
About this project
What is this, and why should I care?
In a sense, Dropsy has been in development for a little over three years. The saga started on a message board as a 'Choose Your Own Adventure' game, where posters directed the hand-less, unintelligible, and questionably human hero through various perils and journeys. After the completion of the initial game thread in 2008, I was swamped with inquiries and requests regarding the possibility of a playable Dropsy the Clown game. Now, after a little waiting and a lot of thinking, development will begin.
Many of those who enjoyed Dropsy's debut cited a shared nostalgia for old LucasArts adventure games like Monkey Island and Day of the Tentacle. This game will be comparable in a few aspects, but I really want to hone in on the intrinsically satisfying fun that exploration provides. The player will also encounter colorful characters and mind-stretching logic puzzles in surreal, off-kilter landscapes.
When will it be finished?
I'm shooting for a goal of two years, but there is no real deadline. I'm creating all of the art, designing the audio, and composing the music... so It's going to be a while. It'll be out when it's worthy of release.
What will it cost?
Free to download and play, hopefully. There is a chance of a $5 dollar price tag depending on how development goes. If I do end up charging, any donation over 5 dollars will be considered a pre-order.
What platform(s) will it run on?
Currently only Windows, but I'm working on that. Your contribution may help in this area. EDIT: Mac/iOS support is definitely happening now. :)
What will you use my money for?
The project minimum, $200, will pay only for development software. Anything above that amount will be used for additional (primarily art-related) software, or promotional stuff. I may also hire some programming help if my skills fail me. This will also determine whether or not I charge for the final product.
NOTE: All of the graphics from the video are from older incarnations of Dropsy. The game will feature some revamped assets from them, but most of the content will be entirely new.
FAQ
Have a question? If the info above doesn't help, you can ask the project creator directly.
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Funding Successful
This project successfully raised its funding goal on November 2, 2011.
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Everything above, your name in the credits, and access to development updates.
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Everything above, and a download code for the soundtrack upon release.
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Everything above, and a download code for my most recent Chip Music/Avant-Pop album, Vainglory, found here: http://iimusic.net
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Everything above, and beta play-testing access.
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VIP Level 1: Everything above, and your name in the game somewhere. Either on a storefront, as a sign, or in some other non-interactive manner.
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VIP Level 2: Everything above, and control over the name and appearance of a minor NPC. Nullifies VIP Level 1. Content added pending approval.
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VIP Level 3: Everything above (Including VIP Level 2), and framed custom artwork pertaining to the game. Nullifies VIP Level 1.
Project By
Connected as Jay Tholen (832 friends)
Jay Tholen is an artist, game designer, and musician from a rural town in Florida. His musical style, though grounded in the realm of electronic music, borrows many elements from the prog/art rock movement of the late 60's and early 70's. Consequently, the warm analog tones of vintage samplers and synthesizers permeate his discography.