Many of you asked to be beta testers even thought I cancelled the kickstarter project due to lack of really needing the funds for the artwork. I did get your UUID's, added them to my developer account, but for some reason, it wouldn't work. (Using one of my iOS devices to test the beta before sending out an email seemed like a good idea.) I tried numerous times, resetting my certificates, downloading new provisioning profiles, etc, but I couldn't get it to work. So I thought I'd get it as bulletproof as I could and try to get it out asap.
Unfortunately, I found out I had to get an encryption export license to sell the app even though it was using built-in encryption libraries. This took a week to get straightened out, less than I thought it would. After that, I resubmitted the app with the license in place, and today I was informed that its live!
Without further ado, here's the link:
I'm keeping it at $.99 for the first while to give the people that were backing the kickstarter project a chance to get it cheap. (And hopefully you'll like it and leave a nice review on itunes? :) I'm open to ideas on how to price it. Is $.99 a reasonable price that will make it easy for people to impulse buy? Or is it too niche an app that I should charge more for?
Thanks for everyone that was going to back the project, and beta test! I'm sorry I couldn't get the beta test working. :(