Release the Prototypes!
From the engine room of Slade Villena, Resident Mad Scientist @ Mercenary Game Laboratories.
As you can see, plans are being executed for our worldwide invasion, and I have released numerous agents to do my bidding. The invasion is still incubating, and we require more fuel to feed our furnaces of destruction.
We have secured a base of operations in Australia. We've even included cryptic documentation for your pleasure. It would behoove of Corps of Commanders-in-Training to visit our base for "Operation Down Over". Feel free to download the prototype fleet controller.
Your training is only getting warmed up. >_>; You will need it........
Soon, more plans will be executed and brought to full capacity. *cacklez*
***********************end mad science rant.
For those who have are new to our Kickstarter project, Hello! Curious about our project? Wanna take part in the madness that is the Indie Space Race? For as little as 1$ we will give you an invite to our Desura build. Once you've made a pledge, send us a message, and we will give you an invitation.
This prototype requires a Windows XP/Vista/7 desktop PC, mouse, keyboard, and a graphics card better than or equal to a Nvidia 9800GT.
hardware alert : There are stability issues with Mobility Radeon graphics cards. We highly advise not downloading if this is the card on your system. We are currently investigating the OpenGL compatibility on these rigs, and will be updating on our efforts.
For our current patrons; please setup a Desura account and send us a message here through Kickstarter once you have secured a username. We will invite you to the Combat Prototypes build once we receive the message. We would like to filter our invites through the kickstarter messaging system, since it's more secure, and we can confirm that you are our patron. Please avoid sending us emails directly, since we have no ability to confirm your pledge through email.
This 1$ contribution is available through our [DEMO PASS] in the rewards section. Keep in mind that pledges can be cancelled at any time.
So, if you join our Kickstarter efforts, and don't feel satisfied with the prototype as we progress? Keep the invitation, and you are free to cancel your pledge at your discretion. No harm, no foul. Though, you'll be back.... /wink
Otherwise, the pledge count helps us! At the moment, our backer count is far more important than the fuel. We believe in building trust with the community first. For as little as 1$, you get to see our development process grow and evolve, and you get to partake in game development from the ground up.
These demos and prototypes will also be available throughout the summer, if we are successfully fueled for Kickstarter. The [DEMO PASS] will not be available after May 4th, 11:59PM EST.
A bit of explanation about our prototyping process here at Mercenary Games.Our prototypes are not the complete game, and merely building blocks that we wanna show to our patrons. There will be bugs. There will be crashes, though, not too much. :P
Please follow this link for instructions on how to use our prototypes.
We will be regularly releasing prototypes. We started off with Dropbox, with a handful of people, and so far we've gathered useful information. Though, Dropbox does not have the kind of security we need, and is a bit cumbersome to manually load new users.
As a result, we have uploaded a rudimentary fleet controller prototype, as well as the character creation tool and the particle chamber tool, now available via invite on Desura.
Our prototypes will be released in two classifications; Public and Kickstarter Only.
After our Kickstarter regimen, certain prototypes will only be available to kickstarter pledgers. Our patrons will also have access to our prototypes before they are made public. Currently, we are planning for a single player combat module (for kickstarter patrons and the public), as well as a multiplayer combat prototype (kickstarter patrons only). We cannot release any solid details on these prototypes at this time, since we are still testing our Desura distribution channel. Updates soon! :)
We will also have public prototypes, free to play and tinker and released through Desura. Please understand that our prototype work is pre-alpha, and there will be bugs. As an independent studio, we have much more to prove about our game, and this requires us to develop openly with our patrons, and be subject to a wider lens of public scrutiny. We believe in building this trust by showing our progress regularly, through our game engine, and not simply waving our hands with powerpoint decks.
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FUND A MERCENARY. With this contribution, you will have the gratitude of an independent game developer crew. Seriously, we'd be thankful for any amount of "fuel" to aid us. We wanna finish this expedition, and you helped make it happen.Estimated delivery:
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[DEMO PASS] We value your patronage. All our Kickstarter backers will have exclusive access to our combat prototypes and fleet maneuvering tools. These prototype systems will be released periodically over the course of the games development, and will also be available after our Kickstarter fueling cycle. This pass will not be available after May 4th, 11:59PM.Estimated delivery:
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SINGLE PASS : Pre Order this Game. Mercenaries deliver! We don't "suffer" from deadlines, we thrive on it. We work with good resources, precision game engine tools, rapid prototypes, and great talent. We work as a team, we believe in sharing our talents, and testing them. We may be undermanned, but we are never outgunned. If we are successfully fueled for this expedition, here on Kickstarter, we promise you access to a playable public beta beginning August 2012. You will also get a copy of the game when it is released to a platform distributor on PC. (Hi Steam, and hi Desura! We're still working on it.....)Estimated delivery:
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[OMNI PASS] Exactly like the [MULTI PASS], except only for 1 person.Estimated delivery:
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[ MULTIPASS ] This is the package we wanna offer the most; 1. You, and a fellow commander of your choosing, will get access to a playable public beta beginning August 2012. You will all also get a copy of the game when it is released to a platform distributor on PC. You will all receive ported versions of the game in ANY system the engine supports. 2. You, and a fellow commander of your choosing, will get expansions, upgrades, "DLC", and every edition of this game, forever. That's right folks, if we are successfully funded here at KickStarter, with the MULTIPASS, we will give you and a friend the entire game, and all its expansions and editions, in every system we port!Estimated delivery:
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[OMNI PASS] + Soundtrack. We will distribute the soundtrack through soundcloud.com You will also be featured in the "Cadets Roster", featured in our game engines credit sequence.Estimated delivery:
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[ CADETS COMMISSION ] Get access to the previous rewards, the MULTIPASS, and access to our entire soundtrack via SoundCloud. Additionally, your MULTIPASS can now commission (3) other commanders to the game! Feel like getting a game for your clan buddies? This package is just for you. We will also add your name, or a distinguished and respectable code-name of your choosing, to the "Cadets Roster", to be featured in the game engines credits sequence. Please be advised that code-names will be on a first commissioned, first served basis.Estimated delivery:
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[COMMANDERS COMMISSION] We will upgrade your MULTIPASS, and you and (7) fellow commanders will now have access to the complete game, all its ports, and every expansion! In addition, we will give you access to our closed beta testing phase. (No date set at this time, please stay tuned) You will also receive our art package. This includes posters of every character ship we create, propaganda posters from the Vigrior Sector, as well as classy (not slutty) Pin Up posters! Stay tuned for more details on this art package. We will also add your name, or a distinguished and respectable code-name of your choosing, to the "Corps of Commanders", to be featured in the game engines credits sequence. Please be advised that code-names will be on a first commissioned, first served basis.Estimated delivery:
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[COUNCIL MEMBER] Want to be immortalized in a sci-fi story, but never had the time to audition? This package is just for you. We will include you as an NPC character in our game, and design an entire mission around a character you create. (We still have final say in the characters fit into the story.) We will help you develop this character. This character will be part of the Union Council, the governing body of our game universe, and will be given a unique story arc. We will design a star system, a character comic sketch, with a set of missions and areas, just for you. In addition, we will be porting the game to iOS. We will give you the IPad3 tablet (Wifi only, your choice of white or black) where we develop the game engine port, as well as a MULTIPASS for 7 friends of your choosing. You will also receive special modifications to the game engine, which are directly bound to this IPad3; these modifications include "OVERKILL MODE", and specialized fleet abilities that are directly bound to this specific IPad3. We will also include a customized "Mercenary Games" protective shell for the IPad3, along with the rest of our rewards. You will also be included as a Character Designer in our teams roster during the game engines credit sequence. A code name of your choosing will be added to the list of "Union Council Members". We will ship this whole package by Christmas (Dec 25, 2012). International orders, please message us in advance for details.Estimated delivery:
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[40" LOCUS EDITION] If you would like the 60" Locus, please send us a private message here, and we can discuss details. Just like the COUNCIL MEMBER reward, and the game will be built on a 40" Locus from GeekChic. [ http://geekchichq.com/furniture/locus ] Delivered on Dec 25, 2012. INTERNATIONAL ORDERS WILL TAKE LONGER TO SHIP.Estimated delivery:
- (35 days)