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13
Backers
$216
pledged of $10,000 goal
0
seconds to go

Funding Unsuccessful

This project reached the deadline without achieving its funding goal on September 14, 2011.

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5 Backers

Will earn a thank you letter from the development team and closed beta access.

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1 Backer

Will earn you everything above, plus an exclusive "Contributor's Badge" on the community forums.

Estimated Delivery: Dec 2011

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0 Backers

Will earn you everything above, plus an exclusive weapon skin unlock.

Estimated Delivery: May 2012

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4 Backers

Will earn you everything above, plus an exclusive character skin.

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2 Backers

Will earn you everything above, plus an exclusive ability unlock a stitched Delta Hotel Bravo faction patch.

Estimated Delivery: Dec 2011

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0 Backers

Will earn you everything above, plus a 30x17in. Subvert poster signed by the team.

Estimated Delivery: Dec 2011

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0 Backers

Will earn you everything above, plus a Subvert military-style long sleeve ripstop cotton button-up shirt.

Estimated Delivery: Dec 2011

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0 Backers

Will earn you everything above, plus a custom-made, super-detailed 1 out of 1, 12-inch action figure based on a Subvert character.

Estimated Delivery: Dec 2011

Project By

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The Team

Ray Barrera (Designer/Programmer): Ray's game development passion goes as far back as the days of the first StarCraft. Since then, he's worked on several maps and mods for StarCraft and WarCraft 3. Recently, he has completed work on two independent projects, including one IndieCade submission (Cats and Dogs), as well as an unannounced film-based web game.

Michael Cox (Environment Artist): Michael Cox is an environment artist based in the UK who specializes in creating props and environment assets for games. He graduated from Bolton University in 2010 where he studied Games Design. He is proficient in 3DS Max, Photoshop and has a working knowledge of Zbrush.

Peter Kim (Lead Artist/ Designer): Peter Kim is a character artist from Los Angeles with a background in graphic design and illustration. He studied traditional fine arts in New York City, and more recently game art in Los Angeles.