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Crea’s Vision Part 2 - Gameplay

Update #8 · Jul 31, 2012 · 11 comments

Yesterday I relayed our vision for Crea and the community. If you have not read this yet, then I recommend you do! Today I will divulge our vision for Crea’s gameplay. We may not be able to include all of these features in the initial release, but they will be added later in the form of free updates.

Our primary focus with gameplay is to give players a true sandbox; one that enables them to play how they want. I believe there are two playstyle extremes, creative oriented and action oriented. Most players will fall somewhere in the middle of the two, but Crea will support the full gamut of personal gameplay styles.

For those that enjoy crafting, building, and tinkering with things, monster spawning has been designed in such a way that they won’t be obnoxiously attacking you while you’re doing your thang. You will be able to adjust the frequency that monsters spawn. For players who are solely interested in creating worlds, we are also planning a build mode that will make this much easier.

The action oriented players will be pleased to find that we are planning an involved combat system where skills and timing matter. Monster spawning will be an entire system involving fighting back monsters as they attempt to expand their territory. Crea will also feature several bosses that will test both your strength and skills.

There will be lots of content that fills the gap between these two extremes. We have several large biomes planned and are dreaming up other “biome” type areas such as battle arenas or casinos. There will be hundreds of items with many being interactive, automatons (self-operating machines), or generators (items that create other items). These will make it possible to set up intricate systems for collecting resources or traps to kill enemies. I am a huge sucker for these!

In the past we have mentioned several systems such as crafting, leveling and quests. As we say in our video, we love sandbox games for being so open-ended, but we also love RPGs. Crea will have HP, leveling, NPCs with quests, bosses and other goals to strive for. You will always have something to do in Crea.

Modding, which truly touches every single aspect of Crea, acts as a multiplier to the gameplay. Everything can be enhanced or expanded upon through mods. This is easily the thing I am most excited about; seeing what the community comes up with.

Ah! Wall of text! There’s so much to Crea’s gameplay that it’s impossible to explain it all in one post. Much more in depth blog posts are on the horizon! If there’s any particular aspect of Crea that you’d like to know more about, then be sure to leave a comment. Tomorrow, in my final part of Crea’s vision, I will share with you what we have in mind for the worlds in Crea.

Comments

    1. Avatar.small

      Creator Nick Holder on August 2, 2012

      @Jasson Good stuff! :)

    2. Missing_small

      Creator Arie Hofland on August 2, 2012

      Make sure you keep players interesting one way or another. The biggest flaw of m*necr*ft (tm) is that, sooner or later, you run out of things to do, especially in single player.

    3. Jasson_avatar.small

      Creator Jasson McMorris on August 1, 2012

      @Nick That is exactly what I had in mind. :D

    4. Avatar.small

      Creator Nick Holder on August 1, 2012

      I`d be really happy if the monster spawning could be turned right off so I can play with my daughter.

    5. Fb_profile_picture.small

      Creator Paul Peterson on August 1, 2012

      @Jasson Yeah that makes sense, in order to keep it nice and open-ended

    6. Fb_profile_picture.small

      Creator Andrew Natoli on August 1, 2012

      Thanks Jasson, I'm a little unsure of how I managed to miss that post :P

      I'm really looking forward to this. Keep up the good work! :)

    7. Jasson_avatar.small

      Creator Jasson McMorris on July 31, 2012

      Hey Andrew. We wrote a blog post not too long ago about how character progression will work in Crea. Enjoy!

      http://siegegames.com/2012/07/character-progression/

    8. Fb_profile_picture.small

      Creator Andrew Natoli on July 31, 2012

      Levelling up seems interesting to me in this style of game. Minecraft handled it only as an enchanting materials thing, while Terraria didn't have any idea of experience at all.

      How is experience and levelling going to be handled in Crea? I love me some RPG action :P

    9. Jasson_avatar.small

      Creator Jasson McMorris on July 31, 2012

      @Jordan We are considering doing some sort of control the territory event type thing. Not completely sure about that yet though. :)

      @Paul Good question! We want to stay away from doing a full story but we have a mythos written that I want to incorporate throughout Crea. One way we likely will be doing this is making the bosses be from the mythos. Does this make sense?

    10. Fb_profile_picture.small

      Creator Paul Peterson on July 31, 2012

      With the quests/bosses, will there be any kind of over-arching bad guy you have to take down, or will it be more open-ended?

    11. Image-143630-full.small

      Creator Jordan Cavell on July 31, 2012

      It would be good if there was a way to enable somewhat of a Control the territory thing, where mobs push forward claiming npc areas etc, and you have to fight for them.

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