PvP, Territory Control and... PvE - all at the same time!
Since launching the Kickstarter, one of the most common questions we get is “Does PvE factor in to Territory Control at all?” In fact PvE in general has been a topic of much conversation. The concept of territory control is pretty well understood by most backers. Especially when it comes to RvR / Faction vs. Faction type scenarios. But it’s also clear players want some really good PvE to go along with the PvP experience.
Well, we are very happy to tell you today that you can expect some AWESOME PvE encounters in the midst of Territory Control and in the middle of a potential PvP fight!
The collision of PvP, PvE and Territory Control
You and your guild arrive upon the shores of this unexplored island and in the middle of the island you see a GIANT Etherea Shard protruding from the ground. It is plain to see that this is the control point of the zone. Your guild rushes straight to it, and with no one else around to challenge your claim to the land… your guild leader clicks on the giant shard to claim it!
But… a giant troll rushes down a mountain and heads straight toward your guild!
Your guild quickly moves into battle formation, your main tank skillfully gets the attention of the troll, and the battle begins. But just as it appears that the battle is under control, another figure arises… The lord of the Earth Elementals who is also trying to claim the land! That is right, not only will players be interested in controlling certain territories… but special raid mobs will vying for control as well!
In the midst of the chaos, many players begin arriving on their boats to join the battle. The battle quickly evolves into Humans vs. Orcs vs Troll Lord vs. Elemental Lord!!! Whoever survives the battle and claims the land will control the new island!!
THAT is the type of action we are providing in Hailan Rising. Sounds too good to be true, right? Well, check out the screenshots to show this already working in the game (clearly we are continuing to polish these systems - but the core of this mechanic is built in to the game).
While all of that is great and awesome, Territory Control also affects the long term game economy. The owner of each territory determines which players have strategic access to certain parts of the world for PvE.
The Island Worlds
Below is a map of the game world. Notice that the island “Elian Respite” is outlined in blue. This indicates that your faction owns the island – and that it will be relatively safe for you to travel there. Now, notice that “Backbone” is red. This obviously indicates that it is enemy controlled and it is probably advisable that you travel with some heavily armed friends if you plan a visit.
You may also notice that “Shores of Ashken” is green. This shows that the island has become vulnerable, meaning that the owner of the island must be ready to defend it. This is actually the zone that contains the above Troll / Elemental battle mentioned above.
Every single territory in the game has its own requirements to both obtain and defend. Some are strictly PvP based, some are PvP mixed with Tower Defense, some are King of the Hill, and some involve PvE. The variations are endless, and the final design will partly be driven by community feedback on all these systems.
So if this sounds fun to you (how could it not?!) then we would appreciate any support you could show for us! Thanks as always for reading. We look forward to seeing you in Hailan Rising!
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