Air Guitar Move wins Best App at 'The Muther of all Hackathons'
Good ideas come out of thin air. Last week we were wondered if it would be possible to make a music game just 100% based on motion. No touch required, just motion of the iPhone and motion of our guitar pick. It's quite a radical departure from what we've been working on so far and probably quite different than existing mobile music games.
One of the cool things in Silicon Valley is, is that there's always a cool geek event just around the corner and lucky for us, a great event ('The Muther of all Hackathons') was just days away. If you're not familiar with the term hackathon. Imagine hundreds of nerds gathering and hacking on crazy apps for a full day. And night. A hackathon is a great environment to try out crazy ideas and to get inspired by other people with ideas possibly even crazier than yours. The Muther of all Hackathons was specifically targeted at mobile app developers and we spend over 24 hours at the Computer History Museum (go see it, it has been recently remodeled and it's the ultimate geek paradise!) in Mountain View hacking on our 'no-touch music game' idea. We briefly considered sneaking into the museum exhibit area at night and see if we could use a Cray supercomputer to speed up compile time but eventually decided it wasn't such a good idea (Cray has a different computer architecture than the iPhone, you know).
The end result after 24h+ of hacking? A working (!) demo of a game that can best be described as "Guitar Hero meets Dance Central, but mobile. And with badges" (actually, there are no badges in the game, but since every startup nowadays thinks it cool to have badges, I thought it would be cool to claim we have badges too, even though we don't. Yet)
The game play is easy to understand and quite addictive: To start the game, hold a "Bruce Springsteen pose" (this sentence might make better sense after watching the video below) for a couple of seconds (and don't move!). Next the game will ask the user to perform certain motion in the rhythm of the song. For example: strum quickly, strum slowly, hold still (I didn't hold still and that's the scratching record sound you hear in the video), etc.
Our app was voted by a jury of VC's and mobile entrepreneurs "Best new app" at the Hackathon, a $25,000 prize (in publicity, booth at a CTIA Wireless Conference and a lot more). Wow :)
I hope the video gives a brief overview of how fun the game is. Personally, I think this concept has a lot of potential and I would like to hear from you, dear backers, what you think. Should we continue this path or should we go back to a more traditional Guitar Hero 'press the button' type of game play?
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Funding period
Jun 10, 2011 -
Jul 10, 2011
(30 days)
- First created · 5 backed
- Has not connected Facebook
- Website: airguitarmove.com
Pledge $1 or more
6 backers
Earn +1 karma point by donating any amount between $1 to $39. We'll also tweet out a thank you note if you include your twitter handle.
Pledge $39 or more
85 backers
Black high quality plastic version. We will send you one Air Guitar Move, which will cost around $50 retail. For shipping to Canada, add $10. For shipping internationally, add $25.
Pledge $49 or more
79 backers
Black high quality plastic version, but faster. The first shipment of Air Guitar Moves will go out a month sooner than the $39 option. If you want to own Air Guitar Move as quickly as possible, this is the right choice. For shipping to Canada, add $10. For shipping internationally, add $25.
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11 backers Limited (89 of 100 left)
Limited edition iron man red anodized aluminum version. We will send you one Air Guitar Move. The limited edition guitar picks will be sent at the same time as $49 option. The serial number will be engraved onto the pick. Serial number 1 will be send to the highest donator of this project. So if you want to have serial number 1, bid high! For shipping to Canada, add $10. For shipping internationally, add $25.

Comments
Creator Ronald Mannak on June 30, 2011
Hi Andrew, my main concern would be that if we do both, we won't have enough time to do both well. API request noted :)
Creator Andrew Lombardi on June 30, 2011
Is there any reason why you can't have both options? guitar hero style and this new one? I love the movements with the rhythm, and can't wait to get mine when it comes out.
I second the API in the future, I'm sure we could have a lot of fun building something crazy with this thing.
Creator Ronald Mannak on June 30, 2011
Hi Gustavo, that would definitely make sense in the future. Right now we're focussed on getting the product on the market.
Creator Gustavo Ambrozio on June 30, 2011
Pretty cool guys! You know what pathI'd love? Just gimme mine and an API so I can build my own apps. Do what Apple does: focus on the hardware and on a good API. We, the app devs will gladly build your apps and games! Great job guys!
Creator Ronald Mannak on June 30, 2011
Hi Max, thanks for your support! One thing I've learned after countless hours of playing air guitar on the AGM is that you actually don't need wireless. The wire doesn't restrict you in any way.
Creator Max Ziebell on June 30, 2011
Love it cant' wait to have mine. And one day it will be wireless with bluetooth?! :-)