We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on October 16, 2012.

Reached $2.1 Million and Getting Close to 50k Backers!

Update #11 · Sep 28, 2012 · 68 comments

It's been an amazing week and we are getting close to doubling our initial goal of $1.1 million. The next stretch goal at $2.2 million adds a new region, faction, and companion along with French, German, and Spanish translations.

We are also getting close to 50k backers! We have something fun and special planned for all of our backers when we hit this milestone, so keep a look out for an update on Monday about it.

Every pledge means that the game will get better and the world of Project Eternity will be larger. We understand that many of you are already pledging as much as you can. We are sincerely grateful for your contribution to the project, and we couldn't have made it this far without you. Another way to increase the funding and to hit our stretch goals is for you to spread the word about Project Eternity to your friends and family. Share your excitement with your favorite internet community, and tell your friends about Kickstarter and Project Eternity. We know that there are more than 50k people that would like to contribute, so we are reaching out to you to help us promote and reach out to other fans that may not know about the game yet. Tweet about the game, and share the project updates on Facebook. We are all in this together, and we all want the game to be as best as it can be.

Thank You!

Update by Adam

Comments

    1. Missing_small

      Creator Coylabe on October 2, 2012

      Oh, and another idea! People who translate some of the early parts of the game can be given extra Digital Downloadable Copies of the game to give away as gifts. No expense on your part!

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      Creator Coylabe on October 2, 2012

      marchmaninof raised a very interesting issue: The deeper your game, and the more mature the subjects touched, the better the player's English needs to be to understand it; and even then, a translation would be preferable. So, on that subject, let me ask you this...

      You've chosen Kickstarter so you can be closer to your fans instead of hiding behind a large studio, correct? If that's the case... why not ask your backers to translate?
      This is more than a hunch than anything, but it seems to me that there are large markets within languages you haven't mentioned, such as Russian or Japanese. And, the languages a person can know are only so many; even those 3 languages you mentioned are a lot. But, if you end up crowd-sourcing, you might find yourself with more official translations than you know what to do with!

      Of course, translating the entire game means also translating spoilers, which means you cannot just give the entire game out to everyone. And also, you will need a professional's opinion about which translations are good and which are junk. But, having a professional do the entire thing from scratch and having him/her just check and ensure it's good to go are two wholly different things.

      There are other things to consider, such as: How do we choose who's eligible to translate? Does everyone get an equal chance? Do we accept all languages? How much do we pay to each translator? Will that depend on the language? Do we allow this before or after the game's release?

      Those questions are up to you to answer, of course. But I was thinking along the lines of: If anyone wants, they receive a harmless list of stuff to translate: menu choices, skill descriptions, various lore, things like that. Those that prove themselves capable receive more stuff to translate: The prologue, some of the early parts of the story, character back-stories and the like. Then, after all those are done and the people have proven themselves able and willing, they will be given the rest of the game to translate, along with a compensation that will be up to you to decide. (A percentage of the translated editions' profits, maybe?)

      Like this, you will be able to produce cheap but accurate translations, and keep the selling rights too. Just look at how many languages the first act of Katawa Shoujo was translated into; and they didn't even pay anyone!

      Thank you in advance for your consideration.

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      Creator Umar Doerr on October 2, 2012

      ive never been a big fan of crafting myself, always prefered hunting down unique items over making unique items, but ill have to admit im suprised so many others seem to feel this way. guess i just have been hanging out with the wrong peeps. that said to each their own, but i would much rather not have crafting for reasons others have already stated, its a timeconsuming headache thats not really fulfilling compared to killing an epic boss for a static drop. i wouldnt mind having to remake items or get them buffed up in a unique way, or having a smith that can make special items, just feels pointless to gather tons of loot for my party but they all end up wearing the same armor ive crafted for them.

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      Creator gandalf.nho - Weresheepjaguar Huntress on October 1, 2012

      I hope the mega-dungeon is more like Watcher's Keep from Throne of Bhaal and not like Durlag's Tower from Tales from Sword Coast. Regarding the inventory vs.crafting problem, a idea is put the ingredients in distinct containers inside the inventory (like the system used in Amalur)

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      Creator DarkWC on October 1, 2012

      Please! Add the Russian language. Make the localization of themselves. In no case do not give the right to the localization of Russian companies.

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      Creator Eugene Record on September 30, 2012

      Russian would be great!

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      Creator Dmitry Trembovolsky on September 30, 2012

      Russian translation will bring you at least another $100-200k in my view. Would actually be interesting to see the geographical split of backers: not really sure they match the languages offered.

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      Creator Maxim Polishchuk on September 30, 2012

      I agree with everyone above, it would be excellent idea to have Russian localization made by developers.

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      Creator Lermontka on September 29, 2012

      Realy, add Russian localization, please. Many of my friends want to buy it but don't know English (and other languages too). Maybe even after the game's release. I want you to know that we, Russians, love great cRPGs and willing to pay for them.

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      Creator Giorgi Margishvili on September 29, 2012

      Adding Russian language as stretch goal will interest lot of people who are speaking on Russian. it will be wise to add it.

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      Creator tedd on September 29, 2012

      Russian should definitely be an option perhaps one of the next stretch goals or community translations?

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      Creator Arteziya on September 29, 2012

      Sadly, most of my friends speak Russian, so if there's no version in our language — I highly doubt that I can persuade them to pledge.

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      Creator Matthew Stavola on September 29, 2012

      I think you should save dialogue in a text file or something so it's easier to go in an do your own translations.

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      Creator Patrick Joannisse on September 29, 2012

      I just want the hardcore mode please let's reach 2.3 million!

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      Creator Digul on September 29, 2012

      have to agree RUSSIAN please!

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      Creator Marco Montemaggi on September 29, 2012

      I am italian, but I have no problem with english. Anyway I hope you will make possible for "amateur" translators to work on the game and release translations for other languages too.

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      Creator Godewijn on September 29, 2012

      Cool cool, looking forward to the future :)

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      Creator Klaus Ullrich on September 29, 2012

      As for the $2.4 mio goal: How about focusing on modding and tools for the community. Do I need to say Skyrim?

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      Creator Rjkge on September 29, 2012

      Can we get an update on how humor will be included in the game? I think it can make or break the game

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      Creator Christopher on September 29, 2012

      The people over at http://www.reddit.com/r/baldursgate are all looking forward to this. Can't wait.

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      Creator Ralph E Tyler on September 29, 2012

      I would like to see a monk class added, and capable of using weapons.

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      Creator Industrial Scribe on September 29, 2012

      Trips across the planes, a visit to moons, journeys to the other side of death and the heavens will hopefully be available from our Obsidian travel agent :)

      But Maybe they are best only touched on in the first game (apart for the death thing, I mean we are talking PS:T successor here) as it looks like they want to give us a solid world BG style as a base.

      I really liked the death mechanics in witches wake for NWN. That rocked in it's idea's

    23. Missing_small

      Creator Lars Møller on September 29, 2012

      #Alex Vincent - Given that we're only about halfway through the period, and are almost certain (at the pace we're going) to hit 2.2 million in a day or two and 2.3 in 5-7 days at most, I'd be extremely surprised if they weren't dedicating quite a lot of brainstorming power to further stretch goals. :-)

    24. Missing_small

      Creator Colter Henry on September 29, 2012

      Hopefully they can bring in enough new interested people to keep the momentum going.

    25. Missing_small

      Creator Alex Vincent on September 29, 2012

      Are there any more stretch goals?

      If the project hits 8 million can we have a visitable moon? :P

      But more seriously I hope/expect it to hit 2.3, will that be the last?

    26. Avatar.small

      Creator celeir on September 29, 2012

      >spread the word
      about Obsidian's Kickstarter project were many talks on all gaming sites, and many of them are watching for Eternity's updates or achievements

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      Creator David Wenzel on September 29, 2012

      I am not a fan of this update and has me worried if they are now begging us to spam people so they can get more cash.

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      Creator Sam on September 29, 2012

      @Caleb
      The pace for this is nothing on how the reaper ks hit and passed goals,
      But like Matt said it seems their features for these stretch goals are all things that obsidian had planned already

    29. Halfling.small

      Creator Nakia Rogue of Obsidian Order on September 28, 2012

      I let everyone I can know about this Project. Told my friends on FaceBook, Postedd On Google+, on Interet sites where I am active. Asked people to pass the word around. I know I have gotten at least a few people to pledge. Some are waiting for the PayPal option.

    30. Octoks.small

      Creator Bryy on September 28, 2012

      Remember, kids: spam is bad, no matter how good you think the cause. Not everyone plays video games, or even likes them.

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      Creator Matt Green on September 28, 2012

      @Caleb: So far all the options they have mentioned so far seem to have been things they had been hoping to put in anyways.

    32. Missing_small

      Creator Caleb Callaway on September 28, 2012

      Huzzah! I'm a little concerned about how fast stretch goals are getting hit, though--seems like it could turn into institutionalizing feature creep if this pace of setting stretch goals and having them met continues.

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      Creator Adam Daniell, Tormented OO Soulscriber on September 28, 2012

      I also back the Russian translation! Russian and Polish should definitely be added to the list. :D

    34. Turtle80x80.small

      Creator Evgueni Baldin on September 28, 2012

      My friends speaks Russian, so without Russian localization …

    35. Missing_small

      Creator Daniel Siegmann on September 28, 2012

      "If they have dual key does that mean dual platform as well? I for example have a PC and a macbook pro so I'd like to be able to install it on both machines if possible."

      If you have a game on Steam, you can install it on any supported platform. (As far as I'm aware that feature isn't restricted by game. But I replaced my Windows PC with a Linux PC awhile ago, so I can't confirm.)

    36. Missing_small

      Creator marchmaninov on September 28, 2012

      sorry for my english, i'm french.....and i would like to thank you for the translations,
      your mature stories break my knowledge in english , and i want to understand every parts of your future production.
      i thank you very much for all the great game you created, all of your game is forever in my memories.
      baldur's gate (my second favorite game) , fallout ( my favorite game) , planescape torment (i play this game again one month ago) fallout New vegas ............
      i 'm so excited to play this game that i burn all of my pants and leave with only one underpants until i can play it,
      so, if you can start the production now , i will be grateful forever.
      and i want to say a last thing,
      "do the game you want to do !!! and take pleasure to do it"
      i will love it , i'm sure.

      Thanks thanks thanks, for providing me hope in great RPG mature videogame, with project eternity and wasteland 2 , i'm very very happy!!!

    37. Fb_profile_picture.small

      Creator Jeff Kaplan on September 28, 2012

      Do we, as early backers at 50k, get the fantasy version of the PIP Boy??!?! That would be awesome! ;p Keep up the great concepts and making the world larger with more loot! As an old school table top gamer I am very excited from everything I've heard coming from you guys.

    38. Nexusavatar.small

      Creator Theobeau:OOoE\Mad man with a box/Exiled on September 28, 2012

      Great news about number of backers and value of the pledge.

      However another way to increase pledges would be considering increasing the granularity of the pledge values, especially in the mid tiers.

      Cheers!

    39. Final%20fantasy%20viii%20laguna%20(jpeg).small

      Creator Peter Reil on September 28, 2012

      Whoop Whoop! :)

    40. Fallout%202%20-%20marcus.small

      Creator fredgiblet on September 28, 2012

      @Aaron

      There's an AMA thread going right now that will be culled for the best questions and answered

    41. Missing_small

      Creator Tiberius Gracchus on September 28, 2012

      The development team should do a Reddit IAMA.

      I learned about this Kickstarter project randomly via a reddit comment thread; it stands to reason others redditors would want to fund the project, but just haven't yet heard about it.

    42. Fb_profile_picture.small

      Creator Marcos Ostria on September 28, 2012

      New Region!! WOOHOO!!

    43. Missing_small

      Creator Qihang Shi on September 28, 2012

      Only news that cheered me up this week.
      Thank you Obsidian!

    44. Fb_profile_picture.small

      Creator Lyrael, TOWoEOS on September 28, 2012

      @Sempavor - Cheers for the link. :D

    45. Missing_small

      Creator Kenneth Hohusen on September 28, 2012

      If they have dual key does that mean dual platform as well? I for example have a PC and a macbook pro so I'd like to be able to install it on both machines if possible.

    46. Missing_small

      Creator Veli-Pekka Kujala on September 28, 2012

      @Olivier and others
      Didn't they already confirm that you can have dual keys? One from Steam and one from GoG if you want it like that? I'm quite sure Feargus has confirmed this last week or something..

    47. Missing_small

      Creator Beulette on September 28, 2012

      Uhuh thank you, I didn't see the Obsidian fan page was so active about Project Eternity :) nice!
      -> Liked, and shared ;)

    48. Shield2_lc.small

      Creator LC - Master of OOoE and WoOS on September 28, 2012

      @ Olivier
      I would like to see a dual-key :)
      But you really don't understand the relation between piracy and DRM (since there is no such relation....)

    49. Missing_small

      Creator Bruce87 on September 28, 2012

      italian translation, so I will spread the world about your game -.-

    50. Sempavor_184.small

      Creator Sempavor - Bandit of the Obsidian Order on September 28, 2012

      @Beulette Obsidian fan page: http://www.facebook.com/obsidian… ;)

73,986
Backers
$3,986,929
pledged of $1,100,000 goal
0
seconds to go

Funding period
Sep 14, 2012 - Oct 16, 2012

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