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      Creator Gabriel Priske on December 18, 2010

      I understand you concept but I would suggest that you consider starting a bit smaller. The interdependent game world is thriving with people willing to work for free, there arnt a whole lot of indie games that costs even $1 million to develop. World of Goo for example was an $100,000 project braid was $180,000. Once again I do understand were your coming from, but for you first game I would suggest trying to develop a smaller scale project. Just because a game isn't large scale doesn't mean it isn't going to make plenty.

      My other suggestion would be to try and show people what you have, if there is no visible product yet its hard for people to throw money at it.

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Funding Unsuccessful This project reached the deadline without achieving its funding goal on August 16, 2010.

Funding period
Jun 30, 2010 - Aug 16, 2010

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