disposal (one for the laser pistol and one for the sword), lots of competitive depth will be possible thanks in part to the ability for lasers to bounce off each other.
Imagine two players dueling with multiple laser blasts and sword swipes; for each second that duels continue, the lasers get faster and the battle becomes more intense. You’ll also be able to dodge the lasers your opponents shoot at you by ducking around corners. In 4-5 player matches, this creates some seriously entertaining situations.
Who we are:
Utah Raptor Games is a three-man team composed of three core employees:
Lee Dubose - Programming
Jonathan Broom - Programming
Ryan Rigney - Design
We've also hired a few outside talents to help with certain aspects of FAST FAST LASER LASER's design:
Keith Burgun - Art
Jason Cathey - Music/Sound
All we need is love––and your help!
All we need is proper funding and a few months to finish the game. With the money we receive through Kickstarter we’ll be able to pay our composer to create an original soundtrack, pay our artist (the excellent Keith Burgun, creator of iOS classic 100 Rogues), and cover all of the other costs of developing a game (licensing fees, hardware and software costs, etc.)
We’re developing the game for the Xbox Live Indie Games Marketplace using Microsoft’s XNA 4.0 development toolkit.
Scene 1: Alexa in the Grove
PENTON: “Hi there! I’m Alexa Penton from Utah Raptor Games. We’re a new independent game studio that wants to take your money, and we made this video to trick you into giving it to us.”
CLIPS AND ART ASSETS FROM GAME
VOICOVER STARTS - PENTON: “Our game is called FAST FAST LASER LASER. It’s a fast-paced four-player shootemup that takes place in grid-like arenas full of reflective surfaces. As a player, it’s your goal to take out your opponent with a blast from your laser pistol.” VOICEOVER ENDS
Scene 2: The Demonstration
RYAN PETERSON AND ANDREW KOCH DEMONSTRATE SHOOTING LASERS AT EACH OTHER. JAMES CUTCHIN APPEARS FROM NOWHERE AND TACKLES THE SNOT OUT OF PETERSON
Scene 3: Back to Alexa in the Grove
PENTON: “So what makes FAST FAST LASER LASER better than the thousands of other games on the Xbox Live Indie Games Marketplace?”
Scene 4: The “Interview.”
RIGNEY DOES A VARIETY OF NONSENSICAL THINGS WHILE SITTING IN A CHAIR
VOICEOVER - Penton: “I sat down with lead designer Ryan Rigney in an obviously-staged interview to ask him.” VOICEOVER ENDS
RIGNEY: “I’ve always really liked games that you can play on the couch with your friends.”
SHOT OF RIGNEY AND BROOM PLAYING A VIDEO GAME
VOICEOVER - RIGNEY: “Having somebody there in the room with you makes the whole experience a lot more fun.” VOICEOVER ENDS
BACK TO RIGNEY IN THE CHAIR
RIGNEY: “FAST FAST LASER LASER pulls influences from cool older multiplayer games like Bomberman ’93 and channels that sort of spirit while presenting an entirely new game mechanic.”
Scene 5: Name Dropping
FOOTAGE OF BURGUN'S GAME, 100 ROGUES
VOICEOVER STARTS - RIGNEY: “All of our game’s art was done by Keith Burgun, the designer and artist behind 100 Rogues, which, if you haven’t played it, is a pretty fantastic iPhone game."
FOOTAGE OF CATHEY PLAYING PIANO AND GENERALLY BEING SEXY
VOICEOVER CONTINUES - RIGNEY: “On the musical side of things, we’ve got the immensely talented Jason Cathey, who recently appeared as a producer on Trey Songz newest mixtape––Anticipation 2." VOICEOVER ENDS
Scene 6: Making Fun of Programmers
PENTON IS BACK IN THE GROVE
PENTON: “Our team of unusually attractive programmers is working to make sure that FAST FAST LASER LASER isn’t a busted piece of crap. Let’s see what they're up to!”
PENTON LEAPS OUT OF CAMERA FRAME, THEN REAPPEARS IN A ROOM WITH A WHITEBOARD
PENTON: “So guys, whatcha workin’ on?”
BROOM AND DUBOSE: RAMBLE ABOUT TECHNICAL ASPECTS OF GAME DEVELOPMENT USING JARGON - ALEXA LOOKS BORED AND WANDERS OUT OF FRAME
VOICEOVER - ALEXA: “Well, that was super interesting, I guess.”
Scene 7: The Wrap-Up
PENTON: FAST FAST LASER LASER could be done within just a couple of months, but we need your help. We’re hoping to raise this much money holds out hand to help pay for the development of the game, and we’ve got a lot of fun rewards for those who are willing to help out. Thank you for watching our video. We’ll have more news about FAST FAST LASER LASER for you as our work on the game continues.
Scene 8: Bloopers
1 - PENTON: ACCIDENTALLY SAYS "FAST FAST LASER LESB...blahblahblah"
2 - PENTON: "What's my line?"
3 - KOCH YELLS AT PETERSON FOR MAKING INCORRECT LASER SOUNDS WITH HIS MOUTH, WHILE RIGNEY AND CUTCHIN DEMONSTRATE CORRECT LASER SOUND ARTICULATION
4 - RIGNEY READS A LINE WHILE PENTON RUINS THE SHOT
5 - RIGNEY: REFERENCING THAT TREY SONGZ MIXTAPE - "Anticipation II: Still Anticipated." BROOM: "The Anticipating" BOTH LAUGH
Have a question? If the info above doesn't help, you can ask the project creator directly.
pledged of $5,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on March 29, 2012.
Feb 27, 2012 - Mar 29, 2012
Pledge $3 or more
Thank you! Microsoft's rules prevent us from being able to send you a download code for the game (it's THE MAN keeping us down), but we'll send you an epic desktop wallpaper and an email notification when the game is released.Estimated delivery: Jun 2012
Pledge $15 or more
Same as above, and you'll get your name in the credits as a "Kickstarter Contributor." You'll also receive a free download of the game's complete, original soundtrack once it's released. It makes excellent background music for gardening or driving at speeds over 150mph (really though, don't try that).Estimated delivery: Jun 2012
Pledge $45 or more
Everything above, and you'll also receive an exclusive, campaign-only 16x20 FAST FAST LASER LASER wall poster (it's over there on the left). Guaranteed to improve the aesthetic appeal of your walls by 1,000,000,000%. Posters will ship for free in the US, but please add an additional $10 for international shipping. Sorry, Canadians.Estimated delivery: Jun 2012
Pledge $65 or more
Everything above, but the exclusive 16x20 FAST FAST LASER LASER wall poster will come signed by all the members of the Utah Raptor Games crew. Downside: some of us have awful handwriting. Lee Dubose might just draw a picture of a house or something.Estimated delivery: Jun 2012
Pledge $130 or more
Everything above, and you'll receive a signed copy of "Buttonless," FAST FAST LASER LASER lead designer Ryan Rigney's book that goes behind the scenes of the development of 67 awesome iPhone and iPad games (look it up on Amazon).Estimated delivery: Jun 2012
Pledge $250 or more
Everything above, and we'll credit you as a producer in the game's credits. Then you can tell all your friends that you're a big-shot video games producer. Then, while they're standing there looking confused, you can put on some sweet sunshades and say, "no big deal." Swagger.Estimated delivery: Jun 2012
Pledge $500 or more
Everything above, and FAST FAST LASER LASER Lead Designer Ryan Rigney will get in touch with you via phone, email, or Skype (your pick) and talk about whatever you like––the game, the weather, or how many marshmallows you can fit in your mouth. You'll also be credited as an "Executive Producer" in the credits. Those are like producers, but they always wear snazztacular tuxedos.Estimated delivery: Jun 2012
Pledge $1,000 or more
0 backers Limited (4 of 4 left)
Everything above, and the first four people to donate at least this amount will get the chance to choose the name of one of the four characters in the game (or we'll name them after you). Note: we can't let you name the character anything that would offend our mothers. They're nice ladies.Estimated delivery: Jun 2012