It’s the end of November, and we said the Divinity:Original Sin alpha was going to be out in November, so where is it?
Ah, I wish I could write that it’s out now, but sadly it’s not. We still need to sort out a couple of things, so a bit more patience will be needed. How much patience? Not that much, but still a bit. We’re working really hard to get everything done and we do expect the alpha to be out before our X-mas break, but ... well maybe you want to watch the big surprise first.
The big surprise!
It’s a surprise so we won’t spoil it with text, but watch the video as it contains some good news. We hope it makes you happy! Errmmm... if you are weak of heart, don't let the title fool you ;)
We decided on doing this a few weeks ago because we realized it would be much more beneficial to the game, but since we only decided on it, it’s going take us a bit more time to put everything in place. We are committed to getting this all sorted out before the X-mas break though and we solemnly swear to do everything we can to get it to you asap.
Backers who explicitly pledged extra for alpha/beta access can expect refunds/extra credit to be in place before X-mas too via their Larian Vault account. We hope you understand that we want to maximize the amount of people playing the game because that’s how we’ll be able to strike the best balance between all the different items, spells, skills and creatures.
We will also be reaching out to backers who need to get their items, npcs, dialogs, object combinations or looks in the game in the coming weeks as we’re finally ready to implement those so expect some mail if any of these were included in your pledge.
Two big shout outs!
The Mandate looks like a fantastic game and has only 60 hours left to go. They’ve done a really great Kickstarter campaign, are already funded, but are now looking to make it to their stretch goals, which frankly speaking are worth it. If you played Dragon Commander, you’ll notice that the developers are doing the same mix of genres we love fooling around with. Anybody bold enough to do this deserves backing because the games industry needs devs like these. The alternative is a future in which we can look forward the same game design blueprint being repeated over and over, witness certain launch titles on certain consoles ;)
Deathfire:Ruins of Nethermore then is a single-player party-based fantasy role-playing game that combines deep characters and solid storytelling with turn-based combat. Exactly the type of game we like and what’s more, it’s being made by some people who used to work at Larian and who worked on Divine Divinity, Beyond Divinity & Divinity 2.
Their Kickstarter campaign needs some help and while they may not have that much flash to show yet, you can trust that these guys have their hearts in the right place when it comes to making RPGs.
Check out their campaign, look carefully at what they’re trying to do, and you’ll inevitably come to the conclusion that this is a project worth making! Even if you decide not to back it, perhaps you can spread the word via your forums, facebook or twitter accounts.
Speaking of spreading news, we have Dragon Commander promotions running on Steam for the moment and we made a new flashy trailer, which obviously we don’t mind people spreading.
This is the link btw :) http://store.steampowered.com/app/243950/