I have returned from china! The trip was a fantastical whirlwind with so much to see and do. All the food I was treated to was excellent. I also saw a giant duck!
As soon as things are wrapped up and I can ensure everything is in its place I will be sharing manufacturing details.
Boxed Game & Card Components
Everything is going well on this front, our print deadline looms ever menacingly overhead and all of the artists have been cranking out amazing piece of art after the next for it. I've narrowed down the card stock choice between a snappy grey core used for poker cards and a black core which might be too a little too thick and make storage an issue. I've decided against the purple core which had great memory but the card felt too physically thin for my personal tastes. There are 700+ cards in the core box so… storage and weight is something to consider. The box we are looking at is 20"x13"x5" and weighs around 12 lbs. This is HUGE by the way and we are trying to optimize it.
I got the samples of the ten sided dice today! These caused me so much anguish and I am pleased on how they finally turned out. I spoke to A LOT of dice companies and learned quite a bit about dice making techniques and the different processes people were using. Spheres and curved lines are generally easy to make on dice, its edges, especially tapered edges where things get really difficult. The engraving needs to be sturdy enough so the small edges don't break in the tumbling process so usually there is a size limit on how small a hard corner or small detail can be. The company I choose in the end actually engraves at a slight angle which allows them to get much shaper edges, which was essential since the KD font has tapered tails. I also opted for making the dice in urea instead of acrylic as it has more heft and has that old school dice rolling sound on a table. As far as mass production ready dice go, I feel these are as premium as we can get. The next step up for dice is CNC machining or laser engraving the surface of each die then hand painting it. I would love to make more "art" dice this way in the future. But I wanted to start with a strong set of simple and highly readable dice in the core game.
* painted by Scott Hockley