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Update #6: Nitric Burn Level Editor
Allow me to introduce the NBS Level Editor, a utility being developed alongside Rapstar Heroes. Check out the following screenshots, and read more at www.nitricburnstudios.com.
Update #5: Latest and Greatest
Hello, everyone!
We are rounding the home stretch with the asset creation for the game, and working up a level designer (a program which will allow us to build levels, change assets, and script events very quickly). The level designer is separate from the actual engine, which means that we will be able to tackle new game designs quickly and efficiently, as well as being able to eventually let the players add their own assets and levels to Rapstar Heroes!
Check out the latest (& last) wave of Kickstarter donor characters: our two enemies, Cueball and Dr. Wolf, and a teaser of the final boss LIQUID BONEZ. Also be sure to listen to the Shindiggaz-produced Rapstar commercial and "Purple Mushroom," a new track from DJ Thermos.
Update #4: A big thank you to all of our backers!
To everyone who supported Rapstar Heroes, we would like to say THANK YOU! We now have the financial backing we need to finish this game before starving to death. We have been rather busy drawing, coding, and congratulating each other the past couple of days, and we realized that we owe everyone an update! So here it is:
[note: the images appear below, for some reason]
First up, some background characters!
Here is Dan Papasian's character, a mystical warp-world jungley hand-drummer:
and Alia Lubers'ses's character, an anarchistic yinzer:
The graffiti is almost all complete, and will be sent out via e-mail to all the donors later today. In an attempt to keep some surprises for the release, we will not post all of them all here, but keep an eye on your inboxes for some sweet tags.
And for a final update, the new World Map:
Thank you all again for your help, and we look forward to bringing you the greatest Pittsburgh flavored extra-terrestrial, hip-hopping, side-scrolling beat-'em-up platforming hybrid that the world has ever known.
Sincerely,
-The Nitric Burn Team
Update #3: More donor characters!
Two more weeks to go and we're over halfway there--thanks again to everyone. Check out Jim and Sean, two new donor background characters.
Update #2: New Concept Art and our first donor character!
Many thanks to all our new donors--in addition to more progress on animations and other final design elements, we're working on the reward characters and tags. Check out the concept art for the Beatmaker and a big alien boss, as well as Elliot's character design below.
As always, these updates are mirrored on the Rapstar Heroes dev blog: http://www.nitricburnstudios.com/index.php...
Update #1: Rapstar Heroes: The Core Features
Firstly, thanks for all our initial backers and support. It's been really fun getting the word about the project out, and encouraging that people are excited to play the finished game. We have a development blog up on the Nitric Burn site here ( http://www.nitricburnstudios.com/index.php... ). As we go forward, we will start highlighting some of the best aspects of the game. To start with, here's a quick run down of the major features:
- Sidescrolling beat'em up levels.
- Mario style platforming.
- Two dimensions to warp between.
- Three playable characters.
- Persistent save games, statistics, levels and achievements.
- Experience points which can be spent on 8 different upgrade paths.
- Five unlockable weapon upgrades per character.
- Three unique abilities per character (such as double jump, glide, and slow-motion).
- Stage based high scores that intergrate with a global high schore system.
- And much much more...
25
Backers
$2,107
pledged of $1,620 goal
0
seconds to go
Funding Successful
This project successfully raised its funding goal on April 1, 2010.
Pledge $10 or more
Inclusion in game credits as a special thanks.
Pledge $25 or more
Inclusion in the credits plus your name (or whatever) in graffiti in the background of one of the Pittsburgh levels of the game. We'll also e-mail you an image of the tag to use wherever you like.
Pledge $50 or more
All of the above, plus we'll mail you a copy of "Contraband," a forthcoming Shindiggaz mixtape, on CD.
Pledge $100 or more
All of above, plus inclusion as a background character in one of the game levels. We'll base the character on a photo you provide and even mail you the original concept art of your character.
Pledge $250 or more
All of the above, but instead of being just a background character we'll include you as an enemy character with an original movement animation and unique attack. In addition to the concept art we will mail you a signed one of a kind boxed copy of the game and you will have life time access to all Nitric Burn Studio BETAs.
Pledge $500 or more
All of the above, however your character will be a FULLY playable character in the game with unique attacks, abilities and skills. We'll also send you everything above AND a one of a kind signed t-shirt of your Rapstar Heroes character! Finally, you will get a producer credit and your very own page on the Nitric Burn Studios website as a patron.
Pledge $1,000 or more
Everything above (including background character, enemy character and playable character). Plus, we'll fly you out to San Francisco to tour the Nitric Burn Studios, and party with the team. Offer includes one night accommodation at the studio and only applies from within the continental US.
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Nitric Burn Studios is a gaming, software, and media production company based in San Francisco. We are a small team (two programmers, two artists) working on independently designed social networking games, iPhone games and other software. One of our main objectives as an indie game studio is to collaborate with artists, filmmakers and musicians to create more interesting games, and to explore new ways for people to enjoy and discover media.