It's been a while since the last update, but October was a slow month for us. We've received your hard-earned money later than expected, and we've been busy making adjustments to our lives to allow us to work on Octopus City Blues full time. We are now ready to dedicate most of our time to OCB, and we have a solid plan for the demo.
Speaking of the demo, we're going to push the expected release date to January 2014 instead of the end of this year. In addition to the aforementioned delay, we've added some new scenes to the plan to make the transition between certain areas smoother. For example, the initial plan had an almost instant transition between Kaf's apartment and a back alley, but we now have the apartment building floor and reception area as well. The dream segment is longer too as we've met the stretch goal for extended dreams.
Before the demo, we're going to release some alpha and beta versions and get some feedback from people who pledged at the TESTER tier or higher. We've set up a small forum where you can find the first alpha release. This release is very basic, consisting of just two maps with nothing to do but examine things. The idea is to make sure that the engine works on different configurations. To try it, register at the Ghost in a Bottle Forums. A moderator will have to approve your registration, so please use the same email you use on Kickstarter or PayPal (or if you can't do that, send us an email at email@example.com). Registration approval could take a day.
As I mentioned earlier, forum access is currently limited to the TESTER tier and higher, but we might have a public forum in the future. Going forward, we want to release a new alpha version every 2 weeks, and we will have a public Kickstarter update every month at the very least.
That's all for today. Until next time!
PS. You can still pre-order the game if you've missed it the first time, or if you want to increase your Kickstarter pledge.