SHAKER: An Old School RPG is 1st-person, party-based, fantasy/sci-fi RPG brought to you by award-winning veterans.
CLOTH MAP TIER! You asked for it, and you got it! We have added a new tier which includes the cloth map at a lower level.
PREVIOUS UPDATES: Combat, combat, combat in Update #6, Gameplay, Party, Character, Crew & Professions in Update #5, More Story, Shaker Corporation & Concept Art in Update #4, Tech preview in Update #3 and Story Reveal in Update #2.PRESS! Shaker: Old School RPG is receiving tons of press! Examiner, VentureBeat #1, VentureBeat #2, Gamasutra, Joystiq #1, Joystiq #2, Edge, Shack News, The Verge #1, The Verge #2, RPG Codex, AusGamers, VG247, The Escapist, Rampant Games, Eurogamer, Gamezebo, Inside Social Games, Overclocker's Club
Thank you for your support! We're thrilled at all the comments, questions and pledges you've sent our way!
Shaker: An Old School RPG is a first-person perspective, fantasy/sci-fi game set in a Bridge world between the future and the very distant medieval past. Taking the role of operative James Connelly (you may also customize your lead character), an employee of Shaker Corporation, you are called upon to set right a deadly chain of events that began millennia ago. You and your crew of 3 operatives will be deployed to Antera, a medieval, fantasy world in the distant past. There, under a feudal guise, you must unearth the very beginning of a horrible chain of events and avert it, or the universe we know today will cease to exist in a mere 100 years.
Your work is well underway when Shaker - which had promised regular contact - inexplicably goes silent on July 24, 2526, stranding you for good. For the full story, see Update #3.
Shaker's core technology is a device that allows it to see 100 years into the future and as far back as all past human memory allows. A team of analysts goes over the data, and Shakers are deployed into the future or past to straighten out potential disturbances. In its history, Shaker had already averted wars, plagues and countless regional skirmishes. For a detailed Shaker breakdown, see Update #4.
On July 1, 2526, the entire galaxy was not there when Shaker looked. It was not an anomaly or machine failure. It just no longer was. For the first time, genuine panic (of measurable, statistical significance) struck in Shaker's offices.
Beginning the game as James Connelly (you can customize him to your liking), create a crew of three additional characters before being deployed to Antera, a medieval world whose mysteries hold the key to the beginning of a deadly chain of events.
CHARACTERS: Create and customize a group of 4 characters (including Connelly, who you may customize, too). All have skills, professions and specific biotraits (similar to races) which you can perfect over time. See Update #5 for detailed info on Characters.
THE WORLD & COMBAT: Antera is a fantasy, medieval world richly rendered in 3D. Your crew of 4 recruits 2 locals to work with you, establishing your final party of 6 characters. Hundreds of quests and turn-based combat form the cornerstone of a great RPG with a rich storyline. See Update #6 for Combat and Update #2 and Update #4 for information on story.
NON-LINEAR STORY: Shaker features a true non-linear story with multiple endings and many more than one route through the game. It is classic RPG storytelling. Who you meet, when you meet them, what you do for them (and to them) affects the entire course of your game.
STRETCH GOALS: Classic RPG favorites like alignment, rank, age and randomly rolled temperament will be added along with multiple beginnings, new NPC races complete with their own quests, motivations and areas. We will also add a super-hardcore mode featuring permadeath, a no-save option and handcrafted barely beatable bosses.
Legendary, award-winning RPG designers and game industry veterans Brenda Brathwaite and Tom Hall are teaming up to create Shaker, a richly rendered classic, old-school RPG reminiscent of the true masterworks in the genre (but with the graphics of today)!
Brathwaite got her start on the classic Wizardry® series of role-playing games, having worked on every award-winning game in the series, before moving on to work on Dungeons & Dragons®, while Tom Hall's visionary design on Commander Keen™, Anachronox™ and DOOM™ set the standard for character development, world design and over-the-top immersion. We want to get back to our roots and create an old-school game worthy of 30 years of RPG fan devotion.
Loot Drop is an indie game development studio founded in November 2010 and home to 30+ year game industry veterans Brenda Brathwaite, John Romero and Tom Hall and many other talented people devoted to making great games. We are 100% indie and dedicated to staying that way. We have never taken VC or angel funding and have resisted two buyout offers so we could stay this way.
Our developers have designed and worked on ground-breaking and award-winning titles respected throughout the world including games in the seminal Dungeons & Dragons®, Wizardry®, Ghost Recon™, Ultima™, Bard's Tale™, Commander Keen™, DOOM™, Quake®, The Sims™, Mortal Kombat™, MechAssault™ and Jagged Alliance® series.
More than anything, we love games, love our people and believe in fun! We are incredibly dedicated to game design, game art, game audio and game programming. In fact, there are five members of our team who have done nothing but make games for over 30 years! We are both players and seasoned developers of RPGs. Among our favorite RPGs are Ultima™ IV, Chrono Trigger™, Chrono Cross™, Wizardry® VII: Crusaders of the Dark Savant, Planescape®: Torment™, World of Warcraft®, Diablo™, Ultima™ III, Beytrayal at Krondor™, Final Fantasy® VIII and Legend of Zelda®: Link to the Past™. Our team is experienced in RPG design and dedicated to making Old School RPG the best it can be.
Over the course of 12 months, Loot Drop's experienced team of game designers, programmers, artists and sound designers will craft Shaker: An Old School RPG. Creating an RPG involves designing and programming many new systems from the ground up - magic, combat, quests, creatures, NPCs and character development among them - as well as concepting, rendering, writing and realizing an artistically and narratively rich and beautiful world. To do this properly with an experienced team over the course of a year costs $1M.
What happens if we go above and beyond our base funding goal?
All our stretch goals add up to an epic kick-axe game experience, but none more so than the $1.9M mark. If you're kind enough to help us reach this amount of funding, we'll create Shaker: An Old School RPG and its sequel. Enjoy two games set in the same universe. For details on the expanded story, see Update #2.
you, we watched the Kickstarter wave move across the game industry and
cheered the success of our friends. On Twitter, Facebook and even inside
Loot Drop, people asked us when we were going to do our own
Kickstarter, and more often than not, those
people wanted an old-school RPG. Thank you so much for your encouragement!
Kickstarter gives us and other independent game developers three amazing abilities:
Power of Purse & Persuasion: While traditional publishers backed away from old-school RPGs years ago, fans have remained loyal as ever. Kickstarter allows us to go directly to the people who love and support RPGs to fund the games we want to play from the developers we want to support. Finally, we can answer, "Right now!" to the question, "When are you guys going to make another RPG?"
Ability to See Through Walls: Traditional game development involves heavy NDAs (complete with their own bag of holding). Kickstarter gives us an opportunity to knock down those walls and expose the game development process. How do decisions get made, why do they get made, and who makes them?
Power of Suggestion: Most importantly, Kickstarter allows players to really have a say in critical development decisions. So often, designers ask themselves, "I wonder what most players would want here," but are unable to ask because NDAs block them. Through Kickstarter, the walls come down. Through a dedicated community forum, you'll contribute to the game, letting us know what you want in an old-school RPG. Your voice will be an important one when the development team calls on you to answer important design decisions.
Risks and challenges Learn about accountability on Kickstarter
Like boss monsters in a dark dungeon, RPGs are a challenging genre to make. A devious mix of many systems - combat, magic, character development, quests - they require expertise, both in design and in development. This is, of course, on top of what it takes to design and develop a game in the first place! Kickstarter backers need to know that they can count on our proven experience to deliver what they pledge for.
Collectively, Tom and Brenda have shipped over 70 commercial games, of which 18 were RPGs. Our passion for RPGs has been a wonderful, long love affair in dungeon after dungeon, battle after battle, one boss monster at a time. For Brenda and Tom, the love affair started back in the late 1970’s with the original Dungeons & Dragons. Since that time, they’ve worked on some of the most heralded RPGs of all time. Brenda worked on the award-winning Wizardry, Dungeons & Dragons and Realms of Arkania series while Tom worked the Dark Designs GS trilogy with his future id-mates, then went on to Commander Keen, Wolfenstein 3D and DOOM, before returning to RPGs with his award-winning Anachronox.
We have literally devoted our lives to making, studying and playing games. It's all we've ever done, and all we intend to do. We're grateful for your support now and throughout our careers. We have a proven track record of designing and shipping award-winning RPGs.
Thank you for the opportunity!
YES! By default, you start the game as James Connelly and create three other crew members to join you in your journey. However, you are free to edit Connelly as you see fit.
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Early bird GAMER EDITION -- Welcome to the team! In addition to a full DIGITAL DOWNLOAD of the game on PC or Mac, you will gain exclusive access to the Old School RPG forums where you can contribute to its development, and we'll regularly thank you for giving us an opportunity to make an old-school RPG! Everyone who contributes receives an IN-GAME REWARD PACK with a unique CHARACTER HONOR and item.Estimated delivery:
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GAMER EDITION -- Welcome to the team! In addition to a full DIGITAL DOWNLOAD of the game on PC or Mac, you will gain exclusive access to the Old School RPG forums where you can contribute to its development, and we'll regularly thank you for giving us an opportunity to make an old-school RPG! Everyone who contributes receives an IN-GAME REWARD PACK with a unique CHARACTER HONOR and item.Estimated delivery:
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GAMER WITH EARS AND EYES EDITION -- All the previous rewards + a DOWNLOADABLE SOUNDTRACK of Old School RPG composed by award-winning sound designer and composer Dren McDonald. You'll also receive loot for your eyes - DIGITAL CONCEPT ART + DIGITAL WALLPAPERS + DIGITAL HIGH-DETAIL RENDERING OF THE GAME WORLD.Estimated delivery:
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ADVENTURER EDITION -- All the previous rewards + EARLY BETA ACCESS + DIGITAL ADVENTURER'S GUIDE + A REALLY, SERIOUSLY OLD SCHOOL DIGITAL PEN-AND-PAPER EDITION of Old School RPG. The Adventurer's Guide contains useful information on the Old School RPG world, including character creation and development, NPC races, magic, combat, items and more. You'll also get a digital version of the Old School RPG pen & paper role playing system allowing you and your friends to spend some excellent time out of the dungeon and around the table.Estimated delivery:
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BASIC BOX EDITION -- GAMER WITH EARS AND EYES EDITION + simple BOXED VERSION OF OLD SCHOOL RPG. The boxed copy will include a DVD version of the game and a printed manual. This is in addition to the digital version of the game (so 2 copies overall!). Please add $15 for international shipping.Estimated delivery:
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OLD-SCHOOL EDITION -- All the previous rewards + a BOXED EDITION OF OLD SCHOOL RPG + CD CONTAINING THE OLD SCHOOL RPG AND SOUNDTRACK + EXCLUSIVE OLD SCHOOL RPG LOGO T-SHIRT + VIP IN-GAME CHARACTER HONOR + CUSTOM OLD SCHOOL RPG METAL MEDALLION. Harkening back to the golden era of RPGs, the Old School edition of Old School RPG comes complete with a classic RPG box which opens to reveal the Old School RPG t-shirt wrapping the game's CD and soundtrack. A classic trinket medallion completes the 1980's effect. Please add $15 for international shipping.Estimated delivery:
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OLD-SCHOOL CLOTH MAP EDITION -- All the previous rewards + a BOXED EDITION OF OLD SCHOOL RPG + CLOTH MAP + CD CONTAINING THE OLD SCHOOL RPG AND SOUNDTRACK + EXCLUSIVE OLD SCHOOL RPG LOGO T-SHIRT + VIP IN-GAME CHARACTER HONOR + CUSTOM OLD SCHOOL RPG METAL DOG TAG MEDALLION. Harkening back to the golden era of RPGs, the Old School edition of Old School RPG comes complete with a classic RPG box which opens to reveal the Old School RPG t-shirt wrapping the game's CD and soundtrack. A cloth map of the world and classic trinket medallion -- in this case, a Shaker Corporation dogtag -- completes the 1980's effect. Please add $15 for international shipping.Estimated delivery:
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COLLECTOR'S EDITION -- All the previous rewards + COLLECTOR'S EDITION BOXED COPY OF OLD SCHOOL RPG SIGNED BY THE OLD SCHOOL RPG TEAM + OLD SCHOOL RPG CLOTH WORLD MAP + FULL-COLOR OLD SCHOOL RPG POSTER. For the RPG collector and connoisseur, the Collector's Edition comes signed by Tom Hall, Brenda Brathwaite and the rest of the development team. Old-school RPG players will also love the inclusion of a cloth world map, one of the great hallmarks of old-school RPGs! You will also receive a poster featuring a full rendering of the concept art piece that inspired the game. Please add $15 for international shipping.Estimated delivery:
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ULTIMATE COLLECTION EDITION -- All the previous rewards + LIMITED EDITION PRINTED AND SIGNED OLD-SCHOOL RPG HARDCOVER BOOK containing PRINTED ADVENTURER'S GUIDE + the REALLY, SERIOUSLY OLD-SCHOOL PEN & PAPER RPG GAME + CONCEPT ART + TEAM INTERVIEWS + "MAKING OF" STORY AND PHOTOS + IN-GAME PLATINUM CHARACTER HONOR + IN-GAME LISTING IN OLD SCHOOL RPG CREDITS. As an ultimate collector, you'll get a unique, signed and limited-edition memento of the development of Old School RPG. The printed book is more than just a keepsake, though. It contains a printed version of the Really, Seriously Old School RPG game system and two d10s for your gaming pleasure. Please add $15 for international shipping.Estimated delivery:
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NAMED EDITION -- All the previous rewards + BECOME AN NPC, LOCATION OR ITEM + IN-GAME DIAMOND CHARACTER HONOR + IN-GAME LISTING IN OLD SCHOOL RPG "HALL OF HONOR" CREDITS. Become an NPC, item or entire location in Old School RPG. We promise, really, that we'll treat you nicely and not make you die a tragic and untimely death in a pool of fire or make you say or do embarrassing things (unless it's been your dream to say embarrassing things in an RPG). You'll also gain bragging rights and the ability to give away 10 DIGITAL COPIES OF OLD SCHOOL RPG to show off your cool character, location or item.Estimated delivery:
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LIKE A BOSS EDITION -- All the previous rewards + BE AN OLD-SCHOOL RPG BOSS AND CHOOSE YOUR KILLING BLOW within reason, of course + SIGNED CONCEPT ART PRINT OF YOUR BOSS MONSTER + IN-GAME "BOSS" CHARACTER HONOR + IN-GAME LISTING IN OLD SCHOOL RPG "BOSS HALL OF FAME" CREDITS. Turn the tables on the RPG world and terrorize players as a BOSS in Old School RPG and receive a signed and printed rendering of your boss monster as designed by our lead concept artist. Because you're a boss you can demand 15 DIGITAL COPIES OF OLD SCHOOL RPG to show your friends just how amazing you are.Estimated delivery:
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BAD-ASS PATRON EDITION -- All the previous rewards + ACCESS TO THE EXCLUSIVE OLD SCHOOL RPG LAUNCH EVENT + IN-GAME "PATRON" CHARACTER HONOR + IN-GAME LISTING IN "PATRON" CREDITS. At this level, we're eager and grateful for your contribution to Old School RPG, and know you must be as big a fan of the genre as we are. We look forward to hanging out with you for a day, playing games, talking design, planning for the next game, and finally culminating in the the Old School RPG launch party with the Old School RPG Team including Brenda Brathwaite, Tom Hall, and John Romero! You must cover your own transportation and lodging. You'll also get 20 DIGITAL COPIES OF OLD SCHOOL RPG to give away. All that in addition to BEING A BOSS + AN NPC/ITEM/LOCATION + all the amazing goodies in the ULTIMATE COLLECTION EDITION! Now that's what I call a PARTY PACK!Estimated delivery:
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YOU REALLY ARE THE BOSS RED CARPET EDITION -- All the previous rewards + HAND DELIVERY OF THE "LIKE A BOSS" EDITION OF THE OLD SCHOOL RPG ON A RED VELVET PILLOW ON A RED CARPET. Really. At this level, we must thank you and express our gratitude in person for your amazing contribution to the development of Old School RPG and for allowing us to make the type of game that we and so many other players love. Brenda Brathwaite, Tom Hall and John Romero will drive to your house (in the continental US only), roll a red carpet to your door and hand deliver the game on a red velvet pillow. You'll also get 25 DIGITAL COPIES OF OLD SCHOOL RPG to give away, an NPC/ITEM/LOCATION named after you, the ULTIMATE COLLECTION EDITION and the IN-PERSON VISIT. We'll even film it for you to remember. You are a BOSS IN THE GAME and a BOSS OUTSIDE THE GAME!Estimated delivery:
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YOU REALLY ARE THE BOSS INTERNATIONAL EDITION -- All the previous rewards + HAND DELIVERY OF THE "LIKE A BOSS" EDITION OF THE OLD SCHOOL RPG ON A RED VELVET PILLOW AT DISNEYLAND, ANAHEIM, CALIFORNIA. For our international patrons, Tom Hall, Brenda Brathwaite and John Romero will meet you at Disneyland in Anaheim, California and spend the day with you and two friends endlessly expressing our gratitude to you for allowing us to make the type of game we love to make. We'll cover your entry into the park, feed you churros until you're sick of them and even spring for a coveted and likely embarrassing (for us) photo on the ride of your choice. You are responsible for transportation and lodging. You'll also get 25 DIGITAL COPIES OF OLD SCHOOL RPG to give away, an NPC/ITEM/LOCATION named after you, the ULTIMATE COLLECTION EDITION and the IN-PERSON VISIT. We'll even film it for you to remember. You are a BOSS IN THE GAME and a BOSS OUTSIDE THE GAME!Estimated delivery:
- (32 days)