We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on August 28, 2011.

Parry Mechanic

Update #10 · Mar 17, 2012 · 4 comments
This week, the development journal takes a look at a large change we've made to combat and combat pacing. Introducing the Parry Mechanic. This maneuver offers the player the ability to block an attack AS WELL as stun their opponent. 

While their opponent is stunned, they are unable to block or attack for a short time. This allows the player to begin charging or quickly change to a different stance to execute a deadly volley of attacks on the now open opponent. As with normal blocking, directional attacks must be met with directional parries, and fully charged attacks will break a block or a parry.

Every week (if we can manage it,) we'll release a small 30s-60s video of new content and changes we've been working on. We will focus on one mechanic, concept or component within the game and either give information, or just plain show it off!

If you have a suggestion for a development journal or something you want to see, let us know!

Comments

    1. Newemikochan200.small

      Creator emikochan on March 17, 2012

      Looking great PH ^_^

    2. Shootingstar.small

      Creator Grégory Bernal on March 17, 2012

      Thanks for offering to show development videos regularly, it will indeed be an appreciated appetizer before the main dish is ready!

    3. Ph-logo.small

      Creator Puny Human on March 17, 2012

      Awesome! Thanks Matt.
      We'll try our best to keep these coming every week. Let us know if there's something you might want to see shown off in-game.

    4. Missing_small

      Creator Matt Luard on March 17, 2012

      After a while with zero updates, these weekly videos are rather welcome, keep them coming! The game is looking very pretty.

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