Vendetta Online's new Kickstarter Goal: a Free To Play tier.
Many opinions have swirled around our game since our recent elevation of profile in the gaming press, but none repeated more than the desire for Vendetta Online to be Free To Play.
As anyone familiar with our industry knows, there are challenges and trade-offs in moving from an existing subscription model to one with a different set of parameters. From the viewpoint of a small and independent game company, there is great risk if the subscriber revenue should drop off before another form of revenue appears to replace it. Of course, many benefits are also apparent, in the form of greater player counts, with a more lively and populous universe that results, along with potentially higher long-term revenues.
But perhaps the most singular risk is to the gameplay, the soul of any title. Games are a fragile thing, a trust between player and designer. To allow players in a game of chess to simply buy all the pieces they desire would shatter this trust and gut the whole notion of the game itself.
In some corners it is argued that we must accept this new reality, that our MMOs must be designed more as an extension of monetization metrics than for the sake of the actual gameplay. This has never sat well with me; I design for what I want to play, and an experience peppered with carefully positioned opportunities to spend money is not one I desire. Nor do the mechanics or results of Paying To Win fit within my game-view. Many of us seek these games as a means of escape, and little violates that like the pervasive artificiality of monetization, or direct gameplay advantages granted by an opponent's larger financial outlay.
Thus, we may look for a middle path..
Vendetta Online with a Free To Play tier.
If our Kickstarter succeeds, we will offer a free-to-play access tier before the end of the year, following roughly this design:
- Subscribers will still exist, entitled to the best game experience without limitations, including unfettered access to all current and future "endgame" constructs (ownership of stations, capships and territory, guild creation/command, high military rank, etc).
- "Free To Play" characters will have a relatively low/mid level cap, and will be prevented from creating guilds or any of the other endgame content mentioned above. For instance, within the upcoming RTS advancements in our battles, only subscribers would be able to hold command positions, while F2P players could not advance beyond lower enlisted ranks.
- Microtransactions, should they be added, would only be offered to F2P users. They would simply allow the F2P user to purchase access to equipment or features that would otherwise be available at their character level. Subscribers would have no such need, without any limitations on availability or level caps.
- Even with maximum use of purchasing power, F2P users would ultimately be capped well below that of subscribers, and would have no faster access to level or equipment, as their character level progress would not be impacted by purchasing power. Thus, subscribers will always have the best experience, as well as the entirely "level" playing field.
It's my hope that this will bring both groups of players the experience they want, within the same game universe at the same time. This is certainly not the optimal revenue strategy, but it's my hope that it will give us the best opportunity to evolve while retaining the desired game experience for everyone.
To emphasize one point from the above for the benefit of our existing players: the subscriber experience does not change versus what we have today. The only visible difference should be a greater population of players.
How Can the Kickstarter Help This?
As I mentioned earlier, it's very risky for a small, independent developer like ourselves to make a major paradigm shift in business model. The wrong misstep can sink a company and game. Having an additional block of capital, like that offered by this Kickstarter, could give us enough of a "bridge" to span drops in revenue from changes in player profile (subscribers becoming F2P, for instance) while we expand the player base and tweak the business model.
Why didn't the Kickstarter include this from the beginning?
Although we have been tentatively moving in this "tiered" direction for some time, I only budgeted the Kickstarter as just enough to give some certainty that I could deliver the gameplay changes promised for VO 1.9.
Using those funds both for that development, while also transitioning business models is a higher risk for us. But, given the feedback and expectations we've seen from today's player base as a result of the Kickstarter and Greenlight experience, I'm willing to give this a shot.
John "Incarnate" Bergman, Guild Software
pledged of $100,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on February 24.
Jan 18, 2013 - Feb 24, 2013
Pledge $1 or more
Your name in our "Crowdfunding Supporter" list on the website. Access to reading our internal development ticketing system and design wiki, showing our day-to-day progress. Help the expansion of an indie space MMO!Estimated delivery: May 2013
Pledge $15 or more
48 backers Limited (352 of 400 left)
All previous rewards, plus a non-expiring four-month code for premium game access. Exclusive and limited on these tiers: a unique "Early Crowdfunding Supporter 2013" in-game achievement badge (also visible to supported social gaming networks, Apple GameCenter, Amazon GameCircle, etc).Estimated delivery: May 2013
Pledge $25 or more
191 backers Limited (109 of 300 left)
All previous rewards (with Early Supporter Achievement), plus a non-expiring code good for six months of premium access to the game (this is in addition to the previous tier's four-month code, giving ten months total, or give one code to a friend!), as well as exclusive access to a special new ship variant, unique to this event: the EC-108KS.Estimated delivery: May 2013
Pledge $50 or more
171 backers Limited (29 of 200 left)
All previous rewards (with Early Supporter Achievement), plus a non-expiring code good for ten months of premium access to the game (20 months total, or give codes to two friends!), in-game access to a rare fighter ship (the Vulture Anniversary Edition), as well as a digital copy of the musical soundtrack to Vendetta Online.Estimated delivery: May 2013
Pledge $100 or more
96 backers Limited (4 of 100 left)
All previous rewards (with Early Supporter Achievement), plus access to a special new dark-colored variant of the Corvus Greyhound pirate interceptor ship, along with a digital copy of the updated backstory of the game ("The Chronicles of Exile"), and the undying appreciation of Guild Software.Estimated delivery: Nov 2013
Pledge $250 or more
19 backers Limited (31 of 50 left)
All previous rewards (with Early Supporter Achievement), along with a special 20x30 poster for Vendetta Online, done in "movie opening" style, signed by the entire development team. Also, you can name an NPC pirate who will occasionally show up in the game! (names subject to our approval).Estimated delivery: Nov 2013Add $15 to ship outside the US
Pledge $500 or more
3 backers Limited (47 of 50 left)
All previous rewards (with Early Supporter Achievement), along with a quality printed copy of a newly revised edition of the lengthy backstory of Vendetta Online, "The Chronicles of Exile", signed by the author, VO lead developer John Bergman.Estimated delivery: Mar 2014Add $15 to ship outside the US
Pledge $1,000 or more
6 backers Limited (4 of 10 left)
All previous rewards (with Early Supporter Achievement), plus "Lifetime" premium access to Vendetta Online via a code that will add 99 years of time to your game account. Also, a 30-minute video chat with lead developer John Bergman, where you can ask him any questions about the game.Estimated delivery: Mar 2014
Pledge $5,000 or more
1 backer Limited (4 of 5 left)
All previous rewards (with Early Supporter Achievement), plus dinner with the Vendetta Online development team (subject to scheduling well in advance, and you must handle transportation). A persistent "Named" NPC will be named after you (names are subject to our approval, and we reserve the right to modify them a bit to fit the "sci-fi" game context).Estimated delivery: May 2014
Pledge $9,999 or more
1 backer Limited (1 of 2 left)
All previous rewards (with Early Supporter Achievement), plus an in-system geographical feature will be permanently named for you in a commonly-traversed new star system of the VO 2.0 Expanded Universe. This feature could be an asteroid field, ice field, minor planet, etc (names are subject to our approval, and we reserve the right to modify them a bit to fit the "sci-fi" game context). Also, spend a day with the developers at the Guild Software offices (subject to scheduling well in advance, you must handle your own transportation and accomodations).Estimated delivery: Dec 2014
Pledge $10,000 or more
0 backers Limited (1 of 1 left)
As Kickstarter has a $10,000 limit, we're using this space to provide an additional option for those looking for the most exclusive rewards: [ 1 x $50,000 - Name an entire star system in the Vendetta Online 2.0 expanded universe! (name subject to approval) ] For more information on this, contact ks at guildsoftware dot com.Estimated delivery: Dec 2014