## Divinity: Original Sin

Funded! This project was successfully funded on April 26, 2013.

# Kirill’s Surprise

In this video, Swen has a short interview with Kirill Pokrovsky, our composer. At the end, he even has a surprise for everybody! Mark the date - thursday, april 18th!

# Character Stats

People have been asking about character customization. We will post information about equipment and skills later on. This update will focus on character stats only. Before you read on, please realize that these things tend to change a lot during the process of building the game. We tweak the formulas and the balancing constantly, and the way we programmed and organized this, allows us to make big changes. (Data driven and relative values are the keywords here.) So what follows is the current implementation.

But so yeah, stats. That’s actually a long story. Just so you know, we don’t come up with "a stat system" overnight. At first, we started out with something very, very similar to Divine Divinity. Without implementing it, we realized it wouldn’t work well in a turn-based combat game. We considered the Beyond Divinity stat system, because Beyond Divinity started out as a turn-based game (the publisher decided against that back in the day). Breaking that down, we again had to let go of that idea because it had been changed too much to reflect the real-time combat system Beyond Divinity ended up with.

So this quickly became the tale of how a programmer, a designer, a producer and a CEO set out to each make their own stat proposal. Hearing them one by one, you could feel where each of them was coming from: the mathematical background, the creative approach, the realistic/empirical method...

One of us actually wrote a four-page study about how "realistic fighting" actually works. Part of it looked like this:

When I try to hit someone:

• the more skilful I am with my weapon, the more chance I have to hit
• the more skilful I am with my weapon, the more damage I will do
• strength can determine the damage of some weapons (e.g. a crossbow does not benefit from strength, but a having a bigger draw weight has an effect on a normal bow)
• strength can determine the range of some weapons (e.g. the stronger you are, the higher the draw weight of your bow can be, which means that your arrow can go a greater distance)
• strength can determine the chance of a normal bow hitting the target because the bowman can draw longer and hold steady longer for better aim
• the better my motor skills, the more chance I have to hit and the more damage I can inflict (e.g. having a good aim is having efficient motor skills)
• if I am wearing a shield, I am often less free to do with my weapon what I want (even a simple one handed sword benefits from the freedom of not carrying a shield and having a second free hand)
• ...

And it went on like that, and we started to wonder what this guy does during the weekend... But it became clear that being too realistic would make it a very complex system. Not only to balance it, but also towards the player. And this proposal also only took into account that you were going to fight, and that’s a very limited stat system for a game where a lot more is going on than just fighting.

On the other hand, this breakdown wasn’t that bad of a read because we all agreed that a stat and combat system have to make sense, and be logical.

Sitting together and talking about all of our ideas, we learned where everyone was coming from. So, still on paper, the first stat system we came up with was called SPAM, which was an acronym for Strength, Presence, Accuracy and Mind. After trying it out (still not in game, we were actually building characters on paper, and rolling dice when fighting monsters, persuading characters, picking locks...), we noticed everyone was putting a lot of points in the Presence stat, because that stat was really carrying too much weight. And back to the drawing board we went. A couple of times.

Through trial and error, and discussion, we ended up with the following character stats, and we implemented them in such a way that it is easy to change the values, the rules and the formulas. We have already changed it often, and even added stats, simply by reading our forum (and other forums) and by playing the game.

We know there are nuts here (on Kickstarter, on internet, and at Larian Studios) that love stat discussions, so don’t hold back! (The names of these stats are programmer names, and may still change. Well, anything is open for discussion and balancing, really.)

Also take into account that skills play a big role as well. We’ll tell you more about those later. And hopefully we'll also make the 650K stretch goal, because then we'll be able to add talents and personal traits to the system, which will make it pretty cool.

The NPCs have the same stats and formulas as the player. One level makes a big difference: they have more hitpoints, do more damage, and are generally harder to hit. But it’s still doable if you know what you’re doing.

As the hero, you start the game with 5 points in every stat, and you get 5 statpoints for customizing your character. Per level-up, you currently get 1 statpoint. But 1 statpoint makes a difference.

Items that have an impact on stats, have their positive and negative effects, so there are trade-offs that help building a character. There are items that support different types of character builds. We'll talk about items in a future update.

Stats are also used for saving throws against different effects. For instance, a high dexterity lowers your chance of falling down when walking over ice, and strength gives you a saving throw against being caught in a wall of ice (you can break through).

It doesn't take a genius to see that this guy's speed stat will be low. And that his armor will absorb a lot of damage. And to wield such an axe, he must be very strong. Other than the lack of speed, what will his weak spots be?

Level

• is a multiplier for your hitpoint bonus from constitution
• is a multiplier for your mana bonus from intelligence

Primary stats

Strength

• gives damage bonuses to attacks with melee weapons
• defines how much weight you can carry
• defines what items you can lift
• defines how far you can throw items, depending on their weight
• gives you a bonus to intimidation

Dexterity

• gives damage bonuses to attacks with ranged weapons
• gives you a higher chance of successfully picking locks and picking pockets
• affects the "ideal range" of ranged weapons
• lower chance of triggering traps, higher chance of disarming traps
• better at repairing

Intelligence

• determines your amount of mana
• gives bonuses to magic (depending on the spell: damage, range, width of a cone, duration, how easy or hard the saving throw is...)
• gives you a bonus to reasoning
• helps you figure out NPC stats and resistances
• helps you to identify unknown items
• gives bonuses to mind resistance

Constitution

• determines your amount of hitpoints
• gives you higher resistance against poison
• gives you a bonus to charming

Speed

• determines the distance you can walk with one action point
• defines how good you are at dodging or evading attacks (defense rating)
• gives bonuses to initiative
• spend less action points when changing equipment or using items in combat

Perception

• determines how much chance you have of successfully hitting an enemy (offense rating)
• defines your sight and hearing which helps your enemy awareness (e.g. on the mini map)
• helps with discovering traps and finding treasures and secrets

This fire demon is a formidable foe. He has a very high resistance to fire. So high even, that fire damage actually heals him. He can create lava surfaces from a distance. Even though his speed stat is pretty low, he is known to sometimes fly over the battlefield. When he runs out of mana, he has to come close to drive his claws through his enemies, dealing piercing damage, or uses his tail to sweep multiple enemies in one attack, dealing crushing damage with a chance of knockdown.

Secondary stats

Offense and defense
These are determined by your primary stat perception and speed. They can be boosted by magical equipment. When you attack someone, your offense rating is compared to your enemy’s defense rating. This determines how much chance you have of actually hitting him.

Damage
This stat is determined by your weapon or your spell, and gets a bonus from one of your primary stats. This can be boosted by well-made or magical equipment.

Critical chance and critical damage
These stats are determined by your weapon. They can be boosted by well-made or magical equipment.

Armor
When a hit is successful, armor absorbs part of the damage that was dealt. For instance, if you’re hit with 8 damage and you have armor 3, you only take 5 damage. If your armor rating is very high, it is possible to completely absorb all the damage that is dealt by a weak enemy. This stat is determined by your equipment and can be boosted with well-made or magical items.

Blocking chance

This is determined by the shield you are wearing, if you are wearing a shield. When a hit is successful, the shield gives you a chance of actually fully blocking the attack. Different shields obviously have different blocking chances.

Hitpoints
This stat is determined by your constitution stat, and can be boosted with magical items. Hitpoints do not regenerate automatically, and can only be regained by healing, eating or resting.

Mana
This stat is determined by your intelligence stat, and can be boosted with magical items. Magic spells cost mana. Mana does not automatically regenerate and can only be regained by drinking potions, eating certain types of food, or resting.

Sight and hearing
These secondary stats are determined by your perception stat. They can be boosted by special or magical equipment. They define how far you can see (we have a shroud, and fog of war system), and how well your hearing is (so you can hear and even identify an NPC without being able to see him).

Initiative
This stat is determined by your speed stat, and can be boosted with special or magical items. It gives you bonuses when combat starts and initiative is rolled.

Persuasion
This is determined by equipment bonuses only. Persuasion gives you bonuses when trying to intimidate, charm or reason with your party members or NPCs.

Walk speed
This stat is determined by your speed stat, and can be boosted with special or magical items. It determines how far you can walk with one action point in turn-based combat.

Luck
This stat can only be boosted with magical items. It’s the X factor of the game...

Poison resistance
Determined by your constitution stat. Poison resistance will absorb the damage poison would do every turn.

Fire, Water, Earth and Air resistances
Determined by magical items you are wearing. These absorb elemental damage.

Mind resistance
Determined by your intelligence stat, and magical items you are wearing. This helps against mind attacks (for instance fear).

Piercing, Slashing, Crushing resistances
Determined by the equipment you are wearing. These resistances absorb damage from physical attacks.

# Which games influenced Divinity:Original Sin?

Our Russian friends at Gamebox.ru suggested that we post this video in one of our updates, because it clearly shows where we're getting some of our inspiration from. They asked Swen to give a rundown of his five most favourite games ever. There’s a couple of surprises in there. What's also surprising is how awake he looks in the video!

# Dragon Commander livestream!

Today we did our first twitch.tv livestream ever together with the good folk at GOG.com and  while we initially had some issues (you should skip the first 10 mins or so), it was a pretty cool experience because we could interact directly with the audience. If you pledged for the 65\$ tier, you might want to check this out. If you didn't and are just thinking about it, definitely check it out, because Dragon Commander is the type of game that will take everybody by surprise.

http://www.twitch.tv/larianstudios/b/389054545

Before you bombard us with messages, yes, we're going to be adding a Dragon Commander add-on option here. We wanted to do it today even but that didn't happen. Most likely it'll be the case tomorrow.

# Fan day dated

In yesterday's update, we announced a new add-on which allows you to get a fan day ticket. We neglected to mention the date though ;) So the Fan day will be on August 9th 2013 in Gent, Belgium, and start at 10:00 am in the morning, lasting the entire day and evening for those who want.

# In Closing

If anybody wants to contribute to the stats, talents or personal traits discussion - go to our forums and drop us a message there. You are free to drop a note in the Kickstarter comments section, but there's a lot of traffic there and your suggestions might be lost.

You are btw only 300 likes away from having an extra Bellegar encounter in the game. See our previous update for more details, but for every 1000 likes above 1061 likes, we will add an extra Bellegar encounter to the game. We'll start preparing some rhymes ;)

1. ### CreatorJohannes Menzel Knudsen on April 15, 2013

I blame no sleep for the past 25 or so hours, a slightly bit tired. DIdn´t really occur to me to check it up and see if someone else alreadyhad asked. Sorry guyrs,
Keep up the good work, it seems pretty awesome so far!.

2. ### CreatorJohannes Menzel Knudsen on April 15, 2013

Persuasion
This is determined by equipment bonuses only. Persuasion gives you bonuses when trying to intimidate, charm or reason with your party members or NPCs.

How am I thenb suposed to make the all talk no fight guy, or is it not fully suported in this game?

3. ### CreatorLikeDreams on April 11, 2013

Thursday, April 18th! YEAH! Very much looking forward to it. I've had the opportunity to hear Kirill play the piano in a bar and he was *killing* it. A whole lot of fun improvisation. Soon all other guests were clapping and cheering along. It was madness. MADNESS I tell you!

4. ### CreatorPavel Stangel on April 11, 2013

Kirill Pokrovsky is a legend. His compositions for Divinity are pure bliss.Cannot wait for his new compositions in Original Sin and DC!

5. ### CreatorYuri on April 11, 2013

I wish I could run away from this Mordor known as Russia to some nice European country too. :)

6. ### CreatorJoshua Aiken on April 11, 2013

Mind posting a link to that 4 page document on stats? Sounds like a decent read.

7. ### CreatorTrevor Kies on April 11, 2013

charisma is definitely a dangerous stat in a game with the amount of npc's like Divinity original sin. And I respect your decision to not have a stat specifically aimed at NPC interaction. It will at times seem worthless and at other times seem like it is way over powered. That said my character's will more often than not have really toned bodies. XD

8. ### CreatorLera on April 11, 2013

One moment: it's gmbox.ru, not gamebox.ru ^^"

Seems I should consider to play in some of old games I missed in old times)

9. ### CreatorGodewijn on April 11, 2013

Really like the stats. Nothing wrong with charisma not being there imo, constitution needed the buff (imo).

Also really like the game top 5!! Really agree with Ultima's taking top 2 positions (and with Civ V being not so good :p).

10. ### CreatorBaudolino05 on April 11, 2013

Thanks for the endorsement, guys, and sorry for the gram. I wrote my previous post in a rush ;).

PS: Ultima Ulderworld rules!

11. ### CreatorEinherjar101 on April 11, 2013

Hey I realize this has probably been said before but i'd like to back the camp thats saying put some sort of charisma stat in there. I realize that you probably left it out for balancing issues but I really thing you should revise it and see you you can throw something at least similar to charisma into the stats.

First of all it just doesn't make sense to me to have stuff like charm be completely depended on equipment. I mean I wouldn't argue that looking the part certainly helps but most of it comes from how you carry yourself and talk.
Also the stats that are currently in place seem to be mostly combat oriented despite the talk at first saying that the game was more than just combat. I realize that some of the stats also contribute towards things outside of combat but those are very few.

I actually like the idea mentioned below as well of having charisma or intimidate based of your reputation. So if you do good deeds and help people your charm is increased but if you do more evilish things your intimidate goes up.

12. ### CreatorAvarchillion on April 11, 2013

Ultima Underworld is fine and dandy but where is Baldurs Gate? Come on! That game is definitively the best out there. ;-)

13. ### CreatorGrey on April 11, 2013

@Baudolino05

Definitely in agreement to all of those points, especially how the reputation should be used instead of stats, it seems more realistic and much more personalization could stem from it. The same could be said about the weapons.

14. ### CreatorBaudolino05 on April 11, 2013

@larian: Ok, guys, I think you have designed a functional system for the kind of game your are making, and that's the most important thing. It also looks like a good compromise between realism and functionality, and this's the second most important thing. A little bit of tuning won't hurt, anyway, so here are my suggestions:
1) Do you really need mana and hit points multiplier? I never liked the way D&D handled character progression. It seems to me awkward and unnatural, especially in a classless system. Same goes for the additional stat point per level: do you really need it? Fixed stats add a lot to the roleplay in my opinion. And you can always use magical artifacts/poisons to artificially boost them after character creation.
2) How about making intimidation and stuff like that dependent on reputation instead of strength and other stats? It would give players more room in character building...
3) I understand weapons effects damage and critical chance, but not offense (magical bonus aside). How about give all weapons an attack bonus (or malus)? i.e., you could make a scimitar more precise (higher offense bonus) but less effective (lower damage) than a broadsword...
4) Blocking chance seems to me a little be redundant. A simple defense bonus for shields could work the same, couldn't it?
5) No starvation? Why on earth :D?

15. ### CreatorLarian Studios LLC on April 11, 2013

Tom: what I know is that it consists of at least visiting the office, joining us for dinner, having drinks, picking our brains.

-David

16. ### CreatorJackDandy on April 11, 2013

Ultima Underworld really was the best. I played it like a little while back, I can't believe it was released before Wolf3D. It has so many cool bits that I didn't believe were available in games back then.

17. ### CreatorMihai Hornet on April 11, 2013

@Pedro

I second mana regeneration.

18. ### CreatorPedro de Zuviria Abbate on April 11, 2013

Personally, I really hope that you add mana regeneration to the game. The thing I hate the most about D&D-style games is how I need to run to a safe place to rest, cast all of my protective spells again, and run back every few encounters so my casters can keep actually doing stuff in fights. A reasonable rate of regen fixes that problem, and makes big fights less reliant on food and potions, which is a boring way to win boss fights, by just spamming healing and damage spells. With regen and no straight-up mana potions (increased regen only), you also solve that problem.

19. ### CreatorTom Vanassche on April 11, 2013

What will the fanday exactly entail? Will there be a chance to play the game? Will there be goodies? Maybe some competitions?

Gent is only a 20 minute drive from where I live, so I'm very interested to get the fanday ticket "addon". But I need a little bit more information before I can put down the extra 150\$ on top of the 180\$+ pledge I've already made :)

20. ### CreatorStefan - Fancy Exhiled Tormented WOOS on April 11, 2013

Great update!

21. ### Creatoramazingscrewonhead - Werekiwi of Sin on April 11, 2013

@Jeremy I too like what Dark Souls did with character progression, stats and 'levelling'. making absolutely everything use the same currency (souls) was a grand idea. works so well.

22. ### CreatorJeremy on April 11, 2013

I'm not terribly impressed by the stats. I mean, they seem functional at a glance, but you haven't gone very far from D&D. You've added speed (which I guess D&D has rolled into dex) and replaced wisdom with Perception.

I highly recommend looking at the new World of Darkness stats. They're kind of a lot more sensible than D&D.

I'm concerned that levels-as-multipliers will result in a lot of "There's no practical way to win this fight. Exploit or level up," or a lot of "This bandit is a death machine, but this identical looking bandit is a push over."

I rather like Dark Souls use of 'level', where it's just a count of how many times your stats have been increased. Doesn't do anything on its own. But hell, Dark Souls does a surprising amount of things right.

Also I don't like the social things being tied to stats like this. I should be able to intimidate with different stats. Sure, a burly guy cracking his knuckles can be scary, but a wizard setting the ground on fire around you is also scary. So is a thief throwing a knife so it lands just next to your hand.

Ideally you would have "Intimidate with strength" a separate option from "Intimidate with intelligence", and the effectiveness would depend both on the stat you pick and the situation. Charm could work with multiple stats too, but I'm not sure about reasoning.

23. ### CreatorTobi (Crusader Kickstarter pls!!) on April 11, 2013

yaaaaay, ultima VII! that's exactly what I am looking for in this game! i had so much fun with it!

24. ### Creatorsamseng813 on April 11, 2013

With so many stat, shouldn't we get 2 stats per level in order to be better in role playing?

25. ### CreatorRoman - Jagged Weresheep of Sin on April 11, 2013

what no castle wolfenstein no fallout 2? )

26. ### Creatoramazingscrewonhead - Werekiwi of Sin on April 10, 2013

sounds like an interesting system, though i'm still hoping you hit the traits and talents stretchgoal to make it that much more engaging as far as character roleplaying goes.

just a small note. the forums link you have ^ at the end of the update leads to a 404 on the larian site. seems it needs a slash at the end of the url. ie. www.larian.com/forums/

27. ### CreatorReed on April 10, 2013

You mentioned that one level makes a big difference. As an open-world game, what are you doing to keep lower-level areas relevant? The Elder Scrolls games are known for level-scaling, and Dark Souls had a really mellow power curve. Are you taking one of those approaches, or do you have something else in mind?

28. ### CreatorTaragon on April 10, 2013

ok, i thought it over, registered over on Larian website, came up with soemthing moderately better than what i post half an hour ago.... either remove the magic, ranged, melee bonuses from int, dex and str, or move the dialogue bonuses over to speed and perception. actually i think the second option, with having charm on speed, intimidate on constitution and reason on perception makes the most sense.

29. ### CreatorNolan Walker on April 10, 2013

Linear mitigation along with specific percentage based resistances is much more difficult to balance than a more simple system Larian, don't mess it up.

30. ### CreatorTaragon on April 10, 2013

I believe theres a major flaw with the stat system as described. Strength and Intelligence give bonuses to dialogue options, but they also appear to be stats you stack or ignore based on your combat build; constitution being a stat everyone may need some of for survivability so not as ignorable/stackable. The problem is, if you want to play a melee character, it seems like youd be forced to do intimidate and incapable of reasoning? i dislike that from a roleplaying perspective. Also dexterity stackers wont be able to persuade at all? (then again, maybe they dont bother and just steal whatever they want). A possible fix, to not totally penalize people for wanting to fight in one way, but rp in a different could be to make the stats have benefits for regardless of your comabt style, like maybe int can effect the crit multiplier. personally i always like the agile roguey type playstyle, but looks like that one has extremely few RP bonuses

31. ### CreatorZed, Backer of RPGs and Incline on April 10, 2013

Kirill is AWESOME.

32. ### CreatorThe Old Farmer on April 10, 2013

Ultima Underworld all the way I can remember playing that for hours and hours too. Never finished but I had a pile of fun.

33. ### CreatorStabbey the Weresheep on April 10, 2013

Minute 9, actually:

http://www.twitch.tv/larianstudios/c/2137348…

34. ### CreatorLC - Master of OOoE and WoOS on April 10, 2013

Starcraft over C&C? NO WAY, SWEN.....that makes me cry..... ;)

35. ### Creatormoorkh on April 10, 2013

But... charisma?
Otherwise, dwarves will get all the girls (and boys)! :O

36. ### CreatorLarian Studios LLC on April 10, 2013

We had big audio issues in the the beginning - try going to minute 10 or so.

37. ### CreatorDragon on April 10, 2013

One thing not quite clear on, will dragon commander be just via gog, or will steam be an option? Much as I do appreciate gog's purity, steam is awfully convenient..

38. ### Creatortwincast: Eternally Tormented Mangy WoOS on April 10, 2013

Connecting Civ and hexes, huh? Ironic. ;)

39. ### CreatorRopya on April 10, 2013

Am I the only one having HORRIBLE audio issues with that link about Dragon Commander?

40. ### CreatorKein Zantezuken on April 10, 2013

So you decided to move critical chance to weapon? I'm not sure that is a good idea.

41. ### CreatorRoman Lapin on April 10, 2013

Definitely marking down the "mini-concert" date...

42. ### CreatorMars on April 10, 2013

Yeah, Ultima Underworld was great

43. ### CreatorLC - Master of OOoE and WoOS on April 10, 2013

Nice update on the stats! Sounds good so far. :)

And thank@ Kirill, I love your music. :)

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PHYSICAL TIER ============================= NOTE: This physical tier does not include Dragon Commander. ============================= Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD, Artbook and Cloth Map ============================= This special Kickstarter Collector's box includes a DVD version of the game, a printed manual, an audio CD version of the game's soundtrack, an artbook, and a cloth map of the game world. ============================= This also includes: Kickstarter Potion + Zandalor's Trunks of Epic Intelligence + Engraving Tool + Message in the Woods + Listed in the Credits, Dragon Tier + Dragon Forum Badge on Larian.com + Divinity Original Sin Digital Copy + Developer's Cut Digital (Developer's Documents and Documentary)

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263 backers Limited (37 left of 300)

Message in a Bottle ============================= You will receive a unique personalized code that unlocks a personal message in your copy of the game. You write the message! This message will be written on a scroll within a bottle, and will inconspicuously wash ashore in the beginning of the game. You can give the message to any person you'll be playing Divinity: Original Sin with. ============================= Listed in the Credits ============================= You will be listed in the credits at Council level. ============================= Beta Access ============================= You get early access to the game! You'll be invited to play (and toy around with) the beta version of the game which will be made available through digital download. ============================= This also includes: Kickstarter Potion + Digital Duo Pack Divinity Original Sin + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos)

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21 backers Limited (179 left of 200)

Name the Undead ============================= You will be able to name one of the undead creatures in the first area of the game. This name will only show up in your copy of the game by using a unique personalized unlock code. Near the starting village, there is a place known as the Black Cove. Within the black cove are a number of ghosts. You could be one of them! (Well, we mean, at least, one will carry a name you give them, you won't actually become a ghost, obviously.) ============================= This also includes: Kickstarter Potion + Digital Duo Pack Divinity Original Sin + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level

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108 backers Limited (12 left of 120)

ALL DIGITAL TIER ============================= Alpha Access ============================= Early beta access is not early enough? Alpha access grants even earlier access! You will receive an earlier early access code to get digital downloads of the alpha builds. ============================= Name the Undead ============================= You will be able to name one of the undead creatures in the first area of the game. This name will only show up in your copy of the game by using a unique personalized unlock code. Near the starting village, there is a place known as the Black Cove. Within the black cove are a number of ghosts. You could be one of them! (Well, we mean, at least, one will carry a name you give them, you won't actually become a ghost, obviously.) ============================= This also includes: 2 Kickstarter Potions + Zandalor's Trunks of Epic Intelligence + Message in the Woods + Divinity Original Sin Digital Duo Pack (2 Digital Copies) + Soundtrack Digital Download + Developer's Cut Digital (Developer's Documents and Documentary) + Credited as a Backer, Dragon Tier and Developer Tier + A Kickstarter Backer Forum Badge On Larian.com Dragon Tier and Developer Tier + Digital Artbook + Digital Map

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200 backers All gone!

Name a Pet ============================= As Source users, the heroes of Divinity: Original sin can talk to animals, and there are several quests that involve the help of man's best friends. In your version of the game, using a unique personalized unlock code, one animal will carry the name of your choosing! We can customize the animal's visuals to a certain extent, and we will accommodate if possible. ============================= Alpha Access ============================= Early beta access is not early enough? Alpha access grants even earlier access! You will receive an earlier early access code to get digital downloads of the alpha builds. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level + Name the Undead

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60 backers Limited (40 left of 100)

ALL DIGITAL TIER ============================= Kirill's Early Work ============================= This includes over 300 sketches of ideas he had for Divinity 2 songs. These were never heard outside of this office! (Sketches are rough ideas, sometimes only a piano, sometimes fully orchestrated musical pieces, but seldom well mixed or produced.) A must have for Kirill's fans! ============================= Name A Pet ============================= As Source users, the heroes of Divinity: Original sin can talk to animals, and there are several quests that involve the help of man's best friends. In your version of the game, using a unique personalized unlock code, one animal will carry the name of your choosing! We can customize the animal's visuals to a certain extent, and we will accommodate if possible. ============================= This also includes: 2 Kickstarter Potions + Zandalor's Trunks of Epic Intelligence + Message in the Woods + Divinity Original Sin Digital Duo Pack (2 Digital Copies) + Soundtrack Digital Download + Developer's Cut Digital (Developer's Documents and Documentary) + Credited as a Backer, Dragon Tier and Developer Tier + A Kickstarter Backer Forum Badge On Larian.com Dragon Tier and Developer Tier + Digital Artbook + Digital Map + Name An Undead + Alpha Access

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35 backers Limited (165 left of 200)

Alpha Access ============================= Early beta access is not early enough? Alpha access grants even earlier access! You will receive an earlier early access code to get digital downloads of the alpha builds. ============================= Name a Pet ============================= As Source users, the heroes of Divinity: Original sin can talk to animals, and there are several quests that involve the help of man's best friends. In your version of the game, using a unique personalized unlock code, one animal will carry the name of your choosing! We can customize the animal's visuals to a certain extent, and we will accommodate if possible. ============================= This also includes: Kickstarter Potion + Zandalor's Epic Trunks of Intelligence + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD, Artbook and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in the woods + Message in a Bottle + Engraving Tool + Beta Access + Listed in the Credits at Council level + Name the Undead + Digital Artbook + Digital Map

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48 backers Limited (52 left of 100)

Name the Summon ============================= When an elemental is summoned, from the fiery depths, from the watery abyss, from the howling skies, or from the darkest cores of the earth, its name shall be drawn by the hands of the gods, and proclaimed to all that lay eyes on these awe-inspiring abominations of nature. Backers that pledge this new \$175 tier, or above, will be invited to guide the hands of the gods, by providing them with a database of names and descriptions (backgrounds) to randomly draw from. Your creative endeavor will be in the final game for everyone to see. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level + Name the Undead + Alpha Access + Name a Pet

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41 backers Limited (9 left of 50)

ALL DIGITAL TIER ============================= Name The Summon ============================= When an creature is summoned, from the fiery depths, from the watery abyss, from the howling skies, or from the darkest cores of the earth, its name shall be drawn by the hands of the gods, and proclaimed to all that lay eyes on these awe-inspiring abominations of nature. You will be invited to guide the hands of the gods, by providing them with a pool of names and descriptions (backgrounds) to randomly draw from. Your creative endeavor will be in the final game for everyone to see. ============================= Design A Henchman ============================= We will gather names, stats and looks, and put them in one big pool of Kickstarter-created henchmen. Every player will be able to hire these henchmen via representatives of the inter-dimensional mercenaries guild. Depending on your personal preferences (do you need a healer, a priest, a ranger, a rogue...) the agent will make a recommendation and you will then be able to hire them. ============================= This also includes: 2 Kickstarter Potions + Zandalor's Trunks of Epic Intelligence + Message in the Woods + Divinity Original Sin Digital Duo Pack (2 Digital Copies) + Soundtrack Digital Download + Developer's Cut Digital (Developer's Documents and Documentary) + Credited as a Backer, Dragon Tier and Developer Tier + A Kickstarter Backer Forum Badge On Larian.com Dragon Tier and Developer Tier + Digital Artbook + Digital Map + Name An Undead + Alpha Access + Kirill's Early Work + Name A Pet

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11 backers Limited (39 left of 50)

Write a Dialog ============================= Receive a unique personalized code that unlocks a cooperative dialog that you have written! You can start up this dialog in your version of the game by clicking a unique item, with any person you'll be playing with. We'll implement your dialog and send you instructions on how to activate it. (If she says yes, do drop us a note!) ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits at Council level + Name the Undead + Alpha Access + Name a Pet

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30 backers Limited (20 left of 50)

Design a Henchman ============================= When the going gets tough, you can always hire henchmen to bolster your party. This reward allows you to design one of the henchmen in your game. We will send you guidelines by which you can design a henchman so that he reflects your playing style and looks. Of course you'll get to name him. You will receive a unique personalized code that unlocks your personal henchman in your copy of the game. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Listed in the Credits at Council level + Name a Pet + Write a Dialog

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58 backers Limited (22 left of 80)

Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map ============================= The special Kickstarter box signed by the entire team! Apart from our scribbles and doodles, it will include a DVD version of the game, a printed manual, an audio CD version of the game's soundtrack, and a cloth map of the game world. ============================= This also includes: Kickstarter Potion + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Name a Pet + Listed in the Credits at Council level + Write a Dialog + Name a Henchman

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7 backers Limited (3 left of 10)

Combo Designer ============================= In the game, objects can be combined to create all sorts of items. For your support, we will work together with you and implement one of your creative combinations (within the boundaries and logic of our fantasy world). This item combination will be in the final game, for everyone to find out about, and enjoy! ============================= Limited Edition Zandalor's Cards ============================= Used by Zandalor when summoning the Divine. A limited edition Major Arcana tarrot deck with pictures from important characters in Rivellon. Includes Zandalor's prophecy book for predicting what's going to happen next. ============================= Listed in the Credits, Dragon Level ============================= You will be listed in the credits at Dragon level. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman

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20 backers All gone!

Divinity Fan ============================= For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release.) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards

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30 backers All gone!

More Divinity Fans ============================= The early birds were rewarded, but here's another chance! For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release.) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards

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10 backers Limited (20 left of 30)

Even More Divinity Fans ============================= The early birds were rewarded, but here's another chance! For your generosity, we will grant you immediate access to every published Larian Studios game for the next ten years. (You will receive a download code on day of digital release. Yes, that does include Divinity: Dragon Commander!) ============================= Physical Signed Concept Art ============================= We will send you a limited edition, signed version of a piece of concept art: a limited amount of high-quality prints of a certain piece of concept art, will be signed by the artist (and if you want, by the entire team). ============================= This also includes: Kickstarter Potion + Zandalor's Epic Trunks of Intelligence + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD, Artbook and Cloth Map + Divinity Original Sin Digital Copy + Divinity Dragon Commander Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in the woods + Message in a Bottle + Engraving Tool + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Limited Edition Zandalor's Cards + Digital Artbook + Digital Map + Kirill's Early Work (Digital)

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3 backers Limited (7 left of 10)

Create an Item ============================= For your contribution, we will work together with you to create an item in the game. With or without stats, useful or useless, serious or silly, your item will be in the final game. (Along with our design team, who will try to keep it within the boundaries and fantasy world of our game. But if you know our sense of humor, we're pretty lenient.) ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Limited Edition Zandalor's Cards

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2 backers Limited (3 left of 5)

Become an NPC ============================= We will contact you to create an NPC: name it, give it stats, a personal dialog option, and a custom portrait. You'll have to work together with (or against) one of our designers and artists, and in the end, your NPC will be in the final game! ============================= Fan Day ============================== A cordial invite will be sent to you to join our Divinity Fan Day. You can bring a friend, and you'll meet the team and other Divinity fans! (You must be able to pay for travel and accommodations.) ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Limited Edition Zandalor's Cards

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4 backers All gone!

Release Party ============================= You think RPGs are epic? You clearly haven't joined a Larian Studios Release Party. This is your chance. You will be invited and expected to our Original Sin Release Party. Rest assured, anything that happens at the release party, stays at the release party. (You must be able to pay for travel and accommodations.) ============================== 1 of the 4 Statues ============================= There are many strange locations, people, creatures and things to find in Original Sin. For instance, you may stumble upon four magical statues. Four crazy, lying statues, that have been granting wishes and making everyone's life miserable. We haven't named them yet. If you hurry, one of them will carry the name of your choosing (within the boundaries of our game world). This name will be in the final game! ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Dragon Level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Become an NPC + Fan Day + Limited Edition Zandalor's Cards

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0 backers Limited (2 left of 2)

The Jailer ============================= In Original Sin, you have to watch your step: guards are watching your every move. Citizens react to your actions. If you misbehave (stealing, killing, vandalizing), you may well be thrown in jail. Accidently, we haven't named the jailers yet! For your contribution, you could become one of these jailers. Your jailer-name (created within the guidelines of our fantasy world) will be in the final game, and we'll also make them look like you (as close as we can). ============================= Limited Edition Bellegar's Dice ============================= A set of solid metal role playing dice in a limited edition Bellegar bag. (Physical reward.) ============================= Listed in the Credits, Divine level ============================= You will be listed in the credits at Divine level. These credits are also printed in the manual. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Divine level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Become an NPC + Fan Day + Release Party + Limited Edition Zandalor's Cards

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0 backers Limited (1 left of 1)

Mysterious Stranger ============================= Early on in the game, the party can meet a mysterious stranger, whose fate seems intertwined with that of our heroes. His (or her) full story is yet unwritten. His (or her) name, well, a mystery. Work together with our design team to not only choose a name, but also to fill in his (or her) role. Is he on your side? What's the twist? Can (s)he be trusted? Fill in the details, design choices and consequences, and everyone playing Original Sin will be biting their nails when this story unfolds. ============================= This also includes: Kickstarter Potion + Signed Divinity Original Sin Kickstarter Box Copy with Printed Manual, Soundtrack CD and Cloth Map + Divinity Original Sin Digital Copy + Soundtrack Digital Download + Developer's Cut Digital (Documents and Videos) + Message in a Bottle + Beta Access + Listed in the Credits, Divine level + Name the Undead + Alpha Access + Name a Pet + Write a Dialog + Name a Henchman + Combo Designer + Divinity Fan + Physical Signed Concept Art + Create an Item + Limited Edition Bellegar's Dice + Become an NPC + Fan Day + Release Party + You're Invited! + Special Mention on Startup Screen + Limited Edition Zandalor's Cards + Extremely Limited Personalised Shield

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- (30 days)