Explore and build fantastical worlds with your friends in Deepworld, a cloud-based MMO coming to Mac, iOS, and Windows.
Updates #3, #4, #5
Deepworld is getting all kinds of fun new features, just in time for our backers to come join the fun in a couple of weeks! We've added avatar customization, achievements, lots of new items, and we're close to finishing our awesome custom sign builder so you can label your fine creations. More is coming, too, and we'll keep you posted! Thanks for your continued support!
We've been working hard to make Deepworld more fun and social than ever; our latest features let you follow your friends and teleport across the entire universe! We think it really differentiates Deepworld from other sandbox games. You don't have to just read about other peoples' creations - you can literally go visit them (and say hi to the creator!)
Deepworld is a 2D crafting adventure game with a persistent, online sandbox universe just waiting for you to explore! It's built in the cloud, so you can join up with your friends at any time to journey through the depths, create new worlds, or visit other players' fabulous creations - on your Mac, iOS devices, and PC (and hopefully Android, too!)
We at Bytebin Studios have been working on Deepworld for six months, and it's almost ready for Mac beta! We just need your help to really rock it out over the next few months while we do battle with servers, chaos, and dwindling supplies of ramen noodles. We promise you're going to have a blast in the game!
Check out our YouTube channel for more in-depth looks at the gameplay.
"Deepworld looks really fascinating, and it's a title we will probably be proud to have on Mac and iOS." -TUAW
"I’m really excited to see what three bright-eyed indie developers can pull off with Deepworld." -TouchGen
A year ago, the three of us built a Minecraft server on the cloud and lost some quality time to creepers, wildfires, and sheep. It was tons of fun, but the whole server setup experience was difficult, expensive, and hard to maintain. And we do computer stuff for a living! We thought, "What if there was a cloud-based sandbox game? That would be Super Duper Fun!" And then we thought, why not build one?
Where We're At
We've been developing Deepworld since September of 2011, most of it part-time while we work "real" programming jobs. We've made awesome progress and we have learned a ton.
Deepworld is already on the cloud, with auto-upgrading game clients ready to begin distribution to beta users. We've played with dozens of players at once without a hitch, and our architecture is ready to scale much, much farther than that.
In its current state, the game features:
- Procedurally generated worlds filled with caves, structures, and danger
- Teleportation between and within worlds
- A robust yet easy-to-use crafting system
- A day/night cycle and weather effects
- A beautiful lighting engine
Deepworld is already a blast to play, but we have a lot more in store! Our roadmap for the future is ambitious and exciting:
- A living ecosystem in each world that can be returned from dilapidation to splendor
- A steam-based power system to create machinery and transportation
- Mini-games like Capture the Flag, Freeze Tag, and more
- Social directories to help discover other players' creations
- Quests, puzzles, and monsters
- Dynamic and player-manipulatable music
We've come a long way since September, but now that the game is close to launch we want to dedicate our full attention to it. We're going full-time on this beast and we could use your help to buy a little ramen here and there! We also have a bunch of other miscellaneous expenses: audio design, legal fees, server costs, etc.
We love the Kickstarter community, and in backing other projects we've seen project owners make great progress due to backer involvement. We've already seen great ideas in our game forums, and we know that Kickstarter would amplify that by a ton!
As a backer, you will get early membership to the game ($5 estimated value) and private access to Kickstarter-exclusive worlds. Everybody will get their membership around the same time (June) - any estimated dates listed later are for the bonus rewards only.
We hope you find Deepworld as exciting an idea as we do. It really is almost ready to launch, and we hope you can help back our dreams to the next level!
For more information, check out these resources:
It is planned, but the first few months of releases will focus on multiplayer only.
Both Mac and iOS versions use mostly the same code (we're using the awesome Cocos2D framework), but we've been working mainly on polishing the Mac version. Our iOS beta should begin a couple of months after Deepworld is stable on Mac, so hopefully that means mid-summer 2012.
Nearly every item in the world can be mined and repurposed through the crafting system. However, other players can protect their creations with special devices or by purchasing private worlds, so there are some limitations; however, there will always be new, non-protected worlds to explore.
Yes, although they may be fairly basic in the beginning. We will add lots of baddies and other NPCs as development continues, though!
Deepworld shares gameplay elements with Minecraft and Terraria; in fact, it was directly inspired by Minecraft, which in turn was inspried by Infiniminer, and so forth (and believe it or not, we've never played Terraria - but it does look very fun!)
Deepworld is partly a love letter to the sandbox genre, but we think we're innovating hard and fast in many unique ways. Our game is truly massively multiplayer, a persistent online sandbox universe of a scale not seen since Second Life, and across desktop and mobile platforms, to boot. It features changeable world ecosystems, skill-based crafting, and steam power. It will soon have mini-games like capture the flag and freeze tag, and we have awesome plans for dynamic and player-manipulatable music. We really think you'll enjoy it!
We've had a lot of people asking for a Windows version, so we're making it a priority to begin work on it this summer! We hope we can have an alpha out not long after our iOS version is released.
pledged of $20,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on May 17, 2012.
Apr 17, 2012 - May 17, 2012 (30 days)
Pledge $5 or more
Membership to the game in a Kickstarter-exclusive early release and access to backers-only game worlds.Estimated delivery: Jun 2012
Pledge $15 or more
All previous rewards plus a private world for you and your friends to explore (with a few extra special goodies hidden away for you to find!)Estimated delivery: Jun 2012
Pledge $25 or more
All previous rewards plus a bonus copy of the game for a friend, a DRM-free copy of the soundtrack, and a digital art book featuring production art, concept sketches, and more.Estimated delivery: Sep 2012
Pledge $40 or more
All previous rewards plus a third copy of the game and a bonus pack of wondrous and rare in-game items, including a powerful Kickstarter-exclusive pickaxe.Estimated delivery: Jun 2012
Pledge $80 or more
All previous rewards plus a Kickstarter-exclusive backer T-shirt, exclusive avatar clothing, and your name in the credits (for int'l shipping please add $10).Estimated delivery: Sep 2012
Pledge $150 or more
All previous rewards plus integration of your name into the game! Your name will appear on buildings, signs, and maybe even a tombstone or two. You will also get a high-quality print edition of the digital art book, signed by the developers (for int'l shipping please add $10).Estimated delivery: Sep 2012
Pledge $400 or more
All previous rewards plus integration into game lore! Your name and creations will be featured in our quest generation (for example, you may appear as an NPC or journal entry inside a crumbling version of a castle you built in the game).Estimated delivery: Oct 2012
Pledge $1,000 or more
3 backers Limited (17 of 20 left)
All previous rewards plus integration into the game's artwork! A person or image of your choosing (subject to review) will be drawn by our illustrious illustrator and included in the game as a small item (like a painting, small statue, article of clothing, etc.), as well as printed on deluxe canvas and shipped to your home.Estimated delivery: Sep 2012
Pledge $2,500 or more
0 backers Limited (15 of 15 left)
All previous rewards plus *transcendant* status in the game. Your character will sparkle with power and all who see you pass will know you are a badass. You will have special powers like levitation, telekinesis, and other things too awesome to mention. Your art integration will also be a little bigger (like a stained glass window, large statue, etc.)Estimated delivery: Jul 2012
Pledge $5,000 or more
0 backers Limited (10 of 10 left)
All previous rewards plus the development team will play Deepworld online along with you and your friends for a few hours while Mike spins and streams a custom mix of the game music. Your art integration will be featured in a big way - a terrifying monster who roams the deeps, a major NPC, etc. - we'll work together to pick something really cool!Estimated delivery: Oct 2012