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Funded! This project successfully raised its funding goal on February 1, 2010.

Before You Close Your Eyes -- Join our Online Presence!

Update #35 · Jun 9, 2010 · comment

Hey folks! I wanted to poke my head back in to Kickstarter to tell you where to find news and updates on Before You Close Your Eyes these days.

The project has a page on Facebook at:
http://www.facebook.com/pages/Before-You-Close-Your-Eyes/110046212351779...

Blog postings are automatically posted there, and occasional updates distributed through it. If you are on Facebook, keep up with BYCYE just as easily as watching your friends' crops grow.

If you want to keep abreast of more in-depth news and views, join our community page at http://www.bycye.com! Great new things appear there, and more delightful surprises are just around the corner! (You can even log in with your Facebook login! Easy!)

For you more hands-on types, we have started requesting help coming up with various assets for the game at Wreckamovie! http://www.wreckamovie.com/beforeyoucloseyoureyes So far there aren't a ton of tasks up there, but I will be adding more soon! (If you have contacted me in the past re: contributing art or sound, I haven't forgotten you! I will contact you very soon!)

I encourage you all (especially you who have given me money) to come join us, and see all the cool things we are up to!

Take care and dream well,
Heather

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Before You Close Your Eyes Back Story online to read!

Update #34 · May 2, 2010 · comment

Hi there Kickstarter folks!

Since I've gone back to contracting, I'm still working on the game. Every day in fact. But progress is slower than I like.

Nonetheless, we have something really cool available now on the BYCYE community site! I have written an extensive back-story for the BYCYE world. Now you can read all about the Great Market, trading Secrets for food, and what the citizens of Thlanviviak do on a Saturday night.

Check it out at:
http://bycyeyes.ning.com/page/mythos-1

Its in a cool book format thanks to my friend Robert. Click the middle to make it fullscreen so you can read it more easily.

If you are one of the people who wanted to participate in helping create a side-quest or encounter, this back-story should help you get oriented in the world setting. Of course, let me know if you have any questions and I'll help you out.

ALSO! If you are a Facebook user, please click the little "Like" button that appears above the Mythos "book". This will help me out immensely with something that is a secret at the moment.

Thanks!
Heather

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State of the Project Report

Update #33 · Apr 9, 2010 · comment

So. Here we are. April. Its been two months since I started working on BYCYE. So…where do we stand?

Well as I’m sure you can guess, the game is not done. I thought two months to finish this project would be “ambitious”. It turns out it was more like “crazy talk”. I thought maybe, realistically, it would be about a 3 month project. But in the real reality of the world we live in, it is more like a six month project.

Here is a summary of where the project is at as of today:

The game is about 90% designed (I had to do a great deal of redesigning as I went. but I feel confident that not too much is going to change from here on out.)

The game is about 25% scripted. It keeps getting faster to do the scripting as I go.

We have three side quests in production, being designed by three of our high-level backers with a little help from yours truly. If you were a collaboration level backer, its still not to late to get involved! (Message me for the information if you can’t find it).

I have started working with a fabulous PR/Marketing guy, Robert Pratten. He has started by setting up an awesome new community site for us which can be found at http://www.bycye.com He also has presented me with an exciting plan for spreading the word of the project far and wide.

I have enlisted the aid of an awesome writer and game designer, Jake Forbes. He's already half-way through his first scene!

Very soon I’ll be soliciting artwork for the game, then we will have more pretty pictures to look at.

I have made available a mini-demo of the game for all to try! http://bycyeyes.ning.com/page/demo-game

I want to thank you all very much for these last two months. This has been an amazing experience. I know that, without the backing I received through Kickstarter, this game would not exist at all today, not even in its partially done state. I have also learned a ton about myself, my creative process, and my ideal work processes.

And this is not the end! Even though the Kickstarter funds have run out and I am starting to pick up contract jobs again, I am committed to completing this project. It is likely to go much more slowly than it has been, given that I have to spread myself thinner in order to pay the rent. But I am going to continue to work on the project every day, at least in small ways. There is always downtime between contracting projects and I am going to make the most of that time to bring BYCYE to life. The momentum created by these last two months will not be stopped, even if it is maybe slowed a little.

One change that I am not excited about, but that is necessary, is that I am going to post updates on the official blog once a week from now on instead of every day. Its a bummer, I know. But I think I have to do this so that I can use my time more efficiently. So starting next week, expect to see updates from me every Friday.

Thank you again, and let me know if you have any questions, comments, or even just encouragement. (Love that encouragement!) The dream will continue, even if its at a more standard Indie-Game-Developer-with-a-day-job-and-small-child pace.

Do come by our new community site at http://www.bycye.com to see the project blog, mini-demo, ask questions and meet others interested in the project!

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A weekend treat plus live chat tomorrow!

Update #32 · Mar 27, 2010 · comment

Hi all! Here is a tasty treat for you all:

A small section of the game to play: http://www.jetgirl.net/bycye/web/mygame/index.html

You can set your personality trait levels in a very cheating fashion just to try out what happens when you represent different personalities in the game. Go ahead and give it a try! Then give some feedback on the forums: http://www.forums.bycye.com/viewtopic.php...

Also, don’t forget about the live chat tomorrow at 2pm PST. Here is the link:

http://www.meebo.com/room/beforeyoucloseyoureyes/

See you there!

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Planning another chat soon (before April)! Help pick the date! (Also, update!)

Update #31 · Mar 22, 2010 · 1 comment

Hi everyone. First of all I wanted to let you know that I am currently planning another live chat before the beginning of April. This time, you can help pick the date and time. Just follow this link:
http://www.doodle.com/x3qf982upivm4es6

And pick the day and time that works best for you.

In the chat I would like to talk about ideas for getting the community more involved in the project and getting feedback about what types of updates you would like. I will also be happy to share what I've learned so far about the creative process, and what its like to work from home on a project you love while a two and a half year old throws a temper tantrum in the background. Plus anything else that comes up!

Next, in case you haven't been following along on the blog (which is here: http://www.beforeyoucloseyoureyes.com) I wanted to let you know that things are moving along on the project. I have been posting updates and musings mostly every day. There has also been some activity on our project forums: (http://www.bycye.com/forums), but it would be great to see more!

The project has been more challenging than expected in some respects, but it keeps moving forward. Sometimes in little spurts, other times in long strides. Expect another update at the end of the month on the current state of the game as the two-month window draws to a close.

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    BACKSTAGE PASS -- Access to the behind the scenes blog, which will include all kinds of fun stuff, including my thoughts for the game, little bits and pieces of game world lore that won't be available elsewhere, and many lessons learned! Pledging $3 or more also allows you to participate in the game naming contest (see the project description for what that's about.)

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    Party Ticket! I couldn't change the three dollar reward description so I am adding this reward level. You are invited to the Before You Close Your Eyes launch party! I have no idea what the parameters of that are yet, but it will be in the SF Bay Area, and will be after the game launches. It may just be at my house. I have to figure out the details still.

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    PATRON OF DREAMS -- All of the above, plus a copy of the KICKSTARTER EXCLUSIVE game design journal. The journal will be a copy of my actual game design journal, featuring my sketches and blurbs of writing, arcane diagrams and the like. And it will come signed! I keep fairly elaborate journals for the games I am working on, and this will be a book to covet. (I covet it and I'm making it!)

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    COLLABORATION PACKAGE -- All of the above goodies, PLUS you will have the opportunity to suggest, write or design a story that will appear as a playable side quest in the game. You will get access to background materials and sweet sweet spoilers that no one else will have. You can write the whole story or just tell me how you want it to go, and I will work with you to fit it into the game. In addition to your words being added to the game, you will receive a completely legitimate "Additional Design/Writing" credit in the game (and on the game's web-site) that you can use on your resume or just to impress your friends!

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