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Funded! This project successfully raised its funding goal on March 23, 2010.

Glorkian Update

Update #21 · May 6, 2011 · comment

Hello all!  Miles here with another glork update.  Work continues on the game and we'll have a new video to everyone soon, showing some of the new features and content we've put in there.  We've made tons of progress, but right now everything is in pieces.  Meaning, lots of graphics with no code, lots of code with no finished content, lots of halfway done levels and encounters, tons of music but nowhere to put it,  etc etc.  it's hard to show how far we've come with gameplay videos, as there's lots behind the scenes that's hard to see.  Regardless we'll be posting one very soon.  Thanks for the continued patience and support!

229
Backers
$11,200
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Funding period
Feb 20, 2010 - Mar 23, 2010

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  • Pledge $10 or more

    126 backers

    BACKER LEVEL : POWERUP - A copy of the final game and your name in the end credits under "Powerups"

  • Pledge $25 or more

    48 backers

    BACKER LEVEL : LASER BEAM - A copy of the final game, your name in the end credits under "Laser Beams", access to beta test the game before it's released, a few Glorkian Warrior Stickers and Temporary Tattoos.

  • Pledge $50 or more

    27 backers Limited (173 of 200 left)

    BACKER LEVEL : GUIDED MISSILE- A copy of the final game, your name in the end credits under "Guided Missles", access to beta test the game before it's released, a few Glorkian Warrior Stickers and Temporary Tattoos, A signed copy of a book of artwork by Miles Tilmann (the Pixeljam Programmer), a Glorkian Warrior minicomic by James Kochalka, and the game soundtrack (in digital form). WOW!

  • Pledge $100 or more

    17 backers Limited (23 of 40 left)

    BACKER LEVEL : GLORKIAN WARRIOR - You get everything mentioned above (game, name in credits under "Glorkian Warriors", beta testing access, stickers, tattoos, art book, soundtrack), as well as a SIGNED Glorkian Warrior mini-comic and an original production sketch from the game (James is hand-drawing a lot of the art for the game... you get one of these drawings)

  • Pledge $250 or more

    6 backers Limited (19 of 25 left)

    BACKER LEVEL : GLORKIAN GENERAL - You get everything mentioned above (game, name in credits under "Glorkian Generals", beta testing access, stickers, tattoos, art book, signed mini-comic, soundtrack, production sketch), as well as a 2x2 inch original painting by James Kochalka of one of the characters from the game, AND a signed James Kochalka Book or Comic (sorry, you don't get to choose) inscribed with a small original doodle.

  • Pledge $500 or more

    1 backer Limited (9 of 10 left)

    BACKER LEVEL : GLORKIAN COMMANDER - You get everything mentioned above (game, name in credits under "Glorkian Commanders", beta testing access, stickers, tattoos, art book, signed mini-comic, soundtrack, production sketch, mini-painting), as well as 2 signed James Kochalka books or comics AND.... A free copy of every Pixeljam Game that we will ever make! (see the project description for more details)

  • Pledge $1,000 or more

    1 backer Limited (4 of 5 left)

    BACKER LEVEL : GLORKIAN EMPEROR - You get everything mentioned above (game, name in credits under "Glorkian Emporers", beta testing access, stickers, tattoos, art book, signed mini-comic, soundtrack, production sketch, every Pixeljam game ever), as well as 4 signed James Kochalka books or comics, an original 6 x 8 inch painting of something Glorkian (instead of the 2x2 inch painting)... and a 15 minute conference call with James Kochalka and Pixeljam.

  • Pledge $2,500 or more

    1 backer Limited (2 of 3 left)

    BACKER LEVEL : GLORKIAN GOD - You get everything mentioned above (game, name in credits under "Glorkian Gods", beta testing access, stickers, tattoos, art book, signed mini-comic, soundtrack, production sketch, every Pixeljam game ever), as well as 5 signed James Kochalka books or comics, a 6 X 8 inch painting of the Glorkian Warrior hanging out with you! (you'll need to send James a photo of yourself), a 30 minute conference call with James and Pixeljam, plus we'll work you into the game somehow (you can help us figure this one out).