Greenlight! PAX! New Alpha!
Sorry for the slow updates! The last few weeks have been very busy between heavy development, Penny Arcade Expo in Seattle, and… well just keep reading :)
Steam Greenlight SUCCESS!
Most of you have probably already heard by now, but if not…
We were accepted onto Steam Greenlight! When Delver’s Drop is released, all $15+ backers will receive a Steam key!
During our epic / exhausting road trip to Seattle in a rental van, we were somewhere in the neverending Montana wilderness (or was it Wyoming?) when we got the email that Delver’s Drop had received the Greenlight from Valve and would be accepted onto Steam. We were floating between number 11 and 14 on Greenlight before the massive batch of accepted games, so we knew that it was just a matter of time. But it was a pretty awesome surprise nonetheless! When Coby told the news to Baker (in a road-weary haze) he said something incredulous, like “Wait, who greenlit us? Greenlit for what? Oh… you mean… *that* Greenlight?”
So what exactly does that mean for all of our backers? We will be working with the Valve and the Humble Store folks to get you all Steam keys which will be available from your Humble Store download page. The Steam keys will not be available until the game is released, unless we are allowed to participate in the Early Access program. We will keep you all up to date on how that situation progresses.
PAX Prime 2013
We are now back, and (mostly) recovered from the trip to PAX and back again. This was the 3rd time we have exhibited at PAX and this was our biggest participation yet: we had a slightly bigger booth with two stations set up to play the game. As such, we had many more people try out the game this time, and received a lot of very good feedback. Check out the photos at the end of this update!
The feedback from watching and listening to people play for 8 hours a day over 4 days straight (combined with your feedback on the forums), has given us a very large frame of reference on the things that need to be changed, polished, added, and axed. We’ve actually started a couple of threads on the forum asking for direct opinions on several aspects of the game, so if you are an Alpha Backer and haven’t seen those threads yet, please give them a read and let us know what you all think! http://forums.pixelscopic.com/feedback/ — this link will only work for $25+ Backers, but all $15+ Backers will get access soon!
We also started accepting pre-orders for the game; we’ve had many people ask about this over the last few months and have finally made it available although we’ve not officially announced it yet. More info coming soon! The pre-orders will gain access to the Open Beta sometime in October, after backers have had plenty of time with Early Access.
New Build - v0.3.8
We’ve just submitted Alpha Build v0.3.8 to the Humble Store, so it should be available by around Monday afternoon. This is technically a minor build update, but since a lot of you haven’t been downloading minor versions from the forums, we decided to send this one out to the Humble Store.
It is very important that you UNINSTALL the previous version you have installed before installing this version.
There is an issue with the install override that manifests on certain machines and causes very, very strange errors. The detailed build notes for this build can be found on the forums here: http://forums.pixelscopic.com/alpha/rogue-magic-v0-3-8
Next Build - v0.4.0
The next major build v0.4.0 will be the first build that all Kickstarter backers at $15 and above will have access to. We don’t have a firm release date yet for this version, but the general timeline is within the next two weeks. We will also be giving $15+ backers access to the closed “Early Access” section of the forums (formerly just called “Alpha”). We’ll send out more details when the 0.4.0 release is ready.
Our booth at PAX, before the show started. Fancy gold tablecloths partially covered in coin-like sequins! Next time we hope to have tables made out of actual gold coins.
And the crowds arrive! The two-TV setup was really nice this time around. Judging by how many postcards and buttons disappeared over the course of the show, it was probably our best turnout so far.
- Top Left: Burrell chats with a cool dude and lady.
- Top Right: Coby tries to will the camera into disintegrating so his picture won't get taken.
- Bottom Left: Nathan Lee (our composer and general master o' sounds) made the trip up from California to help show off the game!
- Bottom Right: Weird artsy angled shot of Baker, possibly taken on accident.
As always, thank you all very much for hanging with us! As always, feel free to send us an email or stop by the forums and let us know what you think. We would really appreciate your comments on the Alpha at http://forums.pixelscopic.com/feedback/ !
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