Update #14: The Music of Project Eternity
We hit our stretch goal of $2.2 million which adds a new faction, a new companion, and French, German, and Spanish translations!
We’ve gotten many requests for more details about the game's music, so in this update we'll discuss our current plans for that. There's also a surprise buried deep within the update for all you music lovers out there, so read on to find out what it is!
Music with Soul
Souls, the supernatural, a fantasy setting, mature themes... These are just a few of the big ideas behind Project Eternity's story and world. As with any great CRPG story, music plays an important role in communicating those ideas. This was true for the Infinity Engine games as well. Looking back they all had one thing in common with regards to music: all are known for having strong and memorable soundtracks that drew you in as a listener and set fire to your imagination. That's exactly what we're aiming for with the music for Project Eternity.
So what will the music sound like? Great question! Describing music with words alone can be a tricky thing to do because so much of that is subjective and wide open for interpretation. Even still it's important to have some sort of plan in place before writing a single note. You need an idea that will guide you towards creating an effective score. To help paint that picture more clearly, here are three words that we believe best describe what the score will ultimately sound like:
Mystical
Ancient
Emotive
Now you might be wondering, out of all the possible descriptive words, why these three? The answer to that goes right back to those big ideas mentioned above.
We chose mystical because of the importance of souls and the supernatural in Project Eternity's world. Ancient because we want the music to be grounded and appropriate to the setting. Emotive because the role of music in any game is first and foremost to provide dramatic and emotional context for the player. At the end of the day, that's what we want out of Project Eternity's score. We want you to be swept away by the music and the imagery it evokes. By keeping these three descriptive pillars in mind while developing the score, we’ll be able to support and enhance the narrative goals of our game.
Of course these three words are not all the music will ultimately be. It'll also be adventurous, ethereal, and wondrous when appropriate. Ominous, dark, and mysterious when called for. Scary and horrifying at just the right moments. And yes, driving, bold, and colossal when absolutely necessary.
Along with defining what we do want the score to sound like, there are also some things we know we don't want it to sound like. It won't be overly heavy or oppressive, nor will it be bombastic and grandiose from beginning to end. We want the score to be as dynamic and nuanced as the story it serves, and the last thing we want to do is weigh that story down with leaden music.
As you can see Project Eternity's music will be many things when all is said and done. But perhaps most importantly, its music will have a unique and original voice that we hope will leave a lasting impression, the same way the music of those awesome Infinity Engine games did in the past.
The Road to Eternity
Making the Project Eternity campaign video was the result of an inspiring collaborative effort here at Obsidian. Adam Brennecke, Dimitri Berman, and I worked on it day and night for nearly a month; doing what we could to make the strongest first impression possible. To help accomplish that, I knew I wanted the music to make a powerful statement right out of the gate. I wanted it to grab your attention and keep you mesmerized until the final seconds of the video.
Suffice it to say that when I wrote this music, I never could have imagined the overwhelmingly positive reception it has since received. The support you all have shown Project Eternity and Obsidian has been a stunning, and deeply humbling experience.
Music in the Clouds
And now for the surprise. Since we launched our campaign we've gotten many requests to make the trailer music publicly available. As a huge "thank you" to all of our amazing fans and supporters, we're happy to announce today that the music from the trailer is now available on Sound Cloud for your downloading and listening pleasure. Prelude and Dirge are directly from the video, and Road is an outtake that is partly used in the video. We hope you enjoy it…
http://soundcloud.com/obsidian-entertainment/sets/project-eternity/
Look for an update about class design from Josh Sawyer tomorrow, and we are about 1,800 backers away from adding another level to The Endless Paths dungeon!
Update by Justin Bell
FORUMS: Join in the discussion for Update #14!

-
Loading
-
Loading
-
Loading
73,986
Backers
$3,986,929
pledged of $1,100,000 goal
0
seconds to go
Funding period
Sep 14, 2012 -
Oct 16, 2012
- First created · 46 backed
- Has not connected Facebook
- Website: eternity.obsidian.net
Pledge $5 or more
317 backers
Thank you for your pledge! Everyone at Obsidian loves you! Every backer for this level or more will receive a KICKSTARTER BACKER BADGE on the PROJECT ETERNITY forums. We want to invite you to our forums where you get a place to speculate about the game, offer suggestions, and interact with the development team.
Estimated delivery: Oct 2012Pledge $20 or more
25000 backers All gone!
For early backers only! DIGITAL DOWNLOADABLE COPY OF PROJECT ETERNITY. This limited price point is only available for the first backers of PROJECT ETERNITY. All Kickstarter backers will receive a special Kickstarter only in-game achievement and item. (The item will not affect the game's balance). Includes Cooking with Tim – An RPG-themed e-Cookbook, and Making of Project Eternity Documentary (streaming).
Estimated delivery: Apr 2014Pledge $25 or more
20921 backers
DIGITAL DOWNLOADABLE COPY OF PROJECT ETERNITY. This price is only available for those who help fund before the game is released! All Kickstarter backers will receive a special Kickstarter only in-game achievement and item. (The item will not affect the game's balance). Includes Cooking with Tim – An RPG-themed e-Cookbook, and Making of Project Eternity Documentary (streaming).
Estimated delivery: Apr 2014Pledge $35 or more
8394 backers
Previous reward tier + DIGITAL DOWNLOADABLE SOUNDTRACK + DIGITAL COLLECTOR'S BOOK IN PDF FORMAT. The digital book will include concept art, player's handbook, monster manual, exclusive information about the campaign setting and characters, and the Making of Project Eternity Documentary (download option).
Estimated delivery: Apr 2014Pledge $50 or more
5727 backers
DIGITAL ONLY TIER - All previous digital rewards + NEW NOVELLA BY CHRIS AVELLONE (PDF) + DIGITAL CAMPAIGN ALMANAC + EXCLUSIVE IN-GAME PET + DIGITAL HIGH RESOLUTION GAME MAP + DIGITAL HIGH RESOLUTION CONCEPT ART PIECES + WALLPAPERS FOR MULTIPLE MONITORS + RINGTONES . You will get a new, original novella written by Chris Avellone and multiple high resolution downloads of concept art and wallpaper (single through triple monitor resolutions). We've also added in a super high resolution PDF of the game map. Our great audio guys are also going to pick out some of the best sound effects and music for you to have a little of Project Eternity on your phone.
Estimated delivery: Apr 2014Pledge $65 or more
3818 backers
Previous reward tier + BOX VERSION OF PROJECT ETERNITY. The boxed copy will include a DVD version of the game and a printed manual. This is in addition to the digital version of the game (so 2 copies total!). Please add $15 for international shipping.
Estimated delivery: Apr 2014Pledge $80 or more
769 backers
DIGITAL ONLY TIER - All previous digital rewards + DIGITAL STRATEGY GUIDE PDF + ANOTHER DIGITAL DOWNLOAD OF THE GAME. We are going to be working in conjunction with a great strategy guide company and at this reward level you will get a PDF of the guide. You will also get a second key to enjoy Project Eternity on another computer, platform, or as a gift to a friend.
Estimated delivery: Apr 2014Pledge $100 or more
1041 backers
Previous reward tier + a PROJECT ETERNITY T-SHIRT + SPECIAL THANKS IN GAME CREDITS + THANK YOU POSTCARD FROM THE DEVELOPMENT TEAM + VIP FORUM BADGE. We really appreciate your contribution, and by showing our appreciation we will add your name to the game's credits and send you a thank you note in the mail. This tier will also unlock a special VIP badge in the PROJECT ETERNITY forums. Please add $20 for international shipping.
Estimated delivery: Apr 2014Pledge $110 or more
792 backers
COLLECTORS DIGITAL ONLY TIER - All rewards from the previous digital tiers + SPECIAL THANKS IN GAME CREDITS + THANK YOU POSTCARD FROM THE DEVELOPMENT TEAM (sent physically) + VIP FORUM BADGE + EARLY ACCESS BETA KEY + all the other digital rewards of the $140 tier available now and added during the Kickstarter campaign. If you are looking for all the rewards of the Collector's Edition, but you don't need the physical goods, then this is a great reward tier for you.
Estimated delivery: Apr 2014Pledge $140 or more
3496 backers
Previous reward tier + we will upgrade your box to a COLLECTOR'S EDITION BOX. You will find a CLOTH MAP OF THE GAME WORLD and the PROJECT ETERNITY CLOTH PATCH inside the box + EARLY BETA ACCESS + PROJECT ETERNITY MOUSE PAD. The collector's edition box will include a cloth map just like the old RPGs that we love. You will also get early access to the game with a BETA KEY. Includes Making of Project Eternity Documentary (DVD/Blu-ray). The game patch is an embroidered high quality non-iron on patch. Game patches are a tradition at Obsidian, and we want to share that tradition with you! Please add $20 for international shipping.
Estimated delivery: Apr 2014Pledge $165 or more
972 backers
FIRST EXPANSION/WASTELAND2 DIGITAL ONLY TIER - All rewards from the previous digital tiers + PROJECT ETERNITY'S FIRST EXPANSION + DRM free digital download copy of WASTELAND 2 + all the other digital rewards of the $250 tier available now and added during the Kickstarter campaign. If you don't need the physical goods, then this is a great reward tier for you.
Estimated delivery: Apr 2014Pledge $250 or more
1746 backers
Previous reward tier + you get your COLLECTOR'S EDITION BOX signed by CHRIS AVELLONE, TIM CAIN, JOSH SAWYER, and the rest of the development team + full color printed PROJECT ETERNITY COLLECTOR'S BOOK + an elite version of the PROJECT ETERNITY CLOTH PATCH. The book will be a full color book that includes concept art, player's handbook, monster manual, exclusive information about the campaign setting and characters, and a special behind the scenes look at making the game. Please add $30 for international shipping.
Estimated delivery: Apr 2014Pledge $350 or more
30 backers All gone!
Obsidian-AMD Loot Bag (US. ONLY). The Loot Bag contains an AMD Processor donated by our incredible friends over at AMD, a signed Obsidian game (not Project Eternity), and a random assortment of Obsidian loot such as pens, coasters, t-shirts, game patches, doodles, etc. The AMD Processor is an A10, does not have a heat sink attached, and will be shipped OEM style. The Loot Bag includes everything in the $250 tier level too. Since we are shipping computer parts, we can't ship outside the USA with this one.
Estimated delivery: Apr 2014Pledge $500 or more
367 backers
The Complete Kickstarter Obsidian Pack: signed COLLECTOR'S EDITION BOX (cloth map, elite cloth patch, and printed manual included) + your name and a personalized message on a MEMORIAL STONE IN-GAME + full color PROJECT ETERNITY *HARD COVER* COLLECTOR'S BOOK SIGNED by the development team + A GOLD PLEDGE SPECIAL THANKS in the credits + T-SHIRT + DIGITAL DOWNLOADABLE COPY OF PROJECT ETERNITY + DIGITAL DOWNLOADABLE SOUNDTRACK + A GOLD PLEDGE VIP FORUM BADGE. Your name will also go on our top pledger plaque in our office, so we can always remember your special contribution.
Estimated delivery: Apr 2014Pledge $750 or more
29 backers Limited (1 of 30 left)
Chris Avellone draws you a CUSTOM TROLL PORTRAIT. Chris Avellone has graciously volunteered to draw a custom troll portrait for you to help raise additional funding towards our last stretch goal target of $3.5m for Big City #2. Chris will number and sign the portrait, write a humorous message to you, and a print will be physically and digitally sent to you. This is a limited run of 30 at a $750 tier (includes all the goods in the $500 tier), so get in quickly. If you are above the $750 tier and would like a custom troll by Chris Avellone please contact Obsidian and we will work with you.
Estimated delivery: Apr 2014Pledge $1,000 or more
114 backers Limited (86 of 200 left)
NAME AND DESIGN AN NPC (Non-Player Character). Help us design PROJECT ETERNITY! We will send you a PROJECT ETERNITY NPC character sheet for you to fill out for our design team. We will turn your personalized character design, with your name, class, and race into an NPC in the shipped game (within reason of course). You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 5 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family.
Estimated delivery: Apr 2014Pledge $1,000 or more
49 backers Limited (1 of 50 left)
HELP DESIGN AN EPIC HIGH LEVEL WEAPON, ARMOR OR ARTIFACT. Help us design PROJECT ETERNITY! Your personalized item will be used by thousands of players and will be one of the best in the game. You can provide the lore, look, and type of the item (within reason), and we will put it in the shipped game. You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 5 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family.
Estimated delivery: Apr 2014Pledge $3,000 or more
7 backers Limited (13 of 20 left)
BECOME A CUSTOM PORTRAIT IN THE GAME + GET A SIGNED ART PRINT OF YOUR PORTRAIT. Help us design PROJECT ETERNITY! Your personalized portrait will be seen and used thousands of players. With a supplied photograph and some additional input from you, a talented Obsidian artist will make a custom portrait to be used in the shipped game. The artist will sign a print of the portrait that will be sent to you. You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 5 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family.
Estimated delivery: Apr 2014Pledge $5,000 or more
3 backers Limited (3 of 6 left)
NAME AND HELP DESIGN AN ENEMY ADVENTURING COMPANY. What beats the classic RPG challenge of squaring off against a diverse enemy party with skills, abilities, and equipment to match your own? Nothing, that's what! Now you can design a crew of knuckle-cracking skull-crushers to ambush players at the worst possible moment. Ha, HA! You are the devil himself! We will send you six PROJECT ETERNITY NPC character sheets for you to fill out for our design team. We will turn your personalized party design into a lethal wrecking crew to oppose the player in the shipped game (within reason of course). You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 15 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family. You also get the top tier WATCHER FORUM BADGE.
Estimated delivery: Apr 2014Pledge $5,000 or more
5 backers All gone!
NAME AND HELP DESIGN AN INN OR TAVERN. Help us design PROJECT ETERNITY! Your personalized area will be prominently seen in the shipped game. You can name it (within reason), and with your input, the design team at Obsidian will create an inn or tavern in your honor. You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 10 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family + DESIGN AND NAME AN NPC + DESIGN AN EPIC WEAPON. You also get the top tier WATCHER FORUM BADGE.
Estimated delivery: Apr 2014Pledge $10,000 or more
5 backers
The Ultimate Pledge Pack. We really want to thank you for your generous pledge in person. You will receive an INVITE TO THE OBSIDIAN PROJECT ETERNITY DEVELOPER LAUNCH PARTY + AN INVITE TO COME PLAY A GAME AT OBSIDIAN. You and a buddy get to party with the game developers at Obsidian and get a behind the scenes tour of the Obsidian office. You get to have a once in a lifetime opportunity to play a board or pen and paper game of your choice with Chris Avellone, Tim Cain, Josh Sawyer, and Feargus Urquhart! You must be able to pay for travel and accommodations to the Obsidian office in Irvine, California for the party and game day. You will receive everything else: The Complete Kickstarter Obsidian Pack ($500 reward tier) + 10 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family + DESIGN AND NAME AN NPC + DESIGN AN EPIC WEAPON + CUSTOM PORTRAIT. You also get the top tier WATCHER FORUM BADGE.
Estimated delivery: Apr 2014
Comments
Creator Justin Bell on October 12, 2012
@ Maxxim Kochegarov My pleasure! And if anyone else cares to join the music conversation, please do! There's an awesome community of on our forums talking about all sorts of interesting stuff...
Creator Maxxim Kochegarov on October 11, 2012
Thanks to inviting me over to your forum and providing the links, Justin!
I've already registered and now I'm studying the topics. (There's sure a lot to read!)
See you there!
Creator Justin Bell on October 10, 2012
@ Maxxim Kochegarov All good comments and observations. We've discussed these very topics quite extensively on our forums... Why don't you join the conversation? I think you're input would be welcome. :) Here are some relevant threads:
http://forums.obsidian.net/topic/60342-project-eternity-composer-in-house-or-external/page__hl__composer
http://forums.obsidian.net/topic/60901-update-14-the-music-of-project-eternity/
http://forums.obsidian.net/topic/61018-would-you-like-to-see-orchestral-score-as-a-stretch-goal/page__hl__orchestra#entry1222430
http://forums.obsidian.net/topic/61164-live-recorded-music-poll-20/page__hl__orchestra#entry1227668
Creator Maxxim Kochegarov on October 10, 2012
@Justin Bell, To a layman like me it does indeed seem like a given that when used alongside a narrative, a description, music, the most expressive of all the arts on the Expressive/Descriptive scale, can serve no other purpose than supporting the narrative by evoking emotions, with exceptions being glaringly obvious or even comical, like Casey Kasem's infamous (and hilarious) rant about him wanting "a goddamn concerted effort to come out of a record that isn’t a f*cking up-tempo record every time I do a goddamn death dedication!".
But rather than arguing about what may look like petty technicalities, I'd really like to emphasize the point of "Fresh". Planescape: Torment made a point of avoiding hackneyed RPG tropes, while InXile's The Bard's Tale mocked them outright. Project Eternity's founding fathers, certainly no strangers to both, do not seem to be fond of using cookie cutters as means of artistic expression either. Therefore, a certain departure from the "tried and true" instruments, styles and arrangements is very likely to be beneficial and even synergetic (think Mark Morgan's distinctive music + Fallout's unique ambience) to the overall atmosphere of the auteur game.
Creator Justin Bell on October 10, 2012
@Maxxim Kochegarov Thanks for your comment, and thanks for providing me with an opportunity to clarify this point. Emotive because we want the score to reach our audience and support the narrative in a cathartic way. It may seem like a given, but not all game scores are designed in this way. That's why it's important enough to be a pillar of our plan.
Creator Maxxim Kochegarov on October 9, 2012
140+ opinions on the music and barely a comment on the general concept discussed in the update. Am I the only one who actually _read_ the whole thing instead of just scanning it for the surprise? :)
@Justin Bell, I found it ironic that you listed "Emotive" as one of the three descriptive words for your PE music. It's like saying "the distinctive feature of this textbook is that it's designed to be educational". :)
May I suggest "Fresh" instead? (As in, "not banal, trite, shopworn, stereotyped".) This should dovetail nicely with Project Eternity's (and its older siblings') design goal of avoiding (or mocking) RPG clichés.
Also, please don't let the abundance of "WOW!" comments deceive you. Beware of self-selection bias.
Creator Nioub on October 6, 2012
Excellent soundtrack!
PLEASE! I'd like to have this OST as an addon, there isn't one at the time (see update #4). FYI I'm an early backer ($20).
Creator Bradley Don Ciccio Kane on October 5, 2012
great music
Creator ChJees on October 5, 2012
Reminds me of Neverwinter Nights and older RPGs :o. I like it!
Creator Brian C. Crouch on October 4, 2012
These are a good indication that Obsidian is doing its level best to hit--wait for it--all the right notes with P:E. :p Lassies & scoundrels, I raise my mead horn in your honor.
Creator suppafoxe on October 4, 2012
the 2nd and 3rd samples are very beautiful!
Creator Lywald on October 4, 2012
I got goosebumps from the first and third sample... Beautiful. I love you guise.
Creator Raúl on October 4, 2012
After listening the samples i have to say i´m gratefully impressed with the character, tone and quality of the compositions
Creator John on October 3, 2012
I have complete faith in your guys composer. All of the music has been amazing...
Creator Jhonrock on October 3, 2012
OE, don't change absolutely nothing, you are in the right path. Those demos are perfect.
Creator Domitianus on October 3, 2012
I think it's going in the right direction. My feedback would be that it's a little heavy on the choirs and generally that "less is more". Simple good melodies presented in a good way would be the most appropriate way of achieving something "Mystical - Ancient - Emotive". Once in a while you can use choirs to really take it to the next level, but if it appears every other minute you grow a bit numb.
Creator Heath on October 3, 2012
I generally agree with Pierre Debar in that, though I very much like these tracks, they don't sound "ancient". For what its worth, I'd try to keep inspiration in European music to early Renaissance (1400's) and earlier and avoid anything with classical-style orchestration. Also pulling in influences from traditional middle eastern and Indian sources will help as it will be bringing in sounds and patterns that are unfamiliar to most modern listener's ears.
Creator Mark Clarke on October 3, 2012
Music sounds awesome! Definitetly makes me think of fantasy games. Baldur's gate menu music and Skyrim soundtrack, you guys have done an excellent job, keep it coming fast and strong guys!
Creator enlivo22 on October 3, 2012
I really liked your comment video, Pierre Debar, good finding
Creator Pierre, Endless Paths guide of the ∞ on October 3, 2012
To better explain, what ancient might be, check this http://www.youtube.com/watch…
I suppose, you could contact James Kline without too much trouble.
Creator Pierre, Endless Paths guide of the ∞ on October 3, 2012
I like very much those music, thanks for sharing. But I do not find that they fit the "ancient" keyword. Mystical and emotive, yes. But i find them modern. I woud say the emotion is conveyed using techniques that have been proven very efficient in movies of the last decade and the mix of instruments sounds modern to me.
Creator Павел Галякевiч on October 3, 2012
If you really wanna do it right - call Mark Morgan. He knows what's what ;)
Creator Jazz on October 3, 2012
Sounds great! Really looking forward to this.
Creator Shadowthewanderer, OO's Diplomat/killer on October 3, 2012
Really nice work. Music will certainly a strong side in that game.
Creator Rafat Shah on October 3, 2012
The first track isn't too special but the second and third tracks were instant-downloads for me. Nice work Obsidian!
Creator Elissa Pendragon on October 3, 2012
While the music is great, I still think it could be better and have more depth to it. Perhaps add a milestone that will ask for one of the "greats" to collaborate with you? Perhaps Howard Shore, Nobuo Uematsu, James Horner, Hans Zimmer, etc.?
Creator Some guy on October 3, 2012
Nice work! Nailing the music down sooo important to the mood of the game.
Creator Tovarah - Weresheeptiger of Noshrac on October 3, 2012
The music shown is brilliant, and as this is just a sample... I realle want to see the end product. Dirge of Eir Glanfath brought a tear to the eye. Keep up the good work.
Creator MasterZinja on October 3, 2012
Just brilliant. It's been a long time since a video game had a score powerful enough to give me cold chills but the Dirge of Eir Glanfath really gripped me. Hear this really fleshes out my anticipation for the game!
Creator Sakhar on October 3, 2012
I wish that music would be performed by "living" orchestra - is that possible?
Creator Kenny Chik on October 3, 2012
The Music is damn awesome!!!!
Creator Flint Sky on October 3, 2012
Thanks. Music is realy great!
Creator Matt on October 3, 2012
Very nice music, thank you for sharing it with us!
Creator Björn Fallqvist on October 3, 2012
Very nice, indeed!
Creator Vince Vazquez on October 3, 2012
The music here sounds lovely btw. I'm probably alone in this here, but I generally don't care much for Western RPG tunes. I appreciate how well arranged and professional everything is, but I prefer the strong melodies of JRPGs pretty much 100% of the time. The stuff that makes that music so catchy. Everything shown here is already super well produced and very evocative and atmospheric, for sure, but I'd like to hear at least a few tunes in the final game that are "hummable" and melodic like the great themes from stuff like Chrono Cross. I'm just old-skool like that; I think everything should be able to work as a chiptune, in MIDI, before it gets arranged with real instruments ;)
I do love that you're dropping some music so early for us backers though! I could eat up all the art and music you're putting up here forever. Great stuff.
Creator Vince Vazquez on October 3, 2012
Will the soundtrack be made available separately after launch? I'm sorry guys, but I decided to move around some of my fundage this month, which meant knocking down my pledge for your project (I don't feel so bad - call me crazy, but I think you'll make it!). So I can't afford extras now, but definitely would nab stuff like the OST later on.
Creator DURTSCHER Julien on October 3, 2012
Vraiment de l'excellent travail, je suis déjà impatient pour la suite !
Creator Antonidas|Archmage of the Obsidian Order on October 3, 2012
I don't know what to say, I'm lost for words. That music is amazing!
Can't wait to hear the main theme, I know it will blow me away to a distant land where elves and dragons roam. :)
Creator Viktor Stärn on October 3, 2012
Flippin' brilliant!!
Creator StormCast on October 3, 2012
If you dont have bought the $35 or higher before, you should now! That sountrack realy will be worth it!
Creator Joseph Cunningham on October 3, 2012
Just discovered this, glad to be on board.
Creator Shane Cunningham on October 3, 2012
Thank you so much for making the trailer music available! An inspiring work that fires the imagination!
Creator Viktor Skarlatov on October 3, 2012
A tear goes down my cheek as the first piece finishes. Bravo!
Creator Lars Westergren on October 3, 2012
@Peter Ebbesen
I don't think it is a case of maliciously withholding information, I think it is rather a case of trying to figure out what good, achievable stretch goals are moment by moment. People are just pledging too fast. :P
Creator Emil on October 3, 2012
Nice work! You developed a nice theme there.
Creator Marneus on October 3, 2012
Any guests planned for a stretch goal there? Era? Epica?
Creator Peter Ebbesen on October 3, 2012
Okay, minute feeding of stretch goals is such a shame, trying at any given time to only appeal to a portion of the customer base by being only one or two goals ahead of what has been achieved.
If you are going to run the stretch-goal game to make people up their pledges, surely being 3-4 stretch goals ahead of the curve at any given time would be preferable?
Creator Jeremy Reaban on October 3, 2012
Meh. Sounded incredibly generic to me.
Creator Joey D. on October 3, 2012
Beautiful work.
Creator S.D. on October 3, 2012
One of my favorite memories of playing Neverwinter Nights with my dear friends was experiencing moments in the plot, set to the magnificent scoring composed for that project. I feel that what I've heard can return me to those worlds of fantasy... full of wonder and discovery, as well as sorrow and tragedy. I'm eager to hear the finished score, and let it move me the way I remember that it can. Bravo, Obsidian!