Here are some quick things to get out of the way:
- Costume set fulfillment for those who have the Collector's Edition of Adventure Mode have been emailed a survey to choose their sets. Please check your spam folders. Emails should be from email@example.com and the subject "Guns of Icarus Online Adventure Mode KS: Costume Set Fulfillment"
- We're sitting on a bunch of physical items but are waiting for many more to arrive. So far, nothing complete can be sent out. Once we get packages completed we'll send them out ASAP. Again, everything is being done by hand and in our own offices so things may take some time. We're taking time out of development to do this so your patience is greatly appreciated.
We've been having a lot of development meetings regarding the factions these past few weeks. That's why you haven't been seeing any more Faction Features or videos lately. What we're trying to do now is make sure that each faction has something you can believe in, something you can latch onto and really rally you to their cause. Each faction will have a very particular idea on how to improve the world that they live in. However, upon closer examination all these solutions aren't as perfect as they might seem.
We want our players to reach a very careful and difficult moral decision when they embark on supporting a faction. By starting the game as a neutral entity, you will be able to explore each of the factions by taking missions for them and gain or lose reputation with them. We're trying to have factions represent a comprehensive list of worldviews so that every player can feel connected to at least one faction. Players will detest at least one faction, too. Of course, not every faction motive or decisions to join a faction will be simply black and white. Nothing is purely gray either. We want the positives and negatives of each faction to build a gradation of moral empathies. Hopefully, based on your own personal experiences and opinions, each player will have a different take on which faction has the right cause.
Some users have also brought up a concern regarding player base. Rest assured that we are building a scalable world that will make each faction feel populated. Some examples include enabling and disabling town nodes based on player size to make the world feel bigger and smaller. Of course, more careful examination will be taken into account when systems are being tested and implemented.
Other than faction and world building, we're working tirelessly in getting a co-op map with AI planes working ASAP. We hope to get something ready in the next few months as we ready up for another round of shows and exhibitions. There are a lot of plane assets going into the project so it'll be very exciting to see these in action, fully and dynamically controlled by the AI.
Thank you for all your patience, especially if you're expecting physical goods. We're spending time in all areas of the project. As you know, there's a lot to do!
P.S. We still get a lot of requests for boarding! So we added an elite jet pack item. Lol jk.