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Funded! This project successfully raised its funding goal on February 8, 2012.

Stretch Reward #1 Announced

Update #8 · Jan 25, 2012 · 60 comments

We are so close to hitting the funding goal and I am incredibly excited to announce what the first stretch reward will be...

The Reward

@ $25,000 of total support ----  All supporters pledging at least $15, will get additional tile pieces in blue and green to expand the base game to a maximum of 4 players.  They will get one set of these pieces for each copy of the game they are getting.

This 3-4 player packs will not be for sale, but we reserve the right to give them away as promos.  Additionally, the files to make these tiles will be made available as a print and play.  Other than that, these are for Kickstarter supporters.

Getting To $25,000

At this point in time, the capacity for Tasty Minstrel Games to gather additional support for this project is limited.  We'll do what we can, but this depends on you.

Fact:  If every existing project supporter encouraged 3 friends to support For The Win right now, and 1 did, then this would fund almost immediately...

With only 13 days to go until the project closes, the time to act is now.  Help me Kickstarter supporters, you're my only hope.

The Story Behind 3-4 Players

I imagine some are curious.  If the game can support 3-4 players, then why not have it be 3-4 players to begin with.  The bottom line, it came down to a question of product viability.

Having tiles for 3-4 players doubles the amount of tiles in the game, and thus adds 60% to the cost of production.  That is the difference between a game that is priced at $25 and one that is priced at $35-40.

For The Win is a fantastic game, but it does not fit the description of what a $35-40 game from Tasty Minstrel Games needs to be.  So, the 3rd and 4th player tiles were removed, and we moved forward.

The good news is that as Kickstarter supporters, you have the opportunity to get the additional tiles.  So, lets get this project up to $25,000 and get you those extra tiles.

Cheers,

Michael

Comments

    1. Missing_small

      Creator Vince Lupo on January 26, 2012

      @Chris. I don't get it. This move entirely supported early backers. If you walked into this kickstarter campaign today you likely wouldn't see an option for $5 or $10 and therefore couldn't choose to pledge just $15 for $25 of value.

      I chose to change my base pledge level from $10 to $30 so I could free up a slot for someone with less money. And I'd really like to drive this up to the 25k level so that people who pledge enough can get the 4 player version.

      $5 or $10 is hardly enough to cover their costs even for just the 2 player version. Again that rewards early backers. So should TMG take more money out of pocket to give EVERYONE the 4 player version?

      TMG is an AWESOME company. Excellent straight forwarded, well produced and manufactured games and awesome art/graphics. And well written manuals that make sense and somehow rarely leave anything out. And their company goal is beautiful. Please reconsider your opinion of these guys.

    2. Fb_profile_picture.small

      Creator Chris D'Andrea on January 26, 2012

      @Dean
      I agree, my future with TMG is at an end. I know that being an early adopter has it's drawbacks but this over steps that boundary. With TMG is seems like the norm. As a purchaser of Terra Prime and Homesteaders I have had my share of getting far less then others who waited and got what my money bought. I am still on the fence on if I will pull my support for this project but I sure won't be supporting any more of TMGs project and will steer clear any friends I have of them.

    3. Missing_small

      Creator Dean Ackles on January 25, 2012

      @Michael...I do want to apologize as this was not a proper forum to address this. I do thank you for the clarification and yes I am sure you more than make up for it based on what you reported.

    4. Bex_avatar_imp.small

      Creator Michael Mindes on January 25, 2012

      @Dean - I support BGG monetarily through buying ads, providing promos to sell, buying contest space, and providing free games for BGG.con. There is other non-monetary support also.

      I do not support the site through the annual donation drive. If I were to start buying supporter badges when I started publishing, then it would have been because of that perception. To me, that is dishonest and cynical. That is why you do not see supporter badges associated with my user profile on BGG.

    5. Missing_small

      Creator Dean Ackles on January 25, 2012

      Things like is what makes me want to steer clear of TMG. I was so turned off at the way they handled the Kings of Age & Steam project that I decided not to participate.
      I am like some of the others and will wait to see. I got in at the $10 level and don't really know how I feel about it. I do understand why they are doing it but honestly I really don't think it will matter. The chances of this hitting 25K is very very remote. Especially after the way this announcement was handled. They had to beg and plead to get this far. Now that being said if they get there great more power to them.
      And one more thing that has always bothered me Michael, is that you use BGG for a ton of press, exposure, reviews and lets face it sales. A huge portion of your sales more than likely comes from traffic created on BGG, yet at least as an individual (at least by looking at your profile) you have never supported BGG. I realize that it is not a requirement and the site is free for all to enjoy but I just found that odd. Now, I apologize if you do somehow support the site in some way but I do find it odd that if you do you wouldn't want people to know that.

    6. Avatar_01.small

      Creator Jon Sharp on January 25, 2012

      I will agree that perhaps they could have handled it better by stating at the beginning that the early $5 and $10 early backer bonuses would not be eligible for stretch goals. That is, of course, in hindsight. However, I cannot expect them to give me both the game and expansion for $5. In fact, I am amazed they are doing it for $15. In the end, they are a business, and I am absolutely sure that they are still only breaking even, if not losing money on the $15 pledge level.
      @Anthony-You are getting squat for your support. You are getting the game that you put your original money up for. You were promised nothing more.

    7. J-fridge.small

      Creator Jason Tagmire on January 25, 2012

      As an early adopter you still have a stretch goal bonus above the latecomers. You can access the stretch goal for $5 less than people who were late to the game.

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      Creator Anthony on January 25, 2012

      I think it's an underhanded way to get people to up their support. I'm thinking of dropping from this one because of it. What kind of garbage is that? Name you’re price, and limit the amount of people that have that option. Then come back and tell everyone you don’t get squat for the support, oh wait just give me more money and then I’ll include you in the stretch goals.

    9. Fb_profile_picture.small

      Creator Chris Wilczewski on January 25, 2012

      It's funny, because if I were being creative on my own project, I could offer an early backer door buster, knowing that I was later going to incentivize a higher tier and get people to switch later anyway. All the buzz of a door buster, with a lot less risk.

      Not saying TMG did it on purpose, but, in hindsight, it worked out ok for them.

    10. Photo.small

      Creator Ryan on January 25, 2012

      Actually, I see in the general comments that my concern was already responded to and dismissed.

      As Michael Mindes responded: "You hold all of the power of choice here. Feel free to do any of the following, increase your pledge to $15, cancel your pledge, or leave it the same. Respectively you would get the game + bonus (if we hit $25,000), nothing, or the game."

      I guess the small loss mentioned in the original thank you email that was willing to be taken in order to have "vocal supporters of the game" is not enough to cover any Kickstarter exclusives. Fair enough, their decision to make. Sorry if I cluttered up the wall here. In spite of how negative I feel at the moment I wish the project the best of luck and don't want to add to the noise on the Kickstarter so I want rant on this anymore. Just had to express my thoughts as a backer on the decision. The response isn't to my liking but I thank you for at least responding. I'll take any of my disagreement to the Geek where arguing is the norm. :lol:

      Although I probably will not be vocally supporting Tasty Minstrel Games anymore and recommend folks read exactly what is written and not make assumptions based upon how things are customarily done.

    11. Sharks_new.small

      Creator R.J. on January 25, 2012

      "I had a bad omen about the name-your-price model. Now I am sure, name-your-price is bad juju!" .... I definitely think it is a failed experiment, at least in the way it was implemented.

      I think there would have been able to be a lot more buzz and funding initially had all 3 of the pay-what-you-want slots been opened from the get go, as well as letting people know that the $10 and the $5 levels would be ineligible for any possible stretch goals, if it is funded.

      Therefore, people who wanted to pay $15 from the get go, wouldnt have taken a slot from someone who paid $5 and was fine knowing they wouldnt get any bonuses. That would have brought in $20 ($15 from the person taking the $5 slot, and the person who ended up taking the $5 slot). Then, i could have thought "Do i want it for $5, or do i want the possibility for an expansion, promos, etc"... More money could have come in initially, while still having the same buzz over the lower tiered slots.

      @Joseph "Why didn't you just back at the $10 level?" .... it wasn't available initially... it was only opened up and announced after the $5 level filled up (because of all of the buzz which was the reason they were willing to take that loss).

    12. Photo.small

      Creator Ryan on January 25, 2012

      @Jason: Here is a link to the Geeklist: http://boardgamegeek.com/geeklist/85513/making-the-cut-kickstarter-and-a-ulule-game-proje

      @John: I will echo what RJ said. I considered the discount to be a doorbuster tactic. Get early momentum. A flurry of pledges, drive the project to the front page as a hot item, get some buzz going on the Geek etc. Essentially offering the game at a loss and making up for it through a lack of advertising. Understanding that, and wanting to hold up my end of that bargain I did exactly that. I mentioned it to other gaming friends who use Kickstarter. I mentioned how the price was raising to some to encourage pledging early. Essentially I acted like a street team for a band,
      Now the vibe is very much, "Thanks for all your help getting us close to the goal but now that the momentum is going you aren't as needed and therefore unrewarded."
      Typically when I street team for a band and do their advertising for them = I get the product (a concert ticket) and I also get a free tshirt. They don't give the shirts to everyone who paid for a ticket but then politely offer to sell me the shirt.

    13. Mlpuserclone-head.small

      Creator Joseph Le May on January 25, 2012

      I definitely have to agree with the folks who feel a bit skeeved out by the idea that they have backed for a copy of the game, but now *must* up their pledge by 50% or 200% in order to receive the stretch reward (if the goal is even reached). Backing them early got them a lot of buzz, and that was rewarded with a cheaper copy of the game.

      Interestingly enough, I think I'd feel less uncool with it if they had made the bonus available only to $20 backers and higher, since at least they are paying the standard KS amount for the base game.

      Also, what on Earth is up with the people who backed at the $5 level for $10? Why didn't you just back at the $10 level? If a new local garage was offering $6 oil changes in order to build buzz and a client base, I would pay them $6, not $12...

    14. Missing_small

      Creator John Morgan on January 25, 2012

      @R.J. Said:
      Now, those same people who helped to create that initial buzz and momentum, if they chose the available options and paid less, will miss out on the bonuses that their own buzz and momentum helped to even make possible.

      I Say:
      I disagree; the early adopters have the same option as the later adopters. Up your pledge level to at least $15 by either changing reward levels *OR* by simply upping the pledge at your current level. If anything, I see a positive in that a fence sitter, who missed out on the lower price point, may get a new opportunity as some may choose to change pledge levels.

      However, I do not wish to discount the feelings of those who are upset. Expectations go a long way in establishing your response to a situation. I hope you realize that TMG is being extremely generous in all of their offerings.

      I had a bad omen about the name-your-price model. Now I am sure, name-your-price is bad juju!

    15. Sharks_new.small

      Creator R.J. on January 25, 2012

      "If they released the expansion after the game was already published and sold it for $10, I don't think anyone would complain. So quit complaining."

      As someone upset about the way this was handled, the quote above by a commenter made sense to me, so I am not as upset as I was.

      But, on the other hand, like Ryan said, Tasty Minstrel considered those early pay as much as you want slots as bonuses for being part of the early momentum, and creating a buzz around the product. It was a loss, but an acceptable loss to them as they stated multiple times. They could have spent the money on various types of advertising around BGG, other blogs, popular podcasts, etc. They chose a different marketing route, but offering the game at a loss to some, in order to create buzz, was the marketing route they chose. Now, those same people who helped to create that initial buzz and momentum, if they chose the available options and paid less, will miss out on the bonuses that their own buzz and momentum helped to even make possible.

    16. Aperture%20logo.small

      Creator Jason Arnold on January 25, 2012

      @Brandon - That's sort of interesting. In that example they actually favoured the earlier backers with more stuff?

      Again, I'm not really stomping my feet and yelling about this, I'm just saying something doesn't seem quite right to me whereas other rewards have been really exciting and not given me mixed feelings.

    17. Shot_1285619657788.small

      Creator Brandon Massengill on January 25, 2012

      @Chris W. & @Ryan & @Jason - One instance in my pledge history matches your "unequal distribution of stretch rewards" type complaint - Glory For Rome: Black Box Edition. They offered additional stretch rewards (i think 6 finally) and early backers had their choice of 5 of those 6 rewards. Those who backed later received 4 of the 6 rewards and the those pledged even later received their choice of 3 of the 6 rewards. CGF let backers pledge additional $5 per reward they wished to receive that their allotment did not cover.

    18. Aperture%20logo.small

      Creator Jason Arnold on January 25, 2012

      @Chris - That's what I was saying also. If there is another 'Stretch Reward' after this one, will everyone be told they need to at least back for $25 for example?

      Typically overfunding goals seem to be fulfilled by new pledges and hype, not by getting everyone already in to pay more. It just sort of seems like artificially inflating the funding.

    19. Fb_profile_picture.small

      Creator Chris Wilczewski on January 25, 2012

      @Jon - your argument is semantics. You may define bait and switch one way, but regardless of what you call it, the people using the term are describing the way the situation feels to them. Just because the term doesn't fall in line with your definition doesn't make the feeling less real.

      And for the record, when I kick start a project at a level that gives me a copy of the product, I assume that I am going to be part of the overfunding rewards. I can't remember an instance of kickstarter where this wasn't the case. So, with that understanding, what do YOU call it when you buy a product, call it KSforthewin, and you are later told, "oh, you only paid for for KSforthewinLite", it will be another $5 for the full version.

    20. Bex_avatar_imp.small

      Creator Michael Mindes on January 25, 2012

      @Ryan - I did not see where that thread is on BGG.

    21. Bex_avatar_imp.small

      Creator Michael Mindes on January 25, 2012

      @Kai - It will be available as a promo at our discretion, probably for sales of the game at conventions and/or http://playtmg.com. The files for people to make their own additional tiles will be made available in the future.

      @Rick - All stretch rewards will be for pledges of $15 and above.

    22. Fb_profile_picture.small

      Creator Rick Zinn on January 25, 2012

      I am happy to up my pledge. I got in on the $5 but actually did more because I thought they would lose out. If i can get more tiles at $15, I will do it. THough i am hoping if another stretch got hit that my $15 would be the last one i had to do as an early adopter.

    23. Photo.small

      Creator Ryan on January 25, 2012

      Here is my opinion cross posted from the Geek:

      Fair enough. Obviously opinions will differ and part of it is probably how KS is viewed. I typically view it as pre-ordering a product. I also kickstart (at minimum) what will get me the packaged game (eg. no print and play versions of anything). Then I look at the levels and see if one includes an expansion and decide accordingly. Agents of Smersh I jumped on the 70$ version because I wanted the book that came with it.

      And here maybe my inexperience with KS is telling because every other project I have ever viewed gives any stretch goals to all the folks who are at the very least getting the boxed product. Eg. if someone KS a PnP version I have seen ones where they didn't get any extra dice/coins/card expansions.

      But again, maybe there have been projects like that and I never saw them.

      I also fully realize there is an easy argument saying that the discounted price on the game is my reward for being an early adopter. I understand, but I guess (again in my mind) that was compensation for being a street team and spreading the word.

      Obviously my assumption was wrong. My fault for assuming.

      So, you are correct, I am reacting based upon an assumed relationship. Similar to how if I receive an early copy of a book from an author on Goodreads I feel a moral obligation to leave an objective review on Goodreads and Amazon. I assumed my relationship with the project was to discuss it, field questions etc., print up and teach it to others etc. in exchange for a cheaper price.

      I was wrong. And now I know how TM views early adopters. No judgment - but the chances of them getting my gaming dollars let alone me printing and bringing to game clubs/teaching in class has diminished.

    24. 371613_38915845_1846901331_n.small

      Creator Hilary Beans on January 25, 2012

      I'm at the $15 pledge level and know I would have happily raised my pledge amount for extra goodies if I were on one of the lower levels. I've raised pledge amounts because of stretch goals before, and I guess I don't see what the big deal is here. Good luck making the goal!

    25. Shmoo.small

      Creator Gashlycrumb on January 25, 2012

      My apologies, I did use the term Bait and Switch incorrectly. I will hold off and see if the stretch goal is reached before I jump further onto the bandwagon and I do hope the goal is reached.

    26. Fb_profile_picture.small

      Creator Kai Alexis Price on January 25, 2012

      There's no pleasing some people. $5 for this game is a steal. $10 for this game is a steal. That's why you kicked in for it. Oh boo hoo, now to get twice the game, you have to toss in a few extra bucks. The four-player version of this game for $15 is a steal. If you don't agree, then stick with what you have.

      The only thing I have the slightest problem with is the suggestion that the four player (or the other two colors) won't be for sale later on, not even later on--I think that would be shortsighted.

    27. Aperture%20logo.small

      Creator Jason Arnold on January 25, 2012

      edit - The reward is a reward for anyone who was already at $15, but it's nothing to the early supporters *who supported for less than $15* unless they raise up their pledge and match the $15 (and I'm not saying that it isn't worth $15).

    28. Aperture%20logo.small

      Creator Jason Arnold on January 25, 2012

      I think a lot of people are sort of down on this update because it's not just a stretch reward. It's a stretch reward that also comes with *another* restructuring of sorts. There just seems to have been a number of changes throughout; I know this was an experiment with a new way of doing 'pay what you want', but in the end it doesn't really feel like it's very 'pay what you want' because of course if given the choice I'm sure everyone would want the bonus 3-4 player tiles.

      The reward is a reward for anyone who was already at $15, but it's nothing to the early supporters unless they raise up their pledge and match the $15 (I'm not saying that it isn't worth $15). But this is really no longer in the nature of 'pay what you want'.

    29. Avatar_01.small

      Creator Jon Sharp on January 25, 2012

      Some people apparently don't know what bait and switch is. Bait and switch is when you are baited by an item, and then told that item is no longer available, and then upsold to a higher price item. If you got in at the $5 level, you are still getting the exact same item that you originally pledged for. If they released the expansion after the game was already published and sold it for $10, I don't think anyone would complain. So quit complaining. I got in at the $5 level, pledged $10 originally because I felt bad getting the game so cheap, and have now upped my pledge to $5 for twice the tiles. Sounds like a good deal to me.

    30. Bex_avatar_imp.small

      Creator Michael Mindes on January 25, 2012

      FYI - The retail price of For The Win is $25.

      FYI - The $15 minimum for the bonus applies to the pledge. Not which support slot you are taking up.

      @David - The stretch goals will all be for anybody that has pledged at least $15.

      @Hin Lo - Yes, at $100 you would get 12 copies and 12 bonuses for 3-4 players if we hit the $25,000

    31. Missing_small

      Creator Hin on January 25, 2012

      @Jason - or you get 12 copies and and extra 4? so total to 16 copies.

    32. Aperture%20logo.small

      Creator Jason Arnold on January 25, 2012

      @Hin Lo - That's the way I'm reading it.

    33. Missing_small

      Creator Hin on January 25, 2012

      so for the $100 level you get 12 copies and extra 12 for the 3-4 player?

    34. Missing_small

      Creator Erik Rodriguez on January 25, 2012

      David - Even if this was the case (and the next stretch goal requires $20 or more pledged) I would still increase my pledge because I would be getting the base game, extra tiles for 2 more players, and a second bonus (whatever that may be) for $20 shipped to my house. Considering that this game will probably retail for $20-$25 depending on where you purchase it (before shipping) this is an excellent deal.

      Jason - You bring up a valid concern...we'll see how it turns out

    35. Aperture%20logo.small

      Creator Jason Arnold on January 25, 2012

      Yeah, I'm not really sure how I feel about this one. And if it falls short of the stretch reward (I hope not), I'm wondering if the amount pledged will plummet back down....?

    36. Fb_profile_picture.small

      Creator Chris Wilczewski on January 25, 2012

      @brandon, gotcha, you're right it's confusing, but thank you, didn't know I could do that

    37. Shmoo.small

      Creator Gashlycrumb on January 25, 2012

      I am going to wait to see if the stretch goal is reached before I consider upping my pledge. It still smacks of Bait & Switch to me, so I might as well hold off and see what happens.

      Assuming this stretch goal is achieved, will the next Kickstarter bonus only be for people that have pledged $20 or more?

    38. Missing_small

      Creator Erik Rodriguez on January 25, 2012

      Seems like the problem is that most people are not familiar with how Kickstarter works...to reiterate what Brandon said: YOU DO NOT NEED TO SWITCH REWARD LEVELS TO INCREASE YOUR PLEDGE $$ AMOUNT.

    39. Fb_profile_picture.small

      Creator Chris Wilczewski on January 25, 2012

      I think you're baffled because you may not have understood what the complaint was. I backed at 10, the 15 slots are all full. So I and others felt that we now would have to go to 20 to get the game that others were getting for 15. I backed before the 15 people, and to have to pay 20 to get what people who backed after me got for 15 felt wrong. Notice how everyone that complained was frustrated because 15 was booked? Notice how TMG posting that you can be early backer but up your pledge and get the benefit made all the complaints stop?

      Hope that helps, if you're still baffled you're on your own.

    40. 200x200-avatar.large.small

      Creator Adam Clark on January 25, 2012

      It baffles me that there are so many people complaining at the "pay as you want" levels. It's pay as you want, you want to pay $5 then you don't get the extra tiles. If you want to pay more, you get the extra tiles. What is there to gripe about? You're still paying five whopping dollars for a $20 game. It's still pay as you want.

      I wanted the extra tiles, I gave up my lower slot to get two copies at the higher level. Still paying what I want and happy to do so.

      I knew the whole pay as you want concept was going to be a bad idea as soon as I saw it, good to know my concerns weren't far fetched. It's a shot in the dark people, like an investment. You haven't even paid your money yet. It's just a "slot". You have all the power here. I'm happy I do! As a consumer, if I feel something is shady, at least with kickstarter I can back out before my money is even spent.

      >>>>> I'm still waiting on TMG to give some kind of indication/confirmation on how to purchase extra sets without going to six or twelve copies.

    41. Shot_1285619657788.small

      Creator Brandon Massengill on January 25, 2012

      @Chris - The way kickstarter works is that you pledge $X and you may choose a reward at the level of $X or less. This is a bit confusing since they allow you to click on a reward and it automatically fills in a pledge at the minimum amount for that reward.

    42. Shot_1285619657788.small

      Creator Brandon Massengill on January 25, 2012

      Those who want to increase your pledge but worry about the lack of $15 slots, you simply have to click on Manage Your Pledge. On that page you can specifiy the amount you wish to pledge and the reward you wish to receive. YOU DO NOT NEED TO HAVE A $15 REWARD TO MAKE A $15 PLEDGE.

    43. Fb_profile_picture.small

      Creator Chris Wilczewski on January 25, 2012

      Oh awesome, happy again!

    44. Missing_small

      Creator Don Roberts on January 25, 2012

      @Michael, you are awesome. Done.

    45. Missing_small

      Creator Don Roberts on January 25, 2012

      @Noah, as long as TMG accepts that, I don't have a problem with it.

    46. Archon_avatar2.small

      Creator Sean Nowell on January 25, 2012

      I understand that; I'm just brainstorming ideas to getting new backers who may not care about 3-4 player capability...

    47. Fb_profile_picture.small

      Creator Chris Wilczewski on January 25, 2012

      @Noah - are you sure? I saw that option but is it done based on the pledge level or actual $ pledged?

    48. Bex_avatar_imp.small

      Creator Michael Mindes on January 25, 2012

      @Chris - You can choose to move up to the $15 mark if you would like to be able to get that benefit of 3-4 player tiles. The fact is that the cost of the additional production and delivery makes it prohibitive.

      @Marc - Yes, at $60, if we hit the stretch make of $25,000 you would get 6 copies of the game and 6 additional sets of tiles for 3-4 players

      @Scott - Thanks for the boost!

      @Brandon - Everybody has the option. The choice to make. As for the playtime, it goes up, but I do not recall by how much.

      @Chris - You can just increase the dollar amount to $15 and remain in the $10 slot.

      @Don - Yes, you can adjust your pledge to the $15 and remain in the previous slot.

      @JDWarner - Correct.

    49. Fb_profile_picture.small

      Creator Noah Sager on January 25, 2012

      Just click "Manage Your Pledge" and increase your pledge amount to $15. You don't need to choose a new pledge level.

    50. Archon_avatar2.small

      Creator Sean Nowell on January 25, 2012

      If more $15 were opened up, I'd be happy to back out of my 'Pledge $5 or more' and re-pledge at the $15; that way, we could possibly get more backers for those who don't really care about the '3-4 player expansion'.

1,313
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Funding period
Jan 14, 2012 - Feb 8, 2012

  • Pledge $5 or more

    198 backers Limited (2 of 200 left)

    Pay What You Want! One copy of "For The Win!" will be shipped to you anywhere in the United States or Canada.

    Estimated delivery: May 2012
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    Pay What You Want! One copy of "For The Win!" will be shipped to you anywhere in the United States or Canada.

    Estimated delivery: May 2012
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    Pay What You Want! One copy of "For The Win!" will be shipped to you anywhere in the United States or Canada.

    Estimated delivery: May 2012
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    180 backers

    One copy of "For The Win!" will be shipped to you anywhere in the United States or Canada.

    Estimated delivery: May 2012
  • Pledge $30 or more

    33 backers

    GAME & SHIRT - One copy of "For The Win!" will be shipped to you anywhere in the United States or Canada. Get one T-Shirt with the TMG logo in the size of your choice.

    Estimated delivery: May 2012
  • Pledge $30 or more

    98 backers

    THE DOUBLE: Two copies of For The Win shipped to you anywhere in the USA or Canada. For international orders, please add $10 for shipping.

    Estimated delivery: May 2012
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    41 backers

    INTERNATIONAL - One copy of "For The Win!" will be shipped to you anywhere in the world.

    Estimated delivery: May 2012
  • Pledge $40 or more

    70 backers

    THE TRIPLE - You get 3 copies of For The Win, and all overfunding bonuses x3. For shipping outside of the USA or Canada, please add $10.

    Estimated delivery: May 2012
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    5 backers

    GAME & SHIRT INTERNATIONAL - One copy of "For The Win!" will be shipped to you anywhere in the world. Get one T-Shirt with the TMG logo in the size of your choice.

    Estimated delivery: May 2012
  • Pledge $60 or more

    45 backers

    THE SIX SHOOTER: Six copies of For The Win shipped to you anywhere in the USA or Canada. For international orders, please add $15 for shipping

    Estimated delivery: May 2012
  • Pledge $100 or more

    34 backers

    RETAILER OPTION - 12 Copies total of "For The Win!" You get 4 FREE copies, sell 4 to cover your costs. 67% discount from MSRP ($25) available as an advance retail supporter. ____________________________________ FREE Shipping within USA, add $10 for shipping to Canada and $30 for shipping worldwide. ____________________________________ Great for game stores, toy stores, or as gifts for friends.

    Estimated delivery: May 2012
  • Pledge $200 or more

    4 backers

    DOUBLE RETAILER OPTION - 24 Copies total of "For The Win!" You get 8 FREE copies, sell 8 to cover your costs. 67% discount from MSRP ($25) available as an advance retail supporter. ____________________________________ FREE Shipping within USA, add $15 for shipping to Canada and $40 for shipping worldwide. ____________________________________ Great for game stores, toy stores, or as gifts for friends.

    Estimated delivery: May 2012
  • Pledge $400 or more

    2 backers

    4X RETAILER OPTION - 48 Copies total of "For The Win!" You get 16 FREE copies, sell 16 to cover your costs. 67% discount from MSRP ($25) available as an advance retail supporter. ____________________________________ FREE Shipping within USA, add $15 for shipping to Canada and $40 for shipping worldwide. ____________________________________ Great for game stores, toy stores, or as gifts for friends.

    Estimated delivery: May 2012