Telling Meriwether’s Story, Part II: Story Arcs
Happy New Year! Here's hoping you have a productive, fun, and healthy 2013.
For update 17, Meriwether's lead writer, Carlos Hernandez, provides more details about telling the Corps of Discovery's story, this time focusing on the game's major story arcs. We hope you'll use this update along with all the other goodies we've provided about Meriwether to continue to spread the word. We've reached 70% of our goal; let's get to 100% soon, then shoot for a few stretch goals!
Hey folks! It's Carlos again, back to talk about how Meriwether’s story arcs will present some of the major themes of the Corps of Discovery’s voyage. Through these story arcs, you’ll get to know some of the Corps’s most famous members--Clark, John Colter, and Sacagawea--and well as some important but lesser-known members such as Private Willard and Sergeant Gass. For this update, I want to focus on York’s story arc as an example of how we’re using them to relate the history of the Corps, tell a good story, and create meaningful gameplay.
After the Expedition made it back to the U.S., the members of the Corps of Discovery were regarded as national heroes and were granted land allotments as thanks for their service. But not all members: York, Clark’s slave and personal manservant, received no land or payment. He was forced to return to his former life of servitude on Clark’s estate.
York found it difficult to adjust back to life as a slave. Over the years after the Expedition, Clark asked several people, including his brother Jonathan and Meriwether Lewis, for advice on how to handle his increasingly unwilling slave. And then, in 1810 (about four years after the Expedition), Clark writes, “[York] is here but of verry little Service to me ... insolent and Sulky, I gave him a severe trouncing the other Day and he has much mended Sence.” [sic; Clark was a terrible speller.]
Those two words, “severe trouncing,” squeeze my heart.
Clark and York had been together since they were boys. York probably saved Clark’s life during a flash flood near Great Falls, Montana. He was loyal, brave, physically strong and agile (quite the dancer, apparently), and in all everything a member of the Corps should be. But he also brought many unanticipated benefits to the mission. Many Native Americans had never seen anyone of African descent before and were fascinated by York. One tribe called him a “great medicine” (which might be translated as a “great wonder”) and gave him a great deal of respect, which benefited the entire Corps.
And Clark rewards all of these contributions by having York tied to a post and whipped.
In creating York’s story arc for our game, I am working backwards. I am taking the fact that someone like Clark--who by my reading was an affable, sensible, even-tempered and generous man--could then go and “trounce” York, as my guiding star for this part of the narrative. It’s obvious that the journey changed York. He regularly carried a firearm (almost unheard-of for a slave of the time), was asked for his opinion as to where the Corps should build their winter fort on the Pacific, and looked on with awe, as did the rest of the Corps, as thousands of buffalo galloped across the plains of the Northwest. He came to know a level of freedom that nothing in his life up to then had prepared him for.
And then it was time to go home. To go back to being a slave. To being property.
The impending dread of returning to his former life will serve as the basis for York’s arc in Meriwether. Without spoiling anything, let me say that York, Clark and others will take up the question of York’s freedom with you, and your answers will have both short- and long-term consequences. And if you think you can simply bring your 21st-century values around slavery to the game and advocate for York’s freedom without a price, think again. Even if you were to petition Clark for York’s freedom (something the historical Lewis never did), Clark wouldn’t give him up without a fight. And fighting with Clark may very well bring about the destruction of the Corps of Discovery before you ever make it home.
These days, slavery is regarded pretty much universally as an evil. But it wasn’t so long ago that slavery was an everyday part of life. I think one of the great gifts history can offer us is the ability to see our social mores as conventions, rather than permanent, preordained givens. When we see that there is nothing inherently right or true about some part of the prevailing ideology, we can challenge it. History can help train our minds to see through the veneer of convention and better judge the merits of our beliefs.
And that, in a nutshell, is what we hope to achieve through the story arcs. We want to immerse you in a different age’s way of thinking. By doing so, we hope to open a window into some of the greatest questions humanity faces: what is freedom? How do we balance the good of the individual against the good of society? What compromises are we willing to make for the sake of peace, or glory, or personal success?
Don’t expect Meriwether to offer up pat, feel-good answers to these questions. As York’s story shows us, real life is complicated, and often heartbreaking. I will use the real history of the Corps of Discovery to invite that complexity and heartbreak into Meriwether, and then force you to make some tough, tough choices. If I do my job as writer, those choices will offer insight not only into Lewis’s age, but our own.
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★★★ SOUNDTRACK ★★★ Our soundtrack will feature an original score from the inimitable Jim Welch (welchcompositions.com) and period-accurate fiddle music (the kind Pierre Cruzatte would play around the campfire), among other offerings. At this reward-level, along with a download code for Meriwether, the DRM-free music of the game is yours.
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★★★ ENGAGÉ ★★★ Lewis and Clark hired a number of non-military hands called "engagés" (because they were usually of French-Canadian descent) to assist the Corps of Discovery. So at this level, you are promoted from backer to comrade-in-arms. You will not only receive a copy of the game, but, as a beta-tester, you will get it before it’s available to the general public and help us squash bugs and refine gameplay. In addition, at this level we will immortalize you in the credits. Plus you get the soundtrack. Plus our eternal gratitude!
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★★★ CORPS MEMBER ★★★ Help make history! At this level, besides receiving everything included in the QUARTERMASTER level, you will be the sole sponsor of one of the soldiers or the baby (!) listed in the $250-level reward box in the body of this page. We will give you the Corps member of your choice, subject to availability (first come first served!), or just as happily choose a member on your behalf if you don't have a strong preference. You will receive special recognition in the credits and the Wunderkammer as the sole sponsor of your character, and we will send you a limited-edition, 8x10 giclée print of the box art on watercolor paper (for that extra touch of elegance).
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★★★ SPONSOR ALEXANDER WILLARD ★★★ Private Willard was court-martialed early in the Expedition for falling asleep at his post (an offense punishable by death!) and spent the rest of the journey earning back the captains' trust. He plays a key role in the plot of MERIWETHER, and at this level you can be his sole sponsor. You get everything at the QUARTERMASTER level, recognition in the credits and Wunderkammer as Willard's sole sponsor, and an 11x14 giclée print of Private Willard on stretched canvas.
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★ SPONSOR SERGEANT GASS ★ Patrick Gass started the expedition as a private, but, upon the death of Sergeant Floyd, was promoted to sergeant. He's the newest leader of the Corps of Discovery, and his story is a journey of personal growth as he assumes the responsibilities of command. Back us at this level and it will be our pleasure to honor you as Sergeant Gass's sole sponsor in the credits and the Wunderkammer. We will also send you everything at the QUARTERMASTER level, along with an 11x14 giclée print of Sgt. Gass on stretched canvas.
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★★★ SPONSOR GEORGE DROUILLARD ★★★ If Chuck Norris had to spend a week in the woods, he'd take survival lessons from George Drouillard. Tracker, interpreter, woodsman, and bar-none the best hunter in the Corps, Drouillard put more meat in the Corps' stomachs than anyone else. Sponsor MERIWETHER'S resident badass and you'll get everything included in the QUARTERMASTER level, plus you'll be the sole sponsor of Drouillard, to which the credits and the Wunderkammer will attest. Plus, we will also give you a limited-edition 11x14 giclée print of Drouillard on stretched canvas.
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★★★ SPONSOR YORK ★★★ Besides receiving everything included in the QUARTERMASTER level, you will be the sole sponsor of York, the only African American on the Lewis and Clark Expedition and a key member of the Corps, as he was Captain Clark's personal aide-de-camp and confidant. You receive special recognition in the credits and the Wunderkammer as the sole sponsor of York. We will also give you a limited-edition 11x14 giclée print of York on stretched canvas.
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★★★ SPONSOR TOUSSAINT CHARBONNEAU ★★★ Interpreter and family-man, Charbonneau is Sacagawea's husband. Besides his skills in communication and in cooking up a mean boudin blanc, however, Charbonneau deserves a great deal of credit for the Corps' great success. It is his family (Sacagawea and their son, Jean Baptiste) that helps Native American tribes see the Corps of Discovery less as a military outfit and more as a band of peaceful explorers. Sponsor Charbonneau and it will be our privilege to thank you in the Wunderkammer and the game credits. You will also receive everything at the QUARTERMASTER level and a glicée 11x14 print of Charbonneau on stretched canvas.
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★★★ SPONSOR MERIWETHER'S FAITHFUL DOG, SEAMAN ★★★ Before heading out on his adventure, Captain Lewis purchased a Newfoundland who, to the consternation of American History teachers ever since, he named Seaman. Jokes aside, Seaman was an important help to the Expedition, an asset on a hunt and a vigilant guard. Sponsor the Corps' shaggiest, slobberiest member and you will receive everything at the QUARTERMASTER level, recognition in the credits and Wunderkammer as Seaman's sole sponsor, and an 11x14 giclée print of Seaman on stretched canvas.
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★★ SPONSOR PIERRE CRUZATTE ★★ Brought on as a boatman and interpreter and well-liked for his fiddling, Cruzatte's biggest claim to fame is that HE SHOT MERIWETHER LEWIS. Cruzatte, who definitely had poor vision and may even have been blind in one eye, probably mistook Lewis for a tasty elk or somesuch while they were out hunting (Lewis was dressed in buckskin). The bullet hit Lewis through his "left hip-joint," then "cut the thickness of the bullet across the hinder part of the right thye [sic]." In other words, both buttocks with one bullet. Awesome. Sponsor Cruzatte and have your name associated with the man who almost took out Lewis (in both the Wunderkammer and the credits). Furthermore, you'll receive everything at the QUARTERMASTER level and an 11x14 giclée print of Cruzatte on stretched canvas.
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★★★ SPONSOR JOHN COLTER ★★★ An explorer and legend in his own right, John Colter gained fame after the Expedition as one of the first "mountain men." At this level, besides receiving everything included in the QUARTERMASTER level, you will be the sole sponsor of Colter and will receive special recognition in the credits and the Wunderkammer describing you as such. We will also give you an 11x14 giclée print of Colter on stretched canvas.
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★★★ SPONSOR PRESIDENT THOMAS JEFFERSON ★★★ Jefferson's contributions to the formation of the United States of America can hardly be overemphasized, and as America's third president, he was the ultimate architect of the Corps of Discovery's Expedition. He hired Lewis as his personal secretary and trained him in scientific classification, cryptography, and many other skills essential to the voyage. In MERIWETHER, Jefferson is the first person Lewis speaks to in the game. That means he is also the first NPC players can click on and see the generosity of this level's backer extolled in the Wunderkammer (and also in the credits). Backing us at this level also earns you everything at the QUARTERMASTER level, and an 11x14 giclée print of Jefferson on stretched canvas.
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★★★ SPONSOR WILLIAM CLARK ★★★ Though the government of the United States only approved a commission of lieutenant, Lewis and Clark agreed they would tell the Corps that Clark was a co-captain of the Expedition. In every way, the two men shared command. That may sound like a formula for disaster, but the amazing success of the Expedition speaks to the remarkable character of both men. In many ways, Clark was the work-horse of the Corps, the reliable and constant soldier who would endure any hardship for his country and his fellow soldiers. He was also the Corps' cartographer and the man we have to thank for the amazingly accurate maps he created on the voyage. Narratively, Clark is a lynchpin of MERIWETHER, the character to whom you will speak most often. Sponsorship at this level includes everything at the QUARTERMASTER level, recognition in the credits and Wunderkammer as the sole sponsor of Captain Clark, and an 11x14 giclée print of Clark on stretched canvas.
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★ SPONSOR MERIWETHER LEWIS ★ The man himself! Captain Lewis had an embarrassment of talents: athletic, courageous, and a dead-eye marksman, he was the soldier you wanted standing next to you in a fight. But he was also keenly intelligent, equally adept in the sciences as in the arts. He is one of the United States' earliest naturalists, recording literally hundreds of plant and animal species new to Western science. At the same time, he expresses himself in his journals with a brio that would be the envy of any poet. It is this American original who serves as the centerpiece and vehicle for MERIWETHER. Backing at this level means that you are backing the game's protagonist. You'll be rewarded with everything at the QUARTERMASTER level, recognition in the credits and the Wunderkammer as Captain Lewis' sole sponsor, and an 11x14 giclée print of Lewis on stretched canvas.
Estimated delivery: Nov 2013Add $10 to ship outside the US
Comments
Creator Ian Perley on January 2
Thanks for the update, this should be a very interesting and challenging story to be a part of. Very much looking forward to it, once the kickstarter's over :)
Creator Manalishi on January 2
Thanks for the tip - will check out King of Dragon Pass...
Creator Sortasoft LLC on January 1
@Alexander: Carlos and I (Josh) both love King of Dragon Pass and we both have it on our iPhones!
I do have some qualms with the gameplay--it often feels very imprecise and unpredictable. But nonetheless I love it for the exact points of what you mention, as well as how incredibly expansive the world feels. The game never ceases to amaze me.
Creator gandalf.nho - Weresheepjaguar Huntress on January 1
Looking great, another RPG with some difficult decisions are The Witcher ones where many choices aren't black or white and consequences will appear many hour later normally with some bad results
Creator cs on January 1
The implications of people today experiencing the internal development as you describe gives me goosebumps.
Creator Alexander McClelland on January 1
This update reminds me a lot of the game King of Dragon Pass, which if you've never played it I highly recommend (the iOS version is the best one, being updated with a lot of new content, but the original can also be found on gog.com). A key part of that game is that you have to make decisions for a clan of barbarians in a setting that borrows a lot of legal and moral conventions from various groups in the middle ages. Putting yourself in their shoes and making decisions that make sense for their culture rather than modern culture is an important part of the game.
I think it might also be a good game to look at just because it does an incredible job of marrying a strategic management game with a story-driven "making hard choices" RPG. The key that makes it work so well is that very few of the scenarios the game gives you have a "correct" choice; instead it usually depends on the particular situation your clan is in, and what resources you have available to use. Even then, you aren't always guaranteed success since it all ties in with the simulation running underneath the narrative. So you're forced to deal with failure even if you always make the "best" choices since sometimes even good judgement can't overcome fate, but merely give you the best odds of doing so.
I think it would be a really good game to draw inspiration from in general, but especially for the Lewis levels since they sound like they will be very similar to the core gameplay in KoDP. What makes that game so replayable is the fact that you can see the same events repeat so many times in subsequent games, but have the context be completely different and end up making different choices, not because you want to see the "alternatives" to what you did last time, but because they legitimately make the most sense for your current situation. It gives the game way more replayability than a typical RPG, since you never truly "exhaust" the possible dialog choices you can make. The test you click on might be the same, but the reason why you're clicking it is different, and the outcome may be different because of it. That's the kind of thing I'd love to see Meriwether do, and it sounds like it's the kind of thing you want to go for as well, which is why I thought I'd write all this up just to recommend the game to you.
Creator David Street on January 1
Great update! Had to up my pledge after reading. Really looking forward to playing the game!