A classic kid's game reimagined. Jump from one piece of furniture to the next, but don't touch the ground because "The Floor is Lava!".
New features have been added to the existing prototype game demo including moving platforms and fiery balls of lava. I will be retooling the current demo and revamping the existing artwork over the next couple of days. In addition, the rough demo is now available for play online and as a stand-alone game for Windows, Mac, and Linux users. Please visit the links below to play The Floor Is Lava!
Links to play "The Floor Is Lava!":
- Play Online
- Windows 32-bit Stand-alone
- Windows 64-bit Stand-alone
- Mac OS Stand-alone
- Linux Stand-alone (32 & 64-bit)
ADDITIONAL: In my haste to try out the latest version of Unity 3D, I neglected to notice that the web player for the latest version isn't yet functional. Sadly, now that the project has been upgraded to the latest version of Unity, there's no going back and the latest online version of The Floor Is Lava! will not function correctly until the new web player is released. In the meantime, please try one of the stand-alone versions of the game listed above. Thanks for your patience!
WE DID IT!!
Thanks to the generous support of the following great people, The Floor Is Lava! has already reached over 100% of it's funding goal!
- Bucky Thomas
- Brad Dancer
- Margo Whitman
- Dan Browne
- Katie Harwood
- Nathan Hurde
- Max Juchheim
- Slavko Crostha
- The Bathyscaphist
- Ed Healy
Thank you all so very much!!! I'll be working on some immediate improvements to the game & will have a shinier version up soon :)
The Floor Is Lava!
The Floor is Lava is a classic children's game in which the players imagine that the floor or ground is made of lava and must avoid contact with it by standing on furniture or other elevated objects. Players aren't allowed to remain still for any lengthy period of time and must continually hop from one article of furniture to the next, without touching the floor, until they reach the goal point. According to KnowYourMeme.com, the earliest known variation of the game can be found in the 1948 short story 'The Wish' by Roald Dahl, which features a child who imagines the carpet as red hot coals and dangerous snakes.
This kid's a pro!
"'Oh, the floor's lava!' That's the lava game, when you pretend that the floor is lava and you climb up on all the furniture. I see some of you don't get that. I don't care, that's OK. You might have called it something else, but it meant the same thing; you were poor. I'd tell my mom, 'I want a Nintendo!' and she'd say, 'Oh, the floor is lava!' ...'Oh my God! Whats wrong with our house? Why can't we afford better carpeting?'" - Daniel Tosh
The Video Game:
In my upcoming video game version of "The Floor is Lava!", you'll take on the role of a young boy stuck at home on a rainy day with nothing but his imagination to occupy him. The game begins when you hop up onto the first piece of furniture and yell "the floor is lava", after which an imaginary lavaflow will rise up out of the carpet. To avoid a fiery death, you'll have to jump from one item to another, each of which will begin to sink into the lava when you touch it.
At the moment, the game is a simple prototype and is still very much in it's infancy, though a demo level is currently available for play on the QuixoteSoft website (see the link below). The current artwork and animations are also prototypes and will be evolving further as the game comes together. The current demo level is intentionally simple, short and not particullarly challenging, as it is just meant to show off the general game concept. I will be updating it regularly as new elements are added to the game.
Try the current prototype demo here:
In the near future, the furniture obstacles will "float" on the surface of the lava, swaying as if on waves. Larger objects (couches, tables, etc) will not only sink, but tilt one way or the other depending on where the player is standing. Additional game mechanics will also be included, such as swinging, crouching, and sliding. I will also be adding obstacles that must be avoided (lamps, photos, vases, etc.) lest you break them and incur the "wrath of Mom!"
Future levels of the game, each with it's own unique challenges, are also in the planning stages including The Playground, Grandma's House, The Laundry Room, and several more.
When completed, The Floor Is Lava! will be made freely available for play on both Windows and Mac, as well as online at the QuixoteSoft website. I will also be adding it to other game sites such as IndieDB.com and cNet's Download.com website. I expect to have a full working game ready before Christmas of this year.
These guys are insane... ;)
Yes, I'm only asking for $100 in funding for this game. Why so low? Well, not only is this a fairly simple game idea, but it's one of my first (see also, Plan 9 From Outer Space). Sure, I could certainly use more (after all life is expensive), but I figured it would be far better to shoot for a small, realistic goal that I might actually reach than it would be to "shoot for the moon" and fall short (and thus flat on my face, into the lava...). Regardless of how successful this campaign is, I will continue to develop the game. I think it's a fun idea, so why not, right? :)
Oh yes, there's a little something in it for everyone who contributes to this project. Please see the rewards list on the side of your screen for full details. Some of the prizes include copies of my original artwork. To see what's available, please visit my gallery at http://www.etsy.com/shop/artfamilia. Since the game will eventually be released for free, anyone and everyone can get a copy at no charge. I'll be updating the online version as the game comes together and will soon be releasing stand-alone copies for Mac and PC as well. Enjoy!
My name is Kenneth Rougeau and I'm an independent artist and aspiring video game developer, among other things. If you can starve to death doing it, I've probably attempted it :) Artist, poet, author, actor, musician, animator, programmer, game developer, DJ, you name it... I'm currently creeping up on 40 years old (I'll be 37 on 11/11 of this year) and I live in Portland, Oregon with my girlfriend, indie clothing designer Charlotte Self (http://resurrectionrags.com).
I've been an avid gamer since the days of the Atari 2600 and have played everything from Asteroids to Dishonored. My earliest programming experiences involved writing text adventures in BASIC on an ancient Tandy for my younger brother to play. I'm particularly fond of story-driven games, especially point-and-click adventures and RPGs. I've wanted to make my own games for quite some time now, and while waiting in-between episodes of TellTale's new Walking Dead series (while others were griping and complaining about it taking so long), I finally decided to do something about it. Over the past several months I have learned quite a lot more about programming, game development, 2d and 3d art & animation, and other related fields. I've been having a wonderful time creating & learning, and I hope that people will enjoy the fruits of my labors.
For further information about me, please visit http://kennethrougeau.com
Did this guy just buy a Toyota?... at IKEA?
More Silly Videos:
Because I found so many fun ones, here's a few more :) Enjoy!
(The above vid is a great reason to turn The Floor Is Lava into a video game... real life can be painful, haha!)
Funny how many of these videos involve pizza, isn't it?! :)
Risks and challenges Learn about accountability on Kickstarter
Every project presents it's own unique challenges, and while The Floor Is Lava! is a fairly simple concept, it is no exception. I am already hard at work trying to solve the one major bug in the prototype demo - the player will occasionally get confused and not jump correctly from the sinking platforms. I have a pretty good idea of where the problem lies and am testing a few possible solutions to the problem. I'm sure that the future additions to the game will only lead to more issues that will have to be overcome, but I look forward to the challenges and to learning from them as I fix them.
This is only my second "working" game (though I do have a few others on the back burner), and I'm responsible for every aspect from conception to design, programming, marketing and distribution. I believe I am up to the challenge and expect to have this game completed before Christmas of 2012.
Have a question? If the info above doesn't help, you can ask the project creator directly.
pledged of $100 goal
seconds to go
Nov 2, 2012 - Nov 9, 2012 (7 days)
Pledge $1 or more
Donations of $1 or more will have their name & a link to the website of their choice displayed on the QuixoteSoft website, as well as the Kickstarter campaign page. Please message me and let me know how you would like your name to appear and what link you would like associated with it.Estimated delivery: Nov 2012
Pledge $5 or more
Donations of $5 or more will receive the award listed above and their name will appear in the Special Thanks section of the end-game credits.Estimated delivery: Dec 2012
Pledge $10 or more
Donations of $10 or more will receive all of the awards listed above, and I will send you a handwritten "Thank you!" postcard featuring an image from my collection of artwork. If you have a preference as to what image you receive, kindly message me with the title of the image - otherwise I will try to choose something I think you'll like.Estimated delivery: Dec 2012
Pledge $20 or more
Donations of $20 or more will receive all of the awards listed above, and your name will be listed as a Producer in the end-game credits.Estimated delivery: Dec 2012
Pledge $30 or more
Donations of $30 or more will receive all of the awards listed above, and I will send you a signed, dated 8x10 print of any of the artwork in my current portfolio.Estimated delivery: Dec 2012Add $3 to ship outside the US
Pledge $50 or more
Donations of $50 or more will receive all of the awards listed above, and I will add a photograph of you into the game. It may be framed on a wall or setup as an obstacle that the player must avoid knocking over (ie, a framed print on a desk or dresser).Estimated delivery: Dec 2012Add $3 to ship outside the US
Pledge $75 or more
Donations of $75 or more will receive all of the awards listed above, and a signed, dated 11x14 print of any of the artwork in my collection. That's right, you get the postcard, the 8x10, and an 11x14. Nifty!Estimated delivery: Dec 2012Add $5 to ship outside the US
Pledge $100 or more
Wow! You've single handedly funded the entire game project. Thank you so much! For a donation of $100 or more, you will receive all of the awards listed above, and your name will appear alongside my own as an Executive Producer in the end-game credits. Give yourself a pat on the back, because you absolutely rock!Estimated delivery: Dec 2012Add $5 to ship outside the US