We are glad some of you are getting your rewards, please note that if you have not gotten a tracking # yet, DON'T worry. We still have a lot of shipments to send out and are working on it. For international backers and signed copies, those have yet to go out since we are waiting on the signed copies to come back to us and the international ones are going all together to a forwarding agent and will drop in your local carriers in your home countries.
As many of you have ordered extra expansions and most all of you will be getting the Squid and Dolphin expansions, we wanted to be sure you were clear on the rules for these!
Squid Die Expansion
All copies of the game will get a squid die as part of the KS Stretch Rewards. You can download the Squid Die rules HERE.
If you don't want to download a PDF, here are the rules:
Get Bit! Squid Die Expansion:
You will use the special Squid die for this expansion. At the start of every turn, before cards are chosen, have the swimmer in front roll the die. Leave the die up for everyone to see for the entire round.
Consult the die:
• Calm Seas (3 sides): Oh how nice... no change at all! You are "even" with the sea. The round is played as normal.
• Tidal Wave (2 sides): What the heck happened? It is a HUGE Wave! After selecting cards and running the Get Bit! phase as usual, with the shark biting the swimmer in the back, and the swimmer jumping to the front, the shark then is also moved to the front, reversing the order of the entire line, so the front becomes the back and vice versa.
• Ink Cloud (Squid image, one side): It's chaos I tell you! Chaos! For this round, all cards played are randomly chosen, and the Get Bit! phase is skipped.
Sharkspansion Note: The shark also plays a random card, but it has no effect. The Ink Cloud does not cause the shark to “miss.”
Dolphin Die Expansion
All copies of the game will get the Dolphin Die + Card Set as part of the KS Stretch Rewards.You can download the Dolphin Die Rules HERE, and we have included them below:
You will use the Dolphin die for this expansion, as well as the special Dolphin card for each player. At the start of the game, give each swimmer the extra Dolphin card, replacing the highest number in your hand. (So the swimmers should have the numbers 1 to however many players there are, plus the Dolphin card.)
Please note that if you have the new TIN VERSION of the game that the dolphin cards have a different back than the Tin Box Cards, so just use your highest card in the game as the Dolphin Card and keep one of the Dolphin cards out on the table as a reminder that the Dophin Expansion is in play.
For those of you that backed this on Kickstarter, you also each get a free pack of card sleeves to sleeve the game, so you can simply slide the dolphin card in the sleeve with the highest card in play to mask the back of the dolphin card too!
When a Dolphin Card is played (or the highest card in the Tin Box Version), before swimmers are moved, that player that played the Dolphin Card rolls the Dolphin die. If more than one player played a Dolphin card in a turn then each of them will roll the Dolphin Die once, remembering their respective roll values. The player’s card is considered to be whatever number was rolled for all purposes, including tying with other dice/cards. Multiple Dolphin cards are NOT considered to tie each other unless they roll the same value!
The dolphin comes up if the player roles a “6” but it is treated as if the player had played a "9", and the shark icon is considered a “0.” As these numbers are not present on cards, they only ever tie if multiple swimmers play their dolphin card in the same round and roll the same icon.
(Dolphin Die: 2, 3, 4, 5, Dolphin(6), Shark/(0))
This was a special ADD-ON to your KS reward and NOT part of the game unless you added it to your reward. You can find the rules HERE, but we are also including them below:
Shark Cards Containing:
• Right Leg
• Left Leg
• Right Arm
• Left Arm
• Head (no ties)
• Any Limb (must be tied)
6 Hunger Tokens (usually red or black cubes)
Choose one player to play the Shark, and give him the Shark hand. (This increases the number of players needed by 1, making the
game a 5-7 player game.) The shark player receives 1 hunger token for each swimmer in the game.
The base game is setup as normal, including the shark not appearing on the first round.
Game play is the same, except that the shark player also puts down a card from his hand when all the swimmers do, and is
revealed at the same time.
After all the swimmers have moved, the shark bites whomever is in the back of the line, and removes the limb corresponding to the
card played. They play out as follows:
• Right Leg, Left Leg, Right Arm, or Left Arm: If the swimmer has that limb, the limb is removed, that swimmer jumps to the
front and picks up all of his cards. If the swimmer does not have that limb, it is counted as a Miss - see below.
• Head: If there were no tied cards played by swimmers this round, the swimmer in the back is removed from the game
immediately. Otherwise, it is a Miss.
• Any Limb: If any of the cards played by swimmers this round are ties, the swimmer in the back loses a limb of the
swimmer's player's choice, jumps to the front, and picks up all of his cards. If there are no tied cards, it is a Miss.
Like a swimmer, if the shark is ever down to just one card in his hand, he picks up all his cards.
On a miss, the shark loses one hunger token, and picks up the cards he has played. The swimmer in the back does not lose a limb,
move, or pick up his cards.
If the shark loses his last hunger token, the game ends. The swimmer with the most limbs wins, and if there's a tie, the swimmer
with the most limbs closest to the front wins.
If the game ever comes down to just the swimmer and the shark, the game ends, and the shark wins.
Thanks again everyone for your support of the game and please be patient with the delivery... we are working on shipping all 1,100+ shipments out!