Get updates by RSS
Update #7: Thank you!
As we reach the final hours of the fundraiser, it is becoming less likely that Subvert will reach it's fundraising goal.
It is our intention to press on and continue development of Subvert, though it will likely take a bit longer than intended to get it done.
For further updates, you can follow us on twitter @subvertgame, indiedb or our community site: www.SubvertGame.com.
We would like to thank everyone that contributed, through pledges, spreading word or even words of encouragement.
I would like to give special thanks to Dan at Nerd-age.com and Sam at GoGoGamer.net for helping spread the word. If you haven't , please take a minute to check out both sites.
Expect big updates from us, this is certainly NOT the end of this project.
Thank you,
Ray Barrera
Update #6: Development Process Sneak Peak
I'd like to share with you a little behind-the-scenes video. This shows VERY EARLY work done on Subvert. Please keep in mind, this is very unfinished work, and it's only meant to give a little insight into our development process.
It also features a brand new music track. Please enjoy!
Update #5: Rewards Update!
Hello Kickstarterland,
We've updated the reward structure and made the higher-tier rewards available for smaller contributions. In addition, the $25 bracket now also gets the new $10 reward (Exclusive weapon skin unlock).
Also here are some of the rewards: The DHB patch featuring a Honey Badger, One of the available Character posters, and Sample(!) work by the artist who will be making the custom figure.
Update #4: Subvert Article @ Nerd-Age.com
Hello Everyone,
The awesome guys at Nerd-Age.com have posted a short and very sweet article about Subvert. Take a minute to check it out, and of course all of the great indie game coverage over there as well as reviews, previews and more!
Direct Link: http://www.nerd-age.com/subvert-preview/
-Ray
Update #3: More Updates on Subvert!
Hello Everyone,
We're hard at work, trying to get our first demo out to the masses, which will highlight some of the core mechanics in our game. Of course, we'll share more info as it's available.
I'd also like to share our first track off the sound track, from the "timeline" teaser. Check it out here: http://www.indiedb.com/games/subvert/videos. Let us know what you think!
Last, but certainly not least, I'd like to thank all of our contributor's and supporters. We've got a long way to go, but your support keeps us going!
Thank you,
Ray Barrera
13
Backers
$216
pledged of $10,000 goal
0
seconds to go
Funding Unsuccessful
This project reached the deadline without achieving its funding goal on September 14, 2011.
Pledge $1 or more Pledge $1 or more
Will earn a thank you letter from the development team and closed beta access.
Pledge $5 or more Pledge $5 or more
Will earn you everything above, plus an exclusive "Contributor's Badge" on the community forums.
Pledge $10 or more Pledge $10 or more
Will earn you everything above, plus an exclusive weapon skin unlock.
Pledge $25 or more Pledge $25 or more
Will earn you everything above, plus an exclusive character skin.
Pledge $50 or more Pledge $50 or more
Will earn you everything above, plus an exclusive ability unlock a stitched Delta Hotel Bravo faction patch.
Pledge $100 or more Pledge $100 or more
Will earn you everything above, plus a 30x17in. Subvert poster signed by the team.
Pledge $500 or more Pledge $500 or more
Will earn you everything above, plus a Subvert military-style long sleeve ripstop cotton button-up shirt.
Pledge $3,000 or more Pledge $3,000 or more
Will earn you everything above, plus a custom-made, super-detailed 1 out of 1, 12-inch action figure based on a Subvert character.
Project By
Has not connected their Facebook account.
The Team
Ray Barrera (Designer/Programmer): Ray's game development passion goes as far back as the days of the first StarCraft. Since then, he's worked on several maps and mods for StarCraft and WarCraft 3. Recently, he has completed work on two independent projects, including one IndieCade submission (Cats and Dogs), as well as an unannounced film-based web game.
Michael Cox (Environment Artist): Michael Cox is an environment artist based in the UK who specializes in creating props and environment assets for games. He graduated from Bolton University in 2010 where he studied Games Design. He is proficient in 3DS Max, Photoshop and has a working knowledge of Zbrush.
Peter Kim (Lead Artist/ Designer): Peter Kim is a character artist from Los Angeles with a background in graphic design and illustration. He studied traditional fine arts in New York City, and more recently game art in Los Angeles.