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Update #3: For Our Backers Only
Update #2: End of our Kickstarter run, beginning of our next step!
In roughly 5 hours, our project on Kickstarter will come to an end. We are glad to have raised 26% of our funding goal in 30 days, and appreciate all the feedback and support we've received along the way. It has been a very educational journey for the team, and a great lesson in community interaction.
We intentionally set a short time frame for fund raising on Kickstarter, so that we can get back to working on the project with 100% of our efforts. And now it's time for us to do just that - building the game and making it better. Thanks Kickstarter for the platform for supporting great projects, and thanks everyone who spent a few minutes to see what we are working on.
If you are interested in the project and our studio, you can find updates on our website http://www.pepwuper.com and my personal blog http://www.plinan.com. Finally, two new screenshots to show you what's to come in the game soon!
Cheers!
Brandon
Update #1: Post Box
8 days left and still a long way to go! I am finally back from my wedding/honeymoon trip to England and Iceland. Updating this project outside of the office while preparing for the wedding turned out to be more difficult than I expected. My apologies! Nonetheless, I managed to take quite a few photos to be used as reference for the game, and had a few people try the game on my iPhone. Seeing people playing the game gave me new ideas and also made me realize where it needs to be more polished. Control still seems to be a bit of a hit-and-miss. Some people get it right away, while some struggle the whole time.
Before I organize all the photos, here's one photo of a post box. Should we include this in the game?
14
Backers
$931
pledged of $3,456 goal
0
seconds to go
Funding Unsuccessful
This project reached the deadline without achieving its funding goal on September 16, 2010.
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Brandon loves design, music, and games. And he is annoyed when people think of video games as a lesser form of artistic expression. After spending years at Sony developing consumer internet services, he decided to start a game studio, working towards what he believes in – that just like films and music, games can be enjoyed by everyone! Brandon is a self-taught game developer, and previously worked on the production team for The Sims 2 at EA.