We've launched an exciting new project of our own! Introducing the Kickstarter app for iPhone!

Funded! This project successfully raised its funding goal on January 19, 2012.

Steam Launch Date, Indie MEGABOOTH & New Game

Update #30 · Mar 13, 2013 · comment

It’s official. Our launch date for Organ Trail: Director’s Cut on Steam is March 19th. You can see the store page up right now. http://store.steampowered.com/app/233740/ Right after we launch we will be updating to 1.6.5 on all platforms which is mostly bug fixes.

Those of you who got Humble Bundle versions of the game should get Steam Keys relatively soon after launch.

We are also part of the PAX East Indie MEGABOOTH along with 62+ other amazing games. We will be teasing our next game there and we will probably post something here for those of you who can’t make it. 

More good news to come.

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PC/Mac/Linux Copies Sent Out

Update #29 - For backers only · Jan 3, 2013 · 3 comments

For backers only. If you're a backer of this project, please log in to read this post.

We are in Contests!

Update #28 · Dec 7, 2012 · comment

We are in 3 public voting contests right now. If you like us, you can show it by sending a few clicks and maybe some retweets or something our way. *wink wink* 

  1. IGN Best Mobile Strategy / Simulation Game of 2012
  2. SlideDB App of the year
  3. IndieDB Indie of the year
We are also in the IGF but I don't think I can use the power of social media to win that one.

Cheers!
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Why I am (and you should be) happy our Greenlight campaign failed.

Update #27 · Dec 4, 2012 · 4 comments

Just to give you spark notes on what has been happening over here...

  • Aug 9th - We released the iOS and Android version of Organ Trail: Director's Cut.
  • Aug 30th - Steam Greenlight launches. We are the first game submit to the system. Strong start, but we steadily slip from the top 10.
  • Sept 27th - We launch a campaign to try and push ourselves into the top 10 from #30.
  • Oct 11th - Release Update 1.0.3
  • Oct 18th - After zero movement on Greenlight, we announce the campaign has failed.
  • Oct 20th - Hilarious videos by Jesse Cox go up. Drives thousands of views to our page... we move up one rank for about a week and then drop again despite over tripling votes for our game.  :(
  • Oct 26th - Release Halloween Update
  • Nov 10th - Fuck it! I start working on an expansion. (see more below)
  • Dec 4th - We have been in the Greenlight top 30 for 3 months now. We are currently #11.
Okay now that you are up to speed. The original idea was that we were going to release on Steam first for PC/Mac but I'm tired of waiting. We are going to launch with Desura and selling directly from our website as soon as we can (maybe this month.) I'm really upset it has taken this long and we have people who have pre-ordered the game that are probably quite upset they have to wait so long. Well me too. So I did something about it.

 

Since our greenlight page has gone up... one thing that lots of the PC crowd have been clamoring for is a justification for what will no doubt be a higher price. (We plan to sell the PC/Mac version for $5 (Scandalous.)) Well I just spent the entire month of November adding new shit to Organ Trail: Director's Cut. There will be a big update on all the new features coming soon but a bunch of the ideas came from the failed Greenlight campaign. We sort of got lucky that we weren't forced to do some of those features because now we have the luxury of choosing which ones make the most sense for the development time. Everyone benefits from this extra love put into the game because we've also added a few base improvements and a lot more bug fixes. If you follow our twitter you might have seen me tweet-complaining about some of the new stuff.

The PC/Mac version will hopefully be out this month through Desura and/or our website while we wait for this Greenlight thing to never happen. (Looks like we might be in Steam by mid Feb.) 

The extra content will come free with the PC/Mac version and will be a $1.99 expansion pack for mobile. This way... the value is basically the same across all platforms. We plan to launch the mobile update early January (because the app store is basically shut down during the holidays.) 

So there you have it. We hope we can make everyone happy with all this. If not... I think I'll become a doctor or something.

Meanwhile... we have like 5 other games we've been prototyping. We would like to get one of them to the point where we can show it off by PAX East. Hopefully all this Organ Trail support doesn't keep distracting us. Wish us luck.

4 Comments

New Content! (sorta)

Update #26 · Sep 27, 2012 · 5 comments

There is no time to explain! If you want to see awesome new stuff in Organ Trail: Director's Cut, go here and watch the short video: http://www.hatsproductions.com/organtraildc/greenlight.html

Please help us and share the message! You guys are our biggest (and most attractive) fans so I hope you like what we are trying to do here. I know the PC/Mac backers have been waiting forever but hopefully with this we can reduce the wait and get new cool stuff for everyone.

Cheers!

5 Comments
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Funding period
Dec 20, 2011 - Jan 19, 2012 (30 days)

  • Pledge $1 or more

    70 backers

    ***** ALL SUPPORTERS WILL GET A SPECIAL THANKS IN THE CREDITS *****

    Estimated delivery: Mar 2012
  • Pledge $10 or more

    12 backers

    Your choice of 5 Organ Trail postcards or buttons.

    Estimated delivery: Mar 2012
  • Pledge $20 or more

    202 backers

    A Digital-preorder for the game on iPhone, iPad, Android, PC or Mac. A Digital version of the new soundtrack. A custom tombstone engraving of your choice, to be added to the game. And your choice of 5 Organ Trail postcards or buttons.

    Estimated delivery: Mar 2012
  • Pledge $35 or more

    125 backers

    A Limited Edition Organ Trail Shirt. You can pick between multiple designs, including our GLOW IN THE DARK zombie hoard shirt, in men’s or women’s fit. (Plus digital-preorder, digital-soundtrack & custom in-game tombstone.)

    Estimated delivery: Mar 2012
  • Pledge $50 or more

    35 backers

    The Big Bundle - A Limited Edition 11" x 17" Organ Trail Poster. Plus, everything mentioned above. (Digital-preorder, digital-soundtrack, custom in-game tombstone, shirt, postcards AND buttons)

    Estimated delivery: Mar 2012
  • Pledge $50 or more

    10 backers All gone!

    An achievement of your naming and design added to the game. We will talk to get your suggestions on the design and content. Note that I retain veto power for these ideas. You'll appear in the credits as a Consultant Designer. (Plus digital-preorder, digital-soundtrack & custom in-game tombstone.)

    Estimated delivery: Mar 2012
  • Pledge $100 or more

    0 backers

    Limited Edition Organ Trail Statue. (Plus digital-preorder, digital-soundtrack & custom in-game tombstone.)

    Estimated delivery: Mar 2012
  • Pledge $100 or more

    14 backers Limited (6 of 20 left)

    The Big Bundle, PLUS: A random encounter in the game designed after your specifications.This is for the new conversation mechanic being added to the game. We will talk to get your suggestions on the design and content. Note that I retain veto power for these ideas. You'll appear in the credits as a Consultant Designer.

    Estimated delivery: Mar 2012
  • Pledge $150 or more

    7 backers

    All the physical goods! The Big Bundle & Organ Trail Statue. Includes: A Limited Edition poster, shirt, postcards & buttons, Digital-preorder, digital-soundtrack & custom in-game tombstone.

    Estimated delivery: Mar 2012
  • Pledge $250 or more

    5 backers All gone!

    The Big Bundle & Organ Trail Statue. PLUS: A "Zombie Caricature" of yourself. We will make 2 versions; one illustrated and one pixelated. We will give you a digital copy, and mail you a framed 3x5 sized print. As well, if you want, we will find a way to slip your undead likeness into the game.

    Estimated delivery: Apr 2012
  • Pledge $500 or more

    2 backers All gone!

    The Big Bundle & Organ Trail Statue. PLUS: Help us design a new game mechanic for the game. It could be a new hunting mini-game that let's you scour the city for supplies other than food, a new special infected enemy type or a proper cure added to the game. We will talk to get your suggestions on the design and content. Note that I retain veto power for these ideas. You'll appear in the credits as a Designer.

    Estimated delivery: Mar 2012