Update Eight: The World and Creating It
Developing a believable world that all of these fantastic creatures and environments exist in, was extremely important to me when I first started developing Arakion. One of the most important things I have striven for when creating the world is to make feel as alive as possible. In this update I'm going to go over a little bit about how the world was created, what makes it feel alive and some characters you'll meet along the way.
The World
Arakion exists in an extremely prodigious and engulfing world. From the moment you first step foot in it, till the final battle, I'm striving hard to make everything feel like it has a place and reason for being.
In the same fashion the world is also highly interactive. You'll be able to interact with almost everything around you, a lot of time has been spent developing something that doesn't feel stale and static but is engrossing. In most games you will go from point A to point B, in Arakion you'll journey through the world being presented with multiple paths to get to your destination. If you're the explorer type, you will be able to go to massive open areas that have nothing to do with your main quest, finding dungeons and secrets and spending hours exploring the vast land that Arakion has to offer.
On the other hand if you prefer a more linear story, you'll be able to focus on the main quest and choose a more point A to point B approach. The world of Arakion presents you with a lot of options that don't bottleneck you, and that's the way it should be.
On the subject of characters, one of the most important people that you'll meet in the game is called The GroundsKeeper.

When first arriving at your town, you'll be greeted by the disgruntled groundskeeper and his massive machinery. Throughout the game you'll be interacting and working with him to rebuild the town in the vision you see fit.
Creating it
This has been asked, a lot. While I will be releasing the video version of the making of soon, I just wanted to quickly go through what goes into making Arakion.
The engine: The choice of engine was an easy one for me, I chose Unity because it allows myself as a small and essentially single man team to develop a massive amount of content in a short amount of time.
In the span of 5 months unity allowed me working part time to:
- Finish the base code
- Create the world building tools
- Develop multiple dungeons
- Get a good chunk of the town finished.
- Test out a lot of what did and didn't work
With all this finished part time and in a short amount of time, you can see why I'm so excited for Kickstarter to succeed and find out what I can build with a full year and multiple people working on the project!
The Art: Developing the art for Arakion has been a wonderful experience for me. It allowed me the freedom to experiment until I was able to create a world and artstyle that I loved and that felt unique. Since I get questions about the process of the asset art a lot I'll quickly break down my process
- Quick ZBrush concept (See the groundskeeper above)
- Retopo in 3dCoat
- Unwrap in UVLayout
- Final sculpt in ZBrush
- Texture in Photoshop
- Import into Unity and it's good to go
Pledge Aesthetics
As a final note, I'm reaching out to you guys to let me know what you would like added to the pledges. In order to give you another special thank you I'm going be putting some aesthetic head gear into the game at different tiers. These will effect your characters portrait during the game (they have no stat benefits, purely aesthetic). What I need from you are ideas, what would you like some of the helmets or trinkets to be. Currently for sure is a Fez, but beyond that I'm open to ideas!
Before I get going I want to once again say thank you to everyone for your continued support it really means a lot to me. If you have any questions about the game be sure to hit me up in a private message and remember to keep reaching out to people and let them know that Arakion is here and ready for their support!
1,347
Backers
$47,580
pledged of $25,000 goal
0
seconds to go
Funding period
Sep 7, 2012 -
Oct 6, 2012
(29 days)
Pledge $5 or more
7 backers
The Thanked - A thank you from me to you, access to the backer only updates and your name in the backers page of the website.
Estimated delivery: Nov 2012Pledge $15 or more
822 backers
The Awoken - A Digital Downloadable copy of the game, DRM free on PC, Mac or Linux!!
Estimated delivery: Dec 2013Pledge $25 or more
339 backers
The Reborn - Previous rewards + a digital copy of the in game music, early access to the beta and the art book in pdf format!!
Estimated delivery: Dec 2013Pledge $50 or more
65 backers
The Champion - Previous rewards + your name eternally enshrined on a founders stone in game, exclusive email invite for early beta testing on a web player and an exclusive group sit-in session with the developer(s)
Estimated delivery: Dec 2013Pledge $65 or more
33 backers
The Doppelganger - Previous rewards + Receive a hard copy of the game. *NOTE* This reward is not available as a previous reward for donations of $135+ since they already receive a copy.
Estimated delivery: Dec 2013Pledge $65 or more
7 backers
The Lord - Previous rewards + Pick one of the Arakion backer only t-shirts (You will be emailed the final shirt designs - example designs below)
Estimated delivery: Dec 2013Pledge $65 or more
6 backers
The Baron - Previous rewards + Plus the backer only poster
Estimated delivery: Dec 2013Pledge $100 or more
5 backers
The Hero - Previous rewards + an exclusive hard cover artbook available to Kickstarter donors only.
Estimated delivery: Dec 2013Pledge $135 or more
15 backers
The King - Previous rewards + Receive a hard copy of the game as well as the exclusive in game trait, The Backer.
Estimated delivery: Dec 2013Pledge $175 or more
1 backer Limited (499 of 500 left)
The Ancient - Previous rewards + Two shirts as well as the poster signed by the developer(s)
Estimated delivery: Dec 2013Pledge $250 or more
21 backers Limited (79 of 100 left)
The Eternal - Previous rewards + The Collectors edition box set of the game, including the hard cover artbook, physical map, the collectors edition paperback printed manual as well as the game and the making of Arakion on a limited edition usb!!!
Estimated delivery: Dec 2013Pledge $550 or more
2 backers Limited (48 of 50 left)
The Satyr - Previous rewards + The limited edition Satyr figurine
Estimated delivery: Dec 2013Pledge $550 or more
1 backer Limited (49 of 50 left)
The Human - Previous rewards + The limited edition Human figurine!
Estimated delivery: Dec 2013Pledge $550 or more
1 backer Limited (49 of 50 left)
The Ent - Previous rewards + The limited edition Tree Ent figurine!
Estimated delivery: Dec 2013Pledge $550 or more
3 backers Limited (47 of 50 left)
The Torti - Previous rewards + The limited edition Torti figurine
Estimated delivery: Dec 2013Pledge $850 or more
0 backers Limited (10 of 10 left)
The Fae - Previous rewards + Alpha Access and personally helping design a portrait for use in game.
Estimated delivery: Dec 2013Pledge $1,500 or more
0 backers Limited (4 of 4 left)
The Beastmaster - Previous rewards + Design your own lore-dependent pet for the pet games in the town
Estimated delivery: Dec 2013Pledge $1,500 or more
0 backers Limited (10 of 10 left)
The Character- Previous rewards + Your likeness recreated as a character in the town
Estimated delivery: Dec 2013Pledge $1,500 or more
1 backer Limited (3 of 4 left)
The Monster - Previous rewards + Design your own lore-dependent monster for the game of Arakion!
Estimated delivery: Dec 2013Pledge $3,000 or more
1 backer Limited (4 of 5 left)
The Legend - Previous rewards + all four figurines and your name written into the lore
Estimated delivery: Dec 2013
Comments
Creator Avery Campbell on September 25, 2012
@Archon: Yeah, Unity seems to have suddenly popped out of nowhere as the next big thing for indie devs. Every 3D game at BostonFIG was running on Unity, as well.
Creator Archon - Obsidian Order Illusive Man on September 24, 2012
I had never heard of Unity before Kickstarter became this well-known crowd-funding platform.
And now it's like every project on Kickstarter are using Unity :D
Just a look at the screenshots after reading this update and I understand why : 5 months of work and already great visual quality.
Concerning the bonus head gear, if masks are considered "head gear" they'll have my vote.
Creator Spencer Gerowe on September 24, 2012
Awesome sounding as always, really looking forward to the massive open areas and being able to choose how to tackle the game sounds fantastic! Maybe a military / painter's cap for a cosmetic piece? (http://www.highsnobiety.com/uploads/RTEmagicC_nomadicxclot_1_01.jpg.jpg)
Creator Avery Campbell on September 23, 2012
Sounding really great, I like the sound of the interactivity and freedom. And nice model for the Groundskeeper. How long have you been doing 3D art for?
And tattoos are a good idea, I like that.
Creator cursedseishi on September 23, 2012
Just a headband? Why stop there? Replace the single feather with more headbands! Then, hanging off those headbands are even more headbands!
Around the fifth or sixth generation of headbands, we can start adding in feathers... because I am sure as heck running out of room and material for headbands here...!
Creator Darklord on September 23, 2012
Can we have a headband with a feather on it?
Creator Riva on September 23, 2012
Another thing people usually likes are things like tatoos or something similar that helps you to give your character an unique look while being able to change equipement (I find a bit annoying all that bonus content that you can't compatibilize with that top notch equipment you just found/bought/crafted)
Creator cursedseishi on September 23, 2012
Well, quite clearly I'm sure some people would love a top hat or Monocle! Nothing wrong with the fancy, specially on the Torti.
I'm also guessing it will be restricted to one piece of cosmetic flair huh? Because I'm sure the Torti with a fez and monocle would, quite obviously, be overpowered.
Creator Torolf - Alchemist of the Obsidian Order on September 23, 2012
Well, if they are going to be purely aesthetic, a lot of people will want ones that don't obscure the face and/or hair. So jewelry of some sort might be a good choice, such as a tiara, headband, ear rings or other piercings.