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Update #9: Air Guitar Move in the App Store

Posted on May 17
For all our $49 and $249 backers who received the picks and are experiencing problems with TestFlight, we have good news. The game was just approved by Apple and will hit the App Store in the next 24 hours. If you haven't installed the app yet, just follow the instructions in the manual: insert the pick and click 'ok' to go to the app store. The Air Guitar Move 1.0 app should be the only app listed. If you already installed the TestFlight app and want to switch to the app store version of the app, just delete the Air Guitar Move app from your iPhone and reinsert the pick. The version in the app store is the same build as TestFlight version 1.0 build 225. We're submitting an update to the App Store this week to bring the version up to par with the latest TestFlight build (1.0 520). It takes up to 24 hours for the app to be available in all international app stores, if the app doesn't show up yet, please try again in a few hours.
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      Ronald Mannak on May 17

      Hi Alex, we upgraded you to the first shipment, as discussed. You should have received an email with installation instructions and the pick by mail. I will double check and send you an email.

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      Pamela Day on May 18

      Hi Ronald,
      Glad you are making progress. Hardware is challenging. Any idea when the $39 folks will see their picks. Thanks - keep up the good work!

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      Eric van Gilst on May 18

      Hi Ronald. Haven't seen my Air Guitar Move yet. Not sure if you even have my address details! Should i be worried?

Update #8: Apple Approval, Production Begins

Posted on March 20

Alright Guys and Gals.  Big news.  

Apple has officially approved the hardware, and as of today our factory in China is starting production.  This is a huge milestone for us, and it is a huge relief to be able to announce it.  Based on this, we will ship the $39 units by June 1st.  We will use testflight to distribute apps to the backers who paid $49 and $249, and ship those units by May 1st.  

Thanks so much for your patience.  Things are coming together really well, and we could not have made it to this point without you.  I understand the concern expressed by some of you; I too have backed projects that have had delays.

I can, however, tell you that Ronald and I wake up every day with one goal- get this product to market and build a business of innovative and fun iOS experiences.  We are constantly pushing the product, and showing demos.  You'll never find me without an Air Guitar in my pocket, assuming I'm wearing pants.  

In addition to our kickstarter goals, the product will launch in retail this summer, in the US and abroad.  The retailer cannot yet be disclosed, but you'll find them in every major city.  

Colin

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      Ronald Mannak on March 21

      Hi Jess, I just sent you an email.

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      Rosier Gau on May 8

      Hi Ronald,

      Could you reply my mail that 5/4 sent to you!

      thx

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      Ronald Mannak on May 9

      @Rosier, Missed your email, thanks for the reminder. I just replied to you.

Update #7: Party invitation

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Update #6: Factory visit

Posted on December 28

Happy holidays! This is a quick update to thank you for your support this year and a brief project update.

- It took us quite some effort to ready the prototype we showed in the original Kickstarter video for mass manufacturing. We're glad to announce that the Air Guitar Move is now in production. We just returned from a trip to our factory in China and we're glad to announce that we solved the last issues. We received the very first batch of Air Guitar Moves and they work and look very, very good. 

- The Air Guitar Move is now being certified for FCC, CE and a bunch of other institutions. 

- We demonstrated the Air Guitar Move at SF Beta in November and won the People's Choice Award

What's next?

- We don't have a final shipping date yet, but we want you to have the product as soon as possible once the product is certified.

- We focussed on making the hardware reliable and the game still need work. Fortunately, software is easier to upgrade than hardware. We will focus on the software the next few months and would like to use your feedback to improve the software.

- The Air Guitar Move will be sold in retail (in the USA and Canada for certain and we're working on getting the product in Europe, Asia and Australia) in the summer of 2012. That means that you, Kickstarter backers, will have a unique product for the next few months.

Pictures:

- Sealing the guitar pick.

- Colin pretending to build an air guitar. He's not fooling anyone though.

- The finished product

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      Martijn The on December 28

      Congratulations Ronald & Colin!
      Looking forward to receiving it and playing with it :)

Update #5: Air Guitar Move wins Best App at 'The Muther of all Hackathons'

Posted on June 30, 2011

Good ideas come out of thin air. Last week we were wondered if it would be possible to make a music game just 100% based on motion. No touch required, just motion of the iPhone and motion of our guitar pick. It's quite a radical departure from what we've been working on so far and probably quite different than existing mobile music games. 

One of the cool things in Silicon Valley is, is that there's always a cool geek event just around the corner and lucky for us, a great event ('The Muther of all Hackathons') was just days away. If you're not familiar with the term hackathon. Imagine hundreds of nerds gathering and hacking on crazy apps for a full day. And night. A hackathon is a great environment to try out crazy ideas and to get inspired by other people with ideas possibly even crazier than yours. The Muther of all Hackathons was specifically targeted at mobile app developers and we spend over 24 hours at the Computer History Museum (go see it, it has been recently remodeled and it's the ultimate geek paradise!) in Mountain View hacking on our 'no-touch music game' idea. We briefly considered sneaking into the museum exhibit area at night and see if we could use a Cray supercomputer to speed up compile time but eventually decided it wasn't such a good idea (Cray has a different computer architecture than the iPhone, you know). 

The end result after 24h+ of hacking? A working (!) demo of a game that can best be described as "Guitar Hero meets Dance Central, but mobile. And with badges" (actually, there are no badges in the game, but since every startup nowadays thinks it cool to have badges, I thought it would be cool to claim we have badges too, even though we don't. Yet) 

The game play is easy to understand and quite addictive: To start the game, hold a "Bruce Springsteen pose" (this sentence might make better sense after watching the video below) for a couple of seconds (and don't move!). Next the game will ask the user to perform certain motion in the rhythm of the song. For example: strum quickly, strum slowly, hold still (I didn't hold still and that's the scratching record sound you hear in the video), etc.

Our app was voted by a jury of VC's and mobile entrepreneurs "Best new app" at the Hackathon, a $25,000 prize (in publicity, booth at a CTIA Wireless Conference and a lot more). Wow :)

I hope the video gives a brief overview of how fun the game is. Personally, I think this concept has a lot of potential and I would like to hear from you, dear backers, what you think. Should we continue this path or should we go back to a more traditional Guitar Hero 'press the button' type of game play?

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      Ronald Mannak on June 30, 2011

      Hi Gustavo, that would definitely make sense in the future. Right now we're focussed on getting the product on the market.

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      Andrew Lombardi on June 30, 2011

      Is there any reason why you can't have both options? guitar hero style and this new one? I love the movements with the rhythm, and can't wait to get mine when it comes out.

      I second the API in the future, I'm sure we could have a lot of fun building something crazy with this thing.

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      Ronald Mannak on June 30, 2011

      Hi Andrew, my main concern would be that if we do both, we won't have enough time to do both well. API request noted :)

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Funding Successful

This project successfully raised its funding goal on July 10, 2011.

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Black high quality plastic version. We will send you one Air Guitar Move, which will cost around $50 retail. For shipping to Canada, add $10. For shipping internationally, add $25.

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Black high quality plastic version, but faster. The first shipment of Air Guitar Moves will go out a month sooner than the $39 option. If you want to own Air Guitar Move as quickly as possible, this is the right choice. For shipping to Canada, add $10. For shipping internationally, add $25.

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11 Backers • Limited Reward (89 of 100 remaining)

Limited edition iron man red anodized aluminum version. We will send you one Air Guitar Move. The limited edition guitar picks will be sent at the same time as $49 option. The serial number will be engraved onto the pick. Serial number 1 will be send to the highest donator of this project. So if you want to have serial number 1, bid high! For shipping to Canada, add $10. For shipping internationally, add $25.

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Colin created Thumbies, the first iPhone controller sold at Best Buy. Ronald is the creator of the award winning and Amazon UK's #1 best selling V-Beat music toys and the best selling iPhone music app bChamp Beatbox.

  1. airguitarmove.com