Sneak peak at Super Pole Riders
We've been busy bees, beavering away on the final versions of the games. We're starting to get pretty close. Last week I reached the beta stage with my new version of Super Pole Riders. It's a lot more advanced than the backer version, with all the features, artwork, and sounds now in place.
There are four stages in the new Pole Riders: Princeton and Boulder in the United States, Dakhla in Morocco, and Kalgoorlie in Australia. There might also be a hidden stage squirreled away in there, if you can work out how to unlock it.
Some of you sent us feedback that you weren't happy with the way close games resolved themselves in the backer alpha, with 'golden goal' mode. So I've replaced that with two distinct 'sudden death' modes, one for two-player mode and one for four-player mode. In two-player mode, sudden death looks like this:
...and in four-player mode, it looks like this:
On top of that, I've added a lot of polish and tweaks, as we've been playtesting like crazy — eliminating the physics glitches that were there in the alpha, and perfecting the analog controls. The game gives named awards for different play styles now. You can select from eight different characters. And you can even play a four-player game with only two controllers. I even borrowed my friend's viola and recorded a new set of high-quality sounds. It's a completely different beast now, and it's transformed into something I'm extremely excited to show off.
Oh and I took some time to add in an ultra-secret flair move! It's so secret, that Ramiro, Doug and Noah don't know how to trigger it. We even obfuscated the code so they couldn't peek, but I'm sure some of our more enterprising players will figure it out before long. Actually, the whole game is filled with secrets, including some pretty big ones. We think you'll be pleasantly surprised... if you can find them, that is!
We'll be showing Super Pole Riders on PS3 hardware at Gamescom in Germany this week, at the Sony booth. If you'll be there, check it out!
More updates very soon as we head into this final stretch of development.
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