This game shows you how classic cars and aircraft work (inc. X-Ray and time control) and lets you take them apart realistically.
Learn how an aircraft, an automobile, or a tank works. Take apart a Soviet gunship all by yourself. Get inside a Delorean time machine and take out that Flux Capacitor!
In a nutshell
What is Ultimate Disassembly?
Ever read a How Stuff Works article? Ultimate Disassembly shows you exactly how stuff works, inside and out, in real-time; and lets you break a mechanism apart down to its smallest components: manually, step by step, learning what goes after what by heart. It has an Operation mode with X-ray vision and time dilation, and a Game mode that lets you set personal disassembly/assembly time records and beat global high scores.
The models themselves are of various civilian and military aircraft and land vehicles: from vintage racing cars and WWII fighters to modern APCs, main battle tanks and jets. The choice of models is based on their real-world popularity and historical significance, the influence of their design, and on interaction with our users through forums, polls and votes.
Who we are?
We are the indie development team behind a successful disassembly application. Over three years it was downloaded over 3 000 000 times, and sold millions of content updates. We started with a PC version and went on to implement mobile devices support and develop a browser-based version.
It means that…
- we know how to make a game about disassembling stuff, and make it interesting;
- we have years of experience coding, modelling, scripting, fixing and updating such a game;
- we already have an engine and a development kit, and ported it to multiple platforms;
- the system for distribution, user support and updates is already in place.
What’s the money for?
Until now, we took a step-by-step approach, gradually adding features, making our models more detailed and polishing the engine. But now we want to take our idea to a new level. And moving on to larger mechanisms, like aircraft and cars, is quite a leap for us.
The 3D models themselves are being made as you read this, but there is a huge chunk of work we still need to do — creating animation, texturing and integration of the new super-detailed models into our engines.
To complete this ambitious project and release the finished product, we will have to expand our team, develop a whole new bunch of very highly detailed models quickly, develop new features to increase interactivity, and basically put out a whole new commercial product next to our previous ones, without losing our independency and ceasing support for our existing apps.
This is where Kickstarter comes in. Our background and the amount of work already done has let us set a relatively low funding goal — and at the same time provide a list of exciting stretch goals.What do I get for funding you?
Most low-level pledges are basically purchases (only with bonuses and other goodies). They grant you either a fixed bundle of models or an unlimited Lifetime Access to ALL of the future model releases — at about half the expected price. Our ability to supply these purchases and ensure user support is guaranteed by 3 years of serving our customers — we only need help in developing the goods. Also, you will become a member of our community, which has direct influence on the choice of future models and new features.
You can read further to find out about what Ultimate Disassembly will be like, what our goals and stretch goals are, what’s already finished, what are the rewards and more. Or you can jump right in and try our browser Hot Rod tech demo, or download standalone Car Disassembly and Body Disassembly applications to get a taste of what’s to come.
How it works
For starters, why it works, or why should it? Well, we all know that children break apart their toys. From the grownup’s perspective, it perfectly OK to just use the damn thing. But a kid needs to know what’s inside. What’s making a toy car roll and whir? How do the teddy bear guts look? Are there little people inside a TV or a record player? (Yes, you shouldn’t allow kids to put their hands into electrical equipment, but haven’t you done it yourself?)
When kids grow up, they learn to love the surface of the thing, its aesthetics and functionality: a sports car, a mighty tank or a fighter jet, a spaceship or a robot. But for some, the urge to look inside never goes away. Some of them become engineers and design cool things, some don’t. But if you want to know what’s inside those cool things, you have the urge; we know we do.The Problem
Unfortunately, most of the coolest feats of engineering are out of our reach. They’re too expensive, specialized or even dangerous. That’s where computers came in handy: in a game, you can take an F-22 for a ride, accessorize your uber-Gauss rifle, crash a Veyron repeatedly or fight the Battle of Atlantic inside a Spitfire cockpit. But these things are just polygon surfaces; ironically (and a little disturbingly), the only thing you can really disassemble in videogames, with any level of realism, is the human body.
Make a computer application that lets you see inside an operating mechanism, reveal layers of moving parts, slow down time, pan and zoom to your heart’s content. Also, you can swap interchangeable parts and decorations, cycle through custom paint schemes, operate lights, weapons, doors, hatches etc. That’s the Operation mode.
Then you can take the thing apart in Disassembly mode. Parts are removed in a completely realistic order: you can do whatever you like, but you can’t take out an engine block without first disconnecting the fuel lines, exhaust manifold and electrical system, for example. You can use your wits to guess which part is next and memorize it; watch the Demo to see how it’s done; or use the convenient hint system. Inversely, Assembly mode presents you with a bunch of parts that must be put together in the right order.
The combination of Operation, Disassembly and Assembly is a surprisingly efficient tool to really understand the function of each part and the manner in which they interact.
Then there’s the Game mode where you can time your disassembly and assembly just for kicks (though it makes you memorize the functions of the mechanisms and the hierarchy of parts even better).
There’s also a High Scores table for Game mode results, both personal and global (the ability to filter results by platform or a time period is supported now only for browser version of engine).
Windows, Mac, iOS, Android, Unity 3D
What's already done:
- 90% of the work on the engine and game mechanics are completed;
- all of the models listed in Goals are in different stages of completion;
- we test and improve all the aspects of the application constantly, both internally and with the help of our fanbase; including the continued feedback on working iterations of the X Disassembly (Car Disassembly 3D, Bike Disassembly 3D, and Body Disassembly 3D).
This Kickstarter campaign is aimed at completing the following tasks by the beginning of 2014:
- finishing four highly detailed, blueprint-accurate aircraft and car models;
- creating parts and operation animations;
·creating and applying textures, creating sound design and artwork;
- integrating models into application and testing;
rolling out the first models pack for downloading
$40 000 +
P-51 Mustang, US fighter,WWII; Willys MB, US jeep, WWII
Bell UH-1 US helicopter, Vietnam era; Supremarine Spitfire, UK fighter, WWII
$60 000 +
Messerschmitt Bf 109, German fighter, WWII; MiG-15, USSR jet fighter, Cold War
Existing Non-Gun Models
There are 3 car models, one bike and 6 skeleton models availableWe already have done 3 car models, 1 bike model and 6 skeletons
Download current applications to check out how detailed and accurate released models are:
$5 pledge: Basic Member - application with four downloadable models unlocked (all platforms supported).
$8 pledge: Disassembly Buff - Four-model bundle + rendered art pack (2 HD wallpaper screens per model).
$25 pledge: Disassembly Enthusiast - Lifetime Access One bundle for a single category of choice (cars or helicopters or aircraft). Lifetime Access grants you access to all existing models and all models that will be released in the future.
$35 pledge: Disassembly Master - Lifetime Access One bundle for a category of choice + rendered art pack (2 HD wallpaper screens per model) + early access to models before release; if you participate in testing, your name appears in the credits.
$50 pledge: Senior Engineer - Lifetime Access bundle for ALL model categories (cars and helicopters and aircraft).
$75 pledge: Lead Engineer - all the rewards of Senior Engineer + rendered art pack (2 HD wallpapers per model) + early access to models before release; if you participate in testing, your name appears in the credits.
$100 pledge: Chief Engineer - like Lead Engineer + 2 bumper stickers
$250 pledge: Bachelor - all the rewards of Chief Engineer + Noble Empire branded USB flash drive with all the models on it.
$500 pledge: Professor - all the rewards of Bachelor + Noble Empire branded T-shirt*
$1000 pledge: we create and releaseany model of your choice with up to 100 parts** + Lifetime Access for all categories (5 available)
$2000 pledge: you choose any model up to 200 parts - we create * (3 available)
$3000 pledge: we create and releaseany model of your choice with up to 300 parts** (2 available)
$5000 pledge: we create and releaseany model of your choice with up to 500 parts** (1 available)
* - model will be created if there is enough materials for 3D model creation and it doesn't violate laws.
* - design of the T-shirts can be modified
Risks and challenges Learn about accountability on Kickstarter
There is no need for extensive rework of our engine to release Ultimate models, so the investment risks are minimal. The work on everything that we promise is well underway, so we can realistically predict our schedule and stick to it. If anything, the goals completion may take less time rather then more. The project depends a lot on your support, but we are determined to get it done no matter what. As always on Kickstarter, every investor gets a full refund if the funding goal is not reached.
You can always monitor our activity at http://noble-empire.com. We will also post regular updates for our investors on our Kickstarter page.
It’s all of these things rolled together. It is a game in that it has intuitive controls, sleek visuals and a a challenge and competition in it (together with the choice of models based on user-feedback). It’s a learning aid in that it allows for better visualization that a hundred pictures or paragraphs of text can give you.
How you use it is up to you. You can play it. You can use it to illustrate the workings of machinery for your TV show, your children or your students (don’t forget to check with us for any commercial application!). You can work with us on a model that you need and use it as a training tool for your employees (or cadets).
The models are of various aircraft and land vehicles, both classic and modern, military and civilian. They are created after a meticulous research, involving the original documentation, a lot of reference materials, consulting with experts and (when possible) hands-on experience. All models are developed in-house, from the ground up. We constantly improve the level of detail to recreate every nut and bolt, every nook and cranny that the real thing has.
We continually update our applications and release new models on a regular basis as low-priced DLCs with a system of bulk discounts. Every application comes with a number of free models, and this free catalog gets updated regularly. Also, there is the Lifetime Access subscription that gives the user access to all models, present and future. User support is provided to all who use our application.
In order to create Ultimate models — and these are more detailed than everything we did before — we will need to hire more 3D and 2D artists. We will also need to hire an additional, skilled integrator (keep in mind, we use our own engine) and a group of testers.
We began developing Ultimate Disassembly by ourselves, but as we are indie developers and don’t have sponsors or investors (and plan on staying that way), creating 4 “ultra-high detail” models took us about a year. We want to finally release them, but we also have to support and update our existing projects. A successful Kickstarter campaign will allow us to complete Ultimate Disassembly to the highest standards without ceasing work on the existing applications.
Purchases are tied to your account, and your account is tied to your devices. Our products are cross-platform: we currently support Android, iOS, PC and Mac (Unity-based browser version is in development). Our in-app purchase system currently supports three user devices per account. Every model you own is always accessible from any device you tied to your account, including after reinstall.
If the campaign is successful, we will create the promised models and release Ultimate Disassembly, and you get your Reward. Next, you will decide what models you want to see! The development of future models will be decided through votes and polls. We put a lot of importance in interaction with our users.
Our company has been working on 3D models for interactive disassembly and assembly for more than 3 years. We release new models regularly and provide 24/7 support for our users. Be sure to check out our news feed at http://noble-empire.comfor updates and information.
pledged of $30,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on April 26.
Feb 25, 2013 - Apr 26, 2013 (60 days)
Pledge $5 or more
Basic Member - application with four models unlocked to download (supported on all 5 platforms)Estimated delivery: Mar 2014
Pledge $8 or more
Disassembly Fun - Four models bundle + render art set (2 HD wallpaper screens per model)Estimated delivery: Mar 2014
Pledge $25 or more
Disassembly Enthusiast - Lifetime Access One category bundle (cars, helicopter or aircrafts)(Lifetime Access grants you access to all existing models and all future released models)Estimated delivery: Mar 2014
Pledge $35 or more
Lifetime Access One bundle for a category of choice + rendered art pack (2 HD wallpaper screens per model) + early access to models before release; if you participate in testing, your name appears in the credits.Estimated delivery: Mar 2014
Pledge $50 or more
Senior Engineer - Lifetime Access All categories bundle (cars, helicopter, aircrafts)Estimated delivery: Mar 2014
Pledge $75 or more
Lead Engineer - like Senior Engineer + render art set (2 HD screens per model) + you will get access to all models before release, test them if you want your name will be in credits.Estimated delivery: Mar 2014
Pledge $100 or more
Chief Egineer - like Lead Engineer + 2 bumper stickersEstimated delivery: Mar 2014Add $15 to ship outside the US
Pledge $250 or more
Bachelor — all the rewards of Chief Engineer + Noble Empire branded USB flash drive with all the models on it.Estimated delivery: Mar 2014Add $15 to ship outside the US
Pledge $500 or more
Professor — all the rewards of Bachelor + Noble Empire branded T-shirtEstimated delivery: Mar 2014Add $15 to ship outside the US
Pledge $1,000 or more
0 backers Limited (5 of 5 left)
We create and release any model of your choice with up to 100 parts** + Lifetime Access for all categories (cars, helicopters, aircraft)Estimated delivery: Mar 2014
Pledge $2,000 or more
0 backers Limited (3 of 3 left)
We create and release any model of your choice with up to 200 parts** + Lifetime Access for all categories (cars, helicopters, aircraft)Estimated delivery: Mar 2014
Pledge $3,000 or more
0 backers Limited (2 of 2 left)
We create and release any model of your choice with up to 300 parts** + Lifetime Access for all categories (cars, helicopters, aircraft)Estimated delivery: Mar 2014
Pledge $5,000 or more
0 backers Limited (1 of 1 left)
We create and release any model of your choice with up to 500 parts** + Lifetime Access for all categories (cars, helicopters, aircraft)Estimated delivery: Feb 2014