So, Random Dungeons
Thanks for the feedback in the last update! We're working hard on releasing more info on both the robot creator AND the battle system, but you have to be patient for a little longer!
For today, I'll give you some insight in the dungeon generation system. Dungeons in Panzer Pets consist of various tiles, which are put together in a way that is sensible. Each tile can connect to other tiles, to generate a maze. The dungeon generation algorithm is very flexible, so we can generate maze styles which are typical for a particular dungeon.
For example, we can determine:
The graphical tileset the dungeon uses: Cityscape, underground complex, scrapheaps, canyons, etc.
The minium and maximum amount of tiles from the entry location to the dungeon objective.
The degree of branching that the dungeon has.
Whenether or not the dungeon has loops that connect back onto itself.
The amount of lootpiles that are hidden in the dungeon.
The amount of encounters with hostile robots that are spawned, and how many of these are placed on the way from the entry to the objective.
The type of robots that make an encounter.
The type of objective that completes the dungeon (Defeat of a boss, finding X items in the dungeon, etc)
The amount of repair stations that can be found in the dungeon, and how much damage can be repaired at each.
Whenether or not there are secondary objectives. These can be compulsory (find a way to open a blocking door) or optional (rescuing captured robot from the clutches of a mini-boss).
Each time you complete a dungeon, the layout and encounters change. The next time you enter the dungeon, a fresh new challenge awaits you!
224
Backers
$7,938
pledged of $85,000 goal
Funding Canceled Funding for this project was canceled by the project creator on May 24, 2012.
Funding period
May 4, 2012 -
Jun 3, 2012
(30 days)
- First created · 7 backed
- Ilja Goossens 225 friends
- Website: gamundo.com
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Vip status in the game + unique pet + exclusive starter robot party of 2 (offensive and defensive robot) + an 8-inch white action figure based on a Panzer Pet, with painting set. (Add $5 for shipping outside Europe) AND full access to alpha/beta tests and to our development forum to get your feedback integrated into the game
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Vip status in the game + unique pet + exclusive starter robot party of 2 (offensive and defensive robot) + an 4-inch white action figure based on a Panzer Pet, with painting set. (Add $10 for shipping outside Europe) AND full access to alpha/beta tests and to our development forum to get your feedback integrated into the game
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Everything from the $60 rewards, starter robot party is expanded to 4 (2x offensive, 1 defensive and a support robot), Special Privileges for your Guild AND submit your own unique Guild Logo (restrictions apply)
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$2500 pledge rewards+ Name one of the game dungeons + create a quest with our game design team (restrictions apply) AND a limited, numbered and hand signed Dibond print from the world of Panzer Pets.
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All above awards + you can name one of the game towns (restrictions apply) AND a trip to Amsterdam for a get together with our game design team and for some nice surprises! (from Europe or USA)
Estimated delivery: Oct 2012
Comments
Creator Gamundo on May 10, 2012
Hello Shy,
The dungeon will feature such content in the form of the secondary objectives. These aren't static, instead they are modular objectives, so you don't always get the same tasks when in the same dungeon. When the dungeon is generated, it will pick any secondary objectives it is supposed to generate from a pool of objectives that is associated with the dungeon (Either the Butcher or the Poisoned Well in the early catacombs, to use Diablo as an example). Advantage is we can add more of them in updates, so even older dungeons can easily get some updates to make them relevant again.
Creator Shy Lev-Ari on May 10, 2012
On the other hand, after the tenth dungeon it starts to feel repeatative. IMO it still needs to have un-generated dungeon-plots/ puzzles that will make each dungeon be truely uniqe, memorable, and even have an impact on the entire game world (such as finding a unique spot in a specific dungeon, that only after you complete "that certain quest at level 30" you can go back to that same dungeon and adtivate that specific spot...). Just a thought :) like in the first diablo; it was all randomly generated, but we all remember The Butcher.
Creator Viktor Engholm on May 9, 2012
Looks and sounds good! I always get happy when dungeons and missions have secondary objectives, it gives some more flavour to the experience. I also love when dungeons have a lot of explorable areas. None of these are "necessary", but they add A LOT. Looking forward to see more :)
Creator Alexandre Valois on May 9, 2012
The dungeon generation seems interesting, I can't wait to see it in action!