LOOT DROP REVEALS STORY DETAILS ABOUT "OLD SCHOOL RPG"
Our new Old School RPG Kickstarter has reached $150K -- thank you again so much for getting in on the ground floor of this exciting new project -- and we're here to release new info! In addition to announcing that we are DRM-free and have a Linux Stretch Goal, we are announcing new and exciting details on the game’s universe, theme, and setting.
Work Log. August 6, 2526.
Looking back, it was a typical day. Got the job assignment, the briefing (Planet: Antera, Blade Sector, Settlement 5; Year: 400 AR; Crew Req: +3), and picked out my crew. I seem to pull the medieval jobs more than most, maybe because I'm good with a sword... too good for my own good, probably.
"Next contact in 2 weeks, Connelly."
It's my fourteenth trip to Antera. I know the drill like the back of my hand, so when Mission Director Kendrick says this, this guy I have worked with for years now, I don't even turn around to acknowledge it or him. I just walk out. I had no idea then that two weeks later, a promise of contact would be instead completely cut off.
James Connelly works for Shaker, a Bridge corporation between time and worlds. Depending on the job he - or any of Shaker’s 400 employees - can be anyone you want them to be. Human warrior? Done. Cyborg Psionic, also done. "Remember the 4 F's: Frontier dictates form, function and family" according to the official employee manual.
Officially, Connelly was a resident of the Bridge, but he spent so much time away from it that the concept of residence and permanence had lost its meaning over time. He lived out of a locker at Shaker, storing only his most important mementos there -- family heirlooms, a couple of gifts from post-jobs. He slept in rooms usually assigned to other Shaker employees destined for imminent departure. His family, a wife and two kids, residents of Barrow, would visit him when they could.
On July 24, 2526, that would change. His frontier would become his home, his form would become his being, his function and new family possibly his forever. Shaker, it seems, had ceased communicating. The supplies and support he expected - he needed - were no where to be found. His return transport was unknown. He and his three crew were alone.
Antera - a medieval, barely developed planet - was now his home.
EXPANDED STORY - EXTRA GAME
Connelly was not the only one affected by what happened at Shaker on July 24.
Darien Cole was a fairly young operative in Shaker, and she was on a fast track up the ladder. She was an early graduate, PhDs in Linguists and Physics, a natural candidate for pre-jobs, post-jobs, whatever she was thrown. She was a proud veteran of 34 missions, no problems or errors. She occupied a slightly larger cabin on Epsilon level, two up from typical grunts sent out for Direct Action missions.
Named for her late father, Darien grew up self-assured, independent. She had little time or tolerance these days for relationships or friends. That is, apart from her mother, a higher-ranking Director for Shaker, and a young Shaker operative she knew, Jules Ancari. Back in Op Training, her only equal.
She and Jules were two rising stars in Shaker, until he was sent on an urgent post-job on Tenerus. The other Shaker operative returning said Jules never saw it coming. No one was sure what happened. They found him a few miles away, brought him back to The Bridge. They started a regen procedure, but Jules would be comatose for months, maybe forever.
Darien did up her suit, slung her pack over her shoulder, and walked to the lift.
Omnis Chamber 10, July 24, 2526.
Kendrick was calling off checks when Darien entered the room. The Mission Director looked up.
“You’re early, Cole. As usual.”
She nodded, doing one last gear check.
He shook his head, signaled the Om-tech. She waited for the other ops, silencing her nerves. The door opened. She recognized Jenkison from the Charon job. Nodded. The other two followed in. They were in light-protection suits, small packs, short mission.
Kendrick spoke. “You all know the drill. Gear check, Om-Tuner check. Any questions from the earlier briefing on Tenerus or the mission.”
Darien’s jaw muscles tightened. She said nothing.
Everyone nodded, ready. Kendrick raised his hand to the tech. The group of four ops turned toward the hum and glow of the Omnis, took a breath, stepped forward in the oval of light.
July 24, 2526. Tenerus. Relative Chronology Unknown.
With a flash, they were on Tenerus, inflectors and rebreathers on. A biting wind blew fine gravel, battering their suits.They started their mission. A week, they said. They marched toward a light in the distance.
July 27, 2526. Tenerus. Local: 71 AC. Might as well be July.
Three days in, they were on Phase 2. All was going well. Heading to the second colony. It was dark, wind had died down, and their feet made trails in the gravel that covered the ground for miles. About two clicks left.
Suddenly Jenkison was gone. The space near them wobbled. Out of nowhere, Dover appeared. Well, half of him anyway. She checked her Om-tuner.
The tuner was supposed to head them back to the evac site. It read nothing.
They were alone.
Work Log, July 27th, 2526. 71 AC.
“We buried Dover best we could. Looking for Jenkison. No tuner signal at all, will return periodically. Heading for next colony.”
They were stranded on Tenerus -- a harsh, barely-settled planet with scattered factories and settlements; various races, friendly and not.
And no way home.
THE GAME AND THE EXPANSION
The first game brings you to The Bridge and then to Antera in the role of James Connelly. The second game, set on Tenerus, expands on this universe and story with Darien Cole.
There you go! See you on the next update!
--Brenda and Tom
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Early bird GAMER EDITION -- Welcome to the team! In addition to a full DIGITAL DOWNLOAD of the game on PC or Mac, you will gain exclusive access to the Old School RPG forums where you can contribute to its development, and we'll regularly thank you for giving us an opportunity to make an old-school RPG! Everyone who contributes receives an IN-GAME REWARD PACK with a unique CHARACTER HONOR and item.Estimated delivery:
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GAMER EDITION -- Welcome to the team! In addition to a full DIGITAL DOWNLOAD of the game on PC or Mac, you will gain exclusive access to the Old School RPG forums where you can contribute to its development, and we'll regularly thank you for giving us an opportunity to make an old-school RPG! Everyone who contributes receives an IN-GAME REWARD PACK with a unique CHARACTER HONOR and item.Estimated delivery:
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GAMER WITH EARS AND EYES EDITION -- All the previous rewards + a DOWNLOADABLE SOUNDTRACK of Old School RPG composed by award-winning sound designer and composer Dren McDonald. You'll also receive loot for your eyes - DIGITAL CONCEPT ART + DIGITAL WALLPAPERS + DIGITAL HIGH-DETAIL RENDERING OF THE GAME WORLD.Estimated delivery:
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ADVENTURER EDITION -- All the previous rewards + EARLY BETA ACCESS + DIGITAL ADVENTURER'S GUIDE + A REALLY, SERIOUSLY OLD SCHOOL DIGITAL PEN-AND-PAPER EDITION of Old School RPG. The Adventurer's Guide contains useful information on the Old School RPG world, including character creation and development, NPC races, magic, combat, items and more. You'll also get a digital version of the Old School RPG pen & paper role playing system allowing you and your friends to spend some excellent time out of the dungeon and around the table.Estimated delivery:
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BASIC BOX EDITION -- GAMER WITH EARS AND EYES EDITION + simple BOXED VERSION OF OLD SCHOOL RPG. The boxed copy will include a DVD version of the game and a printed manual. This is in addition to the digital version of the game (so 2 copies overall!). Please add $15 for international shipping.Estimated delivery:
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OLD-SCHOOL EDITION -- All the previous rewards + a BOXED EDITION OF OLD SCHOOL RPG + CD CONTAINING THE OLD SCHOOL RPG AND SOUNDTRACK + EXCLUSIVE OLD SCHOOL RPG LOGO T-SHIRT + VIP IN-GAME CHARACTER HONOR + CUSTOM OLD SCHOOL RPG METAL MEDALLION. Harkening back to the golden era of RPGs, the Old School edition of Old School RPG comes complete with a classic RPG box which opens to reveal the Old School RPG t-shirt wrapping the game's CD and soundtrack. A classic trinket medallion completes the 1980's effect. Please add $15 for international shipping.Estimated delivery:
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OLD-SCHOOL CLOTH MAP EDITION -- All the previous rewards + a BOXED EDITION OF OLD SCHOOL RPG + CLOTH MAP + CD CONTAINING THE OLD SCHOOL RPG AND SOUNDTRACK + EXCLUSIVE OLD SCHOOL RPG LOGO T-SHIRT + VIP IN-GAME CHARACTER HONOR + CUSTOM OLD SCHOOL RPG METAL DOG TAG MEDALLION. Harkening back to the golden era of RPGs, the Old School edition of Old School RPG comes complete with a classic RPG box which opens to reveal the Old School RPG t-shirt wrapping the game's CD and soundtrack. A cloth map of the world and classic trinket medallion -- in this case, a Shaker Corporation dogtag -- completes the 1980's effect. Please add $15 for international shipping.Estimated delivery:
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COLLECTOR'S EDITION -- All the previous rewards + COLLECTOR'S EDITION BOXED COPY OF OLD SCHOOL RPG SIGNED BY THE OLD SCHOOL RPG TEAM + OLD SCHOOL RPG CLOTH WORLD MAP + FULL-COLOR OLD SCHOOL RPG POSTER. For the RPG collector and connoisseur, the Collector's Edition comes signed by Tom Hall, Brenda Brathwaite and the rest of the development team. Old-school RPG players will also love the inclusion of a cloth world map, one of the great hallmarks of old-school RPGs! You will also receive a poster featuring a full rendering of the concept art piece that inspired the game. Please add $15 for international shipping.Estimated delivery:
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ULTIMATE COLLECTION EDITION -- All the previous rewards + LIMITED EDITION PRINTED AND SIGNED OLD-SCHOOL RPG HARDCOVER BOOK containing PRINTED ADVENTURER'S GUIDE + the REALLY, SERIOUSLY OLD-SCHOOL PEN & PAPER RPG GAME + CONCEPT ART + TEAM INTERVIEWS + "MAKING OF" STORY AND PHOTOS + IN-GAME PLATINUM CHARACTER HONOR + IN-GAME LISTING IN OLD SCHOOL RPG CREDITS. As an ultimate collector, you'll get a unique, signed and limited-edition memento of the development of Old School RPG. The printed book is more than just a keepsake, though. It contains a printed version of the Really, Seriously Old School RPG game system and two d10s for your gaming pleasure. Please add $15 for international shipping.Estimated delivery:
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NAMED EDITION -- All the previous rewards + BECOME AN NPC, LOCATION OR ITEM + IN-GAME DIAMOND CHARACTER HONOR + IN-GAME LISTING IN OLD SCHOOL RPG "HALL OF HONOR" CREDITS. Become an NPC, item or entire location in Old School RPG. We promise, really, that we'll treat you nicely and not make you die a tragic and untimely death in a pool of fire or make you say or do embarrassing things (unless it's been your dream to say embarrassing things in an RPG). You'll also gain bragging rights and the ability to give away 10 DIGITAL COPIES OF OLD SCHOOL RPG to show off your cool character, location or item.Estimated delivery:
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LIKE A BOSS EDITION -- All the previous rewards + BE AN OLD-SCHOOL RPG BOSS AND CHOOSE YOUR KILLING BLOW within reason, of course + SIGNED CONCEPT ART PRINT OF YOUR BOSS MONSTER + IN-GAME "BOSS" CHARACTER HONOR + IN-GAME LISTING IN OLD SCHOOL RPG "BOSS HALL OF FAME" CREDITS. Turn the tables on the RPG world and terrorize players as a BOSS in Old School RPG and receive a signed and printed rendering of your boss monster as designed by our lead concept artist. Because you're a boss you can demand 15 DIGITAL COPIES OF OLD SCHOOL RPG to show your friends just how amazing you are.Estimated delivery:
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BAD-ASS PATRON EDITION -- All the previous rewards + ACCESS TO THE EXCLUSIVE OLD SCHOOL RPG LAUNCH EVENT + IN-GAME "PATRON" CHARACTER HONOR + IN-GAME LISTING IN "PATRON" CREDITS. At this level, we're eager and grateful for your contribution to Old School RPG, and know you must be as big a fan of the genre as we are. We look forward to hanging out with you for a day, playing games, talking design, planning for the next game, and finally culminating in the the Old School RPG launch party with the Old School RPG Team including Brenda Brathwaite, Tom Hall, and John Romero! You must cover your own transportation and lodging. You'll also get 20 DIGITAL COPIES OF OLD SCHOOL RPG to give away. All that in addition to BEING A BOSS + AN NPC/ITEM/LOCATION + all the amazing goodies in the ULTIMATE COLLECTION EDITION! Now that's what I call a PARTY PACK!Estimated delivery:
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YOU REALLY ARE THE BOSS RED CARPET EDITION -- All the previous rewards + HAND DELIVERY OF THE "LIKE A BOSS" EDITION OF THE OLD SCHOOL RPG ON A RED VELVET PILLOW ON A RED CARPET. Really. At this level, we must thank you and express our gratitude in person for your amazing contribution to the development of Old School RPG and for allowing us to make the type of game that we and so many other players love. Brenda Brathwaite, Tom Hall and John Romero will drive to your house (in the continental US only), roll a red carpet to your door and hand deliver the game on a red velvet pillow. You'll also get 25 DIGITAL COPIES OF OLD SCHOOL RPG to give away, an NPC/ITEM/LOCATION named after you, the ULTIMATE COLLECTION EDITION and the IN-PERSON VISIT. We'll even film it for you to remember. You are a BOSS IN THE GAME and a BOSS OUTSIDE THE GAME!Estimated delivery:
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YOU REALLY ARE THE BOSS INTERNATIONAL EDITION -- All the previous rewards + HAND DELIVERY OF THE "LIKE A BOSS" EDITION OF THE OLD SCHOOL RPG ON A RED VELVET PILLOW AT DISNEYLAND, ANAHEIM, CALIFORNIA. For our international patrons, Tom Hall, Brenda Brathwaite and John Romero will meet you at Disneyland in Anaheim, California and spend the day with you and two friends endlessly expressing our gratitude to you for allowing us to make the type of game we love to make. We'll cover your entry into the park, feed you churros until you're sick of them and even spring for a coveted and likely embarrassing (for us) photo on the ride of your choice. You are responsible for transportation and lodging. You'll also get 25 DIGITAL COPIES OF OLD SCHOOL RPG to give away, an NPC/ITEM/LOCATION named after you, the ULTIMATE COLLECTION EDITION and the IN-PERSON VISIT. We'll even film it for you to remember. You are a BOSS IN THE GAME and a BOSS OUTSIDE THE GAME!Estimated delivery:
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