Greetings Kickstarter friends! Now that Fall is officially upon us, we figured we would send an update on the current status of the project that you can read as you sip on your seasonal pumpkin spice latte!
ANIMATION: We are so close we can taste it! Principal Animation has only a few shots remaining to be completed (mainly due to their complicated nature), but all of them are in their final stages of tweaking and polishing, so they should be finished within the next couple of weeks or sooner. In the meantime, the Animation Supervisors and a small group of dedicated Animators are still hard at work on Quality Control tasks, going back through each of the over 100 individual shots to check for things such as clothing going through skin, eyeballs going through eyelids, feet floating above the ground, feet going through the ground, etc. This phase is exciting because it means that the project is getting ahead of the Lighting department in diagnosing and fixing issues, so that Lighting does not run into these problems down the line.
TEXTURING: EPIC DRUM-ROLL, PLEASE! Our BIGGEST announcement this month is that we are 100% FINISHED IN TEXTURING! THIS DEPARTMENT IS DONE! Cue the victory dance and celebratory music. Closing out an entire department is an absolutely monumental milestone. Given our dozens of assets, we are extremely proud of our texturing team for whipping out their final assignments with strength, speed, and smiles all around.
LOOK DEVELOPMENT: Now that our Textures are all finished, we can focus even more energy into finishing Look Development, which is the creation of "shaders" (simulated materials and surface properties). Fortunately, we are already far along. Our inventory list is happily dwindling and is on track to be 100% completed very soon. We have five assets currently in development and another six assets yet to begin.
LIGHTING: There are now four key shots for four different sequences in development for Lighting (which means nearly half of our keys are in progress), as the Lighting Artists continue to tirelessly work with the Technical Directors to keep their shots running smoothly through the pipeline. Two of these four key shots are even rounding the corner to completion! Once they are final-ed, their lighting rigs will be copied out to the rest of the sequence and sent out to the rest of the lighting team to tackle (meaning that once we final a key shot, we unlock roughly ten additional shots that branch off that key). Everyone in the production is immensely excited to see the characters in action looking lit and beautiful!
There are still slots available as this project begins to enter into the final phase of production! For those of you interested in a professional project to help expand your resume and plump up your demo reel, we would love to have you! One Per Person is an excellent way to network with other dedicated industry professionals while gaining valuable experience. We are still accepting volunteers for Look Development (shader) artists, Lighting Artists, Technical Directors, and Render Wranglers (data management). If you or anyone else is interested in learning more about the project, please feel free to contact us through Kickstarter or e-mail. You can also view our press packet at this address: http://www.jacpiette.com/OPP_Presspacket.pdf
High-end animated productions can take a lot of time and effort to develop, and we appreciate you being willing to come on this wild ride with us. We are truly enjoying this unique experience to create an independent short film that we hope will entertain and inspire people for generations to come. Your contributions have allowed this film to happen, and we truly thank you for your support and encouragement.
With Texturing COMPLETED and Look Development nearing completion, we can finally see the entire set coming together in spectacular beauty. As we assign out sequences for Lighting, one thing we do is Lookdev test renders in preparation. Our lighting changes quite dramatically throughout the course of the film, so we like to see how the set looks at varying times of day. Check out these two tests, one which we call "Happy Sunrise" and one which is our "Sunset". Enjoy!