We're going to start our meaty monthly updates here, similar to how we do it on our first Kickstarter campaign.
Two weeks left. We're at 320%. You guys are simply amazing! Thank you so much! Before we started this campaign I told the guys "We can probably make $6k if we're lucky." and here we are, still in disbelief.
Stretch Goal One ($12,000)
We're calling this Kloud for now.
The idea is simple: a universal game save system. Play the game from a device, continue playing from another. Scenarios where this might be useful:
- Finished playing on the PC and want to continue your progress on your iPad.
- Reinstalled the game and wish you could continue where you left off.
- Installed a new Studio Kontrabida game (maybe Rival Threads Part 2). If Part 1 save file exists on your Kloud account, unlock a hidden feature.
- Unified leader boards.
The concept isn't really new, but we've yet to see a truly multiplatform implementation (correct me if I'm wrong).
Way, way, way back in the PSX days while playing Lunar Silver Star Story or Legend of Dragoon, after spending half a day playing on the couch, I wished I could play a little bit longer while in bed but at the same time, be able to continue where I left off. At the time, it wasn't possible with the technology we had. Today, with tablets and mobile phones capable of delivering console quality performance, this should be the norm, specially with RPGs, the ultimate time sink.
That's why we imagined and designed Last Class Heroes from the ground up as a multiplatform game. The experience has to be consistent no matter where you're playing and thanks to all of you helping us hit the first stretch goal, we can now deliver a single progression system.
The money will be used to commission a web developer to create the web portal and to move to a web host that'll be able to accomodate the expected high traffic.
Proof of Concept:
We were really excited in implementing this feature so we went ahead and created a tech demo.
For now, it just saves and continues the game from the last map visited. We saved the game on Mac and continued our progress on Windows. It doesn't save the coordinates yet so we walked to the same spot for demonstration's sake.
This feature will totally be optional and can be turned on and off anytime. Some people won't always be connected to the internet so it will still save locally and simply keep a copy of the file online (if you choose).
We're currently testing on mobile but yes... it works! And it's awesome.
Stretch Goal Two ($15,000)
A web comic series.
We've contacted two of our friends, one of which has worked professionally on Manga and another who works as a freelance inker/colourist featured on western comics.
We haven't gotten any commitments from them so until then, they'll remain anonymous. However, expect the same level of detail and quality.
Published author Chris Lewis Carter will write the script. Speaking of Chris, his monthly series, Camp Myth, just got funded! The update section contains some new art from Studio Kontrabida's very own, Jay Camay.
We've actually decided to go beyond this web comic series and produce smaller/shorter exclusive content for our Web Portal. Again, it's still very early and we'll update you once everyone's committed to the cause.
We're really excited to get started on these! We'll keep you posted.
Stretch Goal Three ($20,000)
We had a lengthy discussion on what this should be. Initially, we wanted to set a goal which would allow us to obtain access to an Xbox 360 dev kit + Unity Pro 360, but after asking around, in summary, the answer was "If you need to ask how much it's going to cost, then you can't afford it.". Fair enough.
Same story with the Vita.
However, there's also the option of rewriting the game on Microsoft's XNA to publish directly to Xbox Live Arcade, but it's something we don't want have the resources to pull off at the moment. I developed a fighting game back in college that had mechanics similar to Samurai Shodown using XNA but never really looked into publishing via Live Arcade, so our information here's probably outdated.
That being said, we've decided on an attainable stretch goal that would benefit everyone instead.
More playable characters.
Originally, I planned to have at least five playable characters but trimmed it down to two after realizing how much work it would be to fully design, animate and develop play styles and skill trees for each one. Take note a single character means a human and a marionette. So two playable characters actually means working on four things.
Instead of having just Sebastian and Maya, we'd like to add at least three more playable characters, complete with their own fully realized backstories, voice acting and unique marionettes.
This will add significant gameplay value and a longer gameplay time.
* * * * * * * *
That's it for now! More info soon! I've already missed my promised update time so I'll end this here. :D
As always, thank you for your continued support of Studio Kontrabida.
pledged of $5,000 goal
seconds to go
Jun 5, 2012 - Jul 10, 2012 (35 days)
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Two Kickstarter exclusive Last Class Heroes HD wallpapers for your desktop and your name in the credits!Estimated delivery: Oct 2012
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The above plus a copy of the game for mobile devices (All versions. iOS and Android) and a Sebastian toy template! Print and create as many as you want (See "About this Project" section for sample)!Estimated delivery: Oct 2012
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The above plus a digital copy of "The Puppet Master" short story. A great introduction to the wonderful world of Marionettes penned by short-story veteran Chris Lewis Carter (http://chrislewiscarter.com/) See "About this Project" section for more info. Also included: A selection of three short stories from Chris Carter's Kindle collection, "An Overly Pleasant Apocalypse" (PDF and Mobi)Estimated delivery: Oct 2012
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All of the above plus a digital copy of the game for Mac and PC.Estimated delivery: Oct 2012
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The above plus a copy of the game for your desktop once it comes out (All versions. Mac and PC) and a digital copy of The Last Class Heroes art book (Full colour. 28+ pages. See "About this Project" section for more details).Estimated delivery: Oct 2012
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The above plus a copy of the full soundtrack from professional composer, Luke Thomas (http://lukethomasmusic.com/). See "About this Project" section for samples. Also, you'll receive a full colour poster (12" x 18"). Choose from three designs. Plus a digital copy of all three designs! Shipping/Handling already includedEstimated delivery: Dec 2012
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The above plus your own in-game shout out! Your message, logo or art on a bulletin board, a poster, or a notebook! Zoomable and presented artistically. (Limitations apply. Please see details in the "About this Project" section under rewards or contact us.) You'll also receive a limited edition Rival Threads shirt! (Choose from two designs). Shipping/Handling already includedEstimated delivery: Dec 2012
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4 backers Limited (6 of 10 left)
All of the above plus a hard copy of our art book. (8" x 11", full colour, 28+ pages). Shipping/Handling already included.Estimated delivery: Dec 2012
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Custom Character Package: The above, EXCLUDING art book ($160 package) plus your own character in the game! Created to your likeness or someone else's with your own dialogue! (Limitations apply. Please see details in the "About this Project" section under rewards or contact us.)Estimated delivery: Oct 2012
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8 backers Limited (2 of 10 left)
This is the Custom Character package ($200 package) INCLUDING the printed art book. Shipping/Handling included.Estimated delivery: Dec 2012
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This is it. The ultimate package. All the rewards listed above including both t-shirt designs and all three posters and a super limited hard copy and digital of "The Puppet Master" full colour children's storybook and animations. Written by Chris Carter and illustrated by Ryan Quizon. Shipping/Handling included.Estimated delivery: Dec 2012
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Be credited as an "Executive Producer". (http://www.imdb.com/title/tt2175234/fullcredits#cast) All of the rewards but with a specially signed copy of the art book from our core team members! A copy of every single game our team will be making beyond "Last Class Heroes" on every platform they're made for. A special spot in the credits for yourself on each game. A personal art request, guaranteed full professional quality, Last Class Heroes related or not. And our undying gratitude. :)Estimated delivery: Dec 2012