Lomby Zombie : Corporate Stuff will be a standalone board game / expansion of the original Lomby Zombie where 2 to 7 players frantically attempt to explore and board up a house before being surrounded and devoured by the living dead. Now, players must take to the cities and defend high rise office buildings from the shamblers.Friendships and betrayals spawn and rot every round with a new humorous event plaguing the battlefield. Gameplay paradigms will shift from defending the entire playing field to stopping the even larger hordes coming from the buildings first floors and trapping the survivors inside.
Our mission this time is to add at least 6 new event cards to the base game, 10 new building tiles, test all the balancing, update the manual and perform a printing of it.
Pictures of Lomby Zombie
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Our Lomby Zombie homepage: http://www.lombyzombie.com
Lombie Zombie on BoardGameGeek: href="http://www.boardgamegeek.com/boardgame/20969/lomby-zombie
John's Project Log: http://www.goewert.org
Why I want to do it:
Hiya, I am John Goewert, one of the two designers/publishers of Lomby Zombie. Back in 2005, my friend, Frank Taylor and I decided that enough was enough and we would take a project from inception to closure. Over the course of three months, we designed and playtested LZ and tried our best to break the system to make sure that it was an interesting, fun, and well balanced game. We did a circuit of the local gaming stores and then launched during Archon 29 in St. Louis. The tshirts were a *HIT*! The game, not so much. Few people there wanted to get into a new game and Archon is more of a Sci-Fi than boardgame convention. Still we persevered, going to gaming groups, local stores, a few remote stores, and over the internet. Later, we followed up with a print-and-play version of this game that still brings in new players to this day.

What your pledge will go for:
Frank and I are good at rules, concepts, and putting everything together. We do this because we love it. What we need is art. Both of us are programmers... and you have probably seen programmer art. With the original LZ, we went out and found a great artist who enjoys zombies. I don't like the idea of starving artists, so he became the only member on our team to be compensated before we launched. Unfortunately, we lost communication with him, but we have discovered other artists eager to work on the project and I want to give them the fair shake they deserve.

Previously, this all came out of my pocket. This time, I just don't have all of the funds to pay for all of the art and production materials up front. This is where you come in.

Quite simply, our funding will be used to create art; from initial sketchings to final printings. We will also use it to buy packaging, toner, cardstock, laminate, more dice and cardstands, assorted printing costs and making it all the best it can be.

Thank you and here is my address.
Project location: Saint Louis, MO
You will get a downloadable copy of the original Lomby Zombie Print and Play game immediately upon funding and access to the Kickstarter.com "Backers Only" updates.
You will get all of the above plus a downloadable copy of LZ: Corporate Stiff Print and Play game when it is done.
All that plus a LZ Horde Of One Tshirt. (It was all the rage at Archon 29, does that make it retro now?) and a high quality printing on cardstock of the Lomby Zombie Print and Play, signed by the designers.
Effectively a Pre-Order: All of the above except the game will be a laminated chipboard version and including dice and stands just like the first Lomby Zombie print run but this time in a box, signed by the designers.
Everything plus a specially designed figure piece, just for you. In both printable and a high quality laminated one.
Everything and a zombie survival pack including everything you may need to survive (It also works well for other non-zombie related disasters.)
What do you want? Some of my blood? How about a specially designed zombie tshirt just for YOU! as well as a 5 piece framed set of art used in the games to display on your walls to remind you of the zombpacalypse.
Saint Louis, MO
I am a board game designer, software developer, and generally motivated individual. When not programming, I make board games. When not making board games, I program.
Creating anything and everything is my personal goal.