Delver's Drop ALPHA RELEASED!
Quick! Get to the download page!
We've submitted the Alpha “Rogue Magick” v0.3.2 for Windows and Mac OSX, and it is now available for Alpha Backers through the Humble Store - with 100% more steam pipes!
The build is definitely rough around the edges, short on polish, and with bugs aplenty, but it has a decent bit of new content and functionality. It’s also built on the new content pipeline processes we’ve been developing, and will serve as the foundation for (much more easily) adding features, art, enemies, levels, and eventually releasing the final game with excellent performance and stability.
Right now the game has one zone and two characters, but is lacking inventory, random items, and bosses. There are more build details available on this forum thread: http://forums.pixelscopic.com/alpha/rogue-magic-v0-3-2/
RogueMagick v0.3.2 is *considerably* different than the PAX East demo we released to Alpha backers — almost everything has either been updated or done anew to accommodate bigger and better game systems and for much improved performance in the long term. Inventory items present in the PAX build will be coming back to the Alpha very soon.
Give Us Feedback!
We’ve already received a ton of feedback and bug reports which is awesome. If you’ve got some feedback to share and /or find some ugly bugs, please don’t hesitate to post them in the forums! We read every piece of feedback and have integrated the bugs board into our bug tracking processes, so don’t miss out on your chance to help us improve the game!
One More Note:
The current builds are now around 30 MB, as opposed to the earlier PAX East build, which was 95 MB. This is normal! Even though we added a lot more content, we optimized our textures and content pipeline like crazy, hence the decrease in file size.
Per the original plan, we will now be submitting major builds every 2-3 weeks to the Humble Store. We will also be posting direct patches/hotfixes in the Alpha forums (and later Beta forums).
These builds effectively mark our entry into the Alpha phase of development, where features and content will be coming online much more quickly. Very exciting times! Unfortunately, it took us a full 6 weeks longer than expected to get to this point and as a result, we are going to make some changes to the original schedule:
- Alpha Backer Release: NOW!
- Beta Backer Release: End of August / Beginning of September
- Open Beta Period: Begins in October
- Release: December
So while the Alpha has unfortunately been released rather late, we’re going to try to ease the pain on Beta backers. The true “Beta” phase of development (when we’re done with features but still adding some content + polish) won’t begin until closer to October... But in the meantime, we want to let Beta backers in on the fun as soon as the Alpha backers have had plenty of time to enjoy their Kickstarter spoils.
And finally, because it’s taken us this long to get a lot of the content pipeline hammered out and the engine up to snuff, the Linux version won’t be coming this month. We are almost to the point where we can begin the actual work on it, but it probably won’t be available until October-ish. We still love you, Linux users! We just can't quite afford to put a ring on it this month.
PAX Prime 2013
And finally, we will be returning for this year’s PAX Prime, letting the masses give Delver’s Drop a whirl! (or a stab, or a slash, or whatever). If you will be in Seattle for this year’s show, you should come by and introduce yourself. You may already have the version of the game we will be showing off, but it’s always fun to demonstrate your Delvers prowess to the general public :)
We’ll give you more details on our booth location as the expo approaches!
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