A few of you asked us if we use motion capture to do our animations. The answer is no, we can't afford something like that! Besides, a lot of the moves we want to implement are superhuman and it would take pretty much Spiderman in a mo-cap suit to pull them off.
Instead we use Maya and hand animate everything. Usually I try to do the move myself in real life, just trying to get the basic movement for the torso and arms correct. Care also has to be taken with placement of the blade edge. Designing the move also involves figuring out how far the character will move, and how big of a range the attack is going to be. This dramatically changes how good the move is in combat.
I've been doing these justin.tv streams of us working on this or that lately (usually happens late in the evening Pacific Standard time) and they get automatically recorded to my channel. Today I've been working on animating Phalanx's heavy stance which is a top to down slash followed by a sliding uppercut.
Check it out!
pledged of $15,000 goal
seconds to go
Jul 29, 2011 - Aug 28, 2011 (30 days)
- First created · 0 backed
- Has not connected Facebook
Pledge $1 or more
A digital 'Thank You' letter from the Puny Human developers, creators of Blade Symphony.
Pledge $5 or more
The above, plus: Special Badge on the Puny Human forums and Blade Symphony statistics system, and a Special Kickstarter In-game Icon
Pledge $10 or more
All of the above, plus: Your name and, optionally, nickname in the special thanks credits as a "Kickstarter Pledger."
Pledge $15 or more
All of the above, plus: The high quality (OGG variable, FLAC or MP3 320kbps) digital download of the game soundtrack by Tom Stoffel.
Pledge $20 or more
All of the above, plus: A copy of the game when released and access to the closed Blade Symphony release candidate testing.
Pledge $30 or more
All of the above, plus: A Kickstarter-exclusive character skin usable in-game and Kickstarter-exclusive in-game rank.
Pledge $50 or more
All of the above, plus: A Kickstarter-exclusive sword usable in-game.
Pledge $100 or more
12 backers Limited (3 of 15 left)
Everything at the $50 level, plus: Your logo or advertisement on a small sized texture (128x128) in-game within the map District. An artist will be available to help create this for you, must be acceptable material.)
Pledge $150 or more
7 backers Limited (3 of 10 left)
Everything at the $50 level, plus: Your logo or advertisement on a large sized texture (256x256) in-game within the map District. An artist will be available to help create this for you, must be acceptable material.)
Pledge $250 or more
10 backers All gone!
All of the above, plus: An achievement named in your honor.
Pledge $1,000 or more
1 backer All gone!
All of the above, plus: Your name in the credits as an Executive Producer on the game